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Bystander

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  1. These are examples of my work: ![](http://img339.imageshack.us/img339/6244/mapexample1lv8.png) ![](http://img72.imageshack.us/img72/3292/mapexample2kx4.png) ![](http://img339.imageshack.us/img339/4371/mapexample3bh3.png) ![](http://img72.imageshack.us/img72/433/mapexample4li6.png) ![](http://img339.imageshack.us/img339/2689/mapexample5mm0.png) ![](http://img72.imageshack.us/img72/3527/mapexample6tu9.png) Let's get straight to the point. If you want me to work for your game, acknowledge and accept the following: 1\. Don't treat me as a slave. I'm quite familiar with the role of a freelance mapper, and it doesn't have much to it. We are not paid, neither do we receive much credit for our work. Most of it goes automatically for the creator. Mapping takes quite a lot of time too. If you do not appreciate my sacrifice, then I'm not interested in working with you. You may criticize my maps, but do not whine to me about things like not being online every single day. 2\. I'll map at my own pace, that is, when I feel like I'm capable of producing something decent. Simply put, my work is powered by motivation, and if I don't have it, I won't place a single tile. 3\. I am free to leave the project when I want. I don't ask for anything in return of the mapping. No special status, custom-made items or even praising. I can also guarantee that you won't see me fooling around, abusing my powers or even chatting. I just map, and that's it. Oh, and I decide what project to support. I've seen Eclipse games come and go, and I know what I consider promising and what I don't.
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