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Dark Crusade

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Posts posted by Dark Crusade

  1. With the extensive progress on the game so far, I'll be soon deciding on the final name for the game. As many of you know, the project is currently called Elandor Chronicles, Elandor being the current name of the continent where the game is set. It was a temporary project name.

    The requirements for the final name are quite simple. There does not have to be relevance between the game title and the game, as long as it's not too misleading. The game is not story based, it will be a very open world adventure. The main requirement for the final name is that 1\. It sounds good and is rememberable, and 2\. It will at minimal reflect that the game is/or could be an RPG/MMO. My current choices are either Emberstorm, or Tales of a New World.

    Emberstorm because it sounds great, and very fantasy (inspired by studios/titles such as Black Isle, and Torchlight). Such a title doesnt demand explanation, it's an online open fantasy based role playing game, so I feel like justifcation for the name isn't required (such as some volcanic storm terrorizing the land).

    Tales of a New World has a very adventerous feel to it. It was originally the name I was going to use for the first release. I still am very fond of the title.

    Heck, I could even call the game Emberstorm: Tales of a New World if I wanted.

    Thoughts?
  2. Alright since there's a lot of interest to see the open-houses in the new style, I'll show off a work in progress of what I've got so far. **Mind the lack of detail and elements**, this is all I have so far, but there is much more to come!

    ![](http://eclipseorigins.com/community/filehost/f3182eafb5c39988bbcc0421b0ced0c8.png)

    Now I'll be working on different house walls, and then touching up all the old city tiles I worked on to fit the new style.

    I hope everyone likes it!
  3. What would theoretically happen to a game, its players and it's economy if all weapons and armor had NO requirements? Subject this question in depth, for example don't presume that there will be an abundance of high level items over number of active players. Could balanced gameplay be existant? If so, under what circumstances?

    I was recently nostalging over old mmorpgs I used to play, and one of which actually had no requirements on weapons and armor. There was a very large player base, and the drop rate for rarer items was so low, that it actually worked. Of course, some lower level armors and weapons were relatively common so higher level players mostly threw them away, giving them to new players for no cost. These items were pretty weak though, so it wasn't game breaking.
  4. > Looks nice, very reminiscent of Zelda. I liked your other tiles too :D

    Thanks buddy. One thing I learnt is that by using lighter and less contrasted ground tiles, everything else is more readable and overall looks better. I also feel I'm getting better at palette choosing! I'll be reworking the city tilesets soon, and will show off the open-house design on the new tilesets.
  5. Hope people like the new style. Still very much **work in progress**, but should be enough for a preview!

    ![](http://eclipseorigins.com/community/filehost/d6c96b520d6d6e19c29ef1ba4c7d387d.png)

    ![](http://eclipseorigins.com/community/filehost/b108a9d38bced0bc4c58e9acfefa0838.png)

    ![](http://eclipseorigins.com/community/filehost/406ebb5a25682e9a1ebd7b1c270907f1.png)
  6. I have to agree with Nook, these look just like a butchered replicate of RPG Maker XP tiles. Whether or not you feel you did put in a lot of hard work, they ultimately identically resemble a downgrade. Sorry Sherwin but I rated very bad on this notion.
  7. They are both anatomically incorrect and aesthetically bad. Look up some reference pictures and perhaps some artwork for inspiration. The heads and placement of facial features are very awkward.
  8. > Aiming for a modern language, C++ and C#. Java is also an option which will enable us of making the game in browser as well :)

    Easy cowboy, your not part of the development team yet! Show me what you can do and if you have something to offer I'd be more then happy for the help and we'll talk about the game, it's plans, and ecetera. :)

    But Swizl is definately correct, any modern language, including Java which is definately an option.
  9. > Bigger is better. Go ahead and make those changes! :)
    >
    >  
    >
    > Will the "open-house" style still be maintained with these bigger tiles?

    I'm not sure yet, I'll mockup a few more tiles and scenes, and see how it looks. The walls will definately be taller also, but theres the chance it won't work
  10. Thanks for the reception guys! Here's a question for you all. Are you fond of the scale of the trees and other elements? OR should I revisit a few tiles?

    > I'm thinking about making a few small changes to the tilesets. My original inspirations were NES games which due to mostly technical restrictions used the same dimensions for most tiles, such as trees, walls and cliffs. Although retro, I think I will no longer take this approach. It feels like the game world lacks depth and creativity. For example, I'll never be able to create grand forests or mountains using this graphic style. Thus, I think I'll revise my tilesets, and have appropriate sized trees, walls, cliffs and other elements.

    Refer to the above comment, I'd love some feedback regarding it. I quickly mocked up some larger trees if it helps in your decision-

    ![](http://eclipseorigins.com/community/filehost/677e9c4e8aa0e84642e56517bb920efe.png)

    For those concerned, I will be able to reuse most my tiles even if I do make the changes.
  11. > When do you think you'll have planning and graphics done to the extent that you can push for a playable demo?

    That primarily depends on either how long it takes accumulating funding to pay for a programmer, or if I can find an interested programmer to work in partnership on the project. Hopefully the latter!
  12. I'm thinking about making a few small changes to the tilesets. My original inspirations were NES games which due to mostly technical restrictions used the same dimensions for most tiles, such as trees, walls and cliffs. Although retro, I think I will no longer take this approach. It feels like the game world lacks depth and creativity. For example, I'll never be able to create grand forests or mountains using this graphic style. Thus, I think I'll revise my tilesets, and have appropriate sized trees, walls, cliffs and other elements.
  13. Quite a lot of work is done which I'm content with. The next big steps after finishing off the small amount of items left is probably going to be NPCs. I also have to either settle down with a programmer or engine. My original plan was to send up a small crowdfund to hopefully find a programmer to help me.
  14. > KREATOR ! What's happening ? You have too amazing graphics to stop.

    Work is slowly progressing. I've been looking into contracting pixel artist(s) but every interested applicant is either very slow or unreliable. I've been thwomped by university and work. However as of a couple days ago I'm both on holidays and quit my job, meaning I'll have time (after a much needed holiday) to get back into Elandor Chronicles.
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