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munro

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Posts posted by munro

  1. i think (or wish) to help new people we should

    1.portforwarding was actually stated somewhere instead of people asking everyday mabe like in a readme or something

    2.no one post maps that arent even their's

    3.dont flame newbs ya i used to do it but now i am a major helper
    mabe not that major…but everyone was a newb at one time

    and thats about it

    Msn

    whats the msn button on the toolbar thing do everytime i press it it just says error loading messge and ive actually never pressed it till now so just wondering if its just like that or just me

    GUI

    i did a main menu in vb i saved it all was good but it wont show it as my client main menu how do i get it to show
  2. well i have ee source and i ve never really done source before so i make my menu in vb6.0 my main menu and i open the client not any different so i delete the main menu gui so its set to basic and still not what i put there what iam i doing wrong?
  3. what has happened it seems that the only time people really post now is when they are fighting at least for the last 1-2 hours no one has posted a thing and now admins are "laying down the law" nobody feels like posting
  4. ok so iam useing ee2.2 i put on paperdoll verything is fine pd is working then i take off custom sprites and ??????? my whole pd messes up instead of a sword its a ring thats on my head??? no i unzip a test version of ee2.2 to see if it was just that file but its the exact same problem what am i doing wrong?
  5. i was wondering how people added races in their game did they just make a class that was a race if they did how did they give races classes?
  6. ```
    dim addattack
    dim adddefence
    dim petattack
    dim petdefence
    dim pethp
    dim targetattack
    dim targetdefence
    dim targethp
    dim exp

    select case npcnumber

        Case 1
    owner = FindPlayer(GetVar("pets\pet.ini", "PET" & npcnumber, "owner"))

    if npcnumber > 500 then
    exit sub
    end if

    if "" & FindPlayer(GetVar("pets\pet.ini", "PET" & npcnumber, "owner")) = "" then
    call ScriptSpawnNpc(mapnpcnum, MapNum, GetNpcX(MapNum, MapNpcNum), GetNpcy(MapNum, MapNpcNum), 0)
    exit sub
    end if

    if isplaying(owner) = "False" or isplaying(owner) = "" then
    exit sub
    end if

    if 0 + GetMapNpcHP(MapNum, mapnpcnum) < 1 then
    call ScriptSpawnNpc(mapnpcnum, MapNum, GetNpcX(MapNum, MapNpcNum), GetNpcy(MapNum, MapNpcNum), 0)
    call putVar("pets\pet.ini", "PET" & npcnumber, "owner", "")
    exit sub

    end if

    if 0 + GetMapNpcHP(MapNum, mapnpcnum) < 1 then
    call ScriptSpawnNpc(mapnpcnum, MapNum, GetNpcX(MapNum, MapNpcNum), GetNpcy(MapNum, MapNpcNum), 0)
    call putVar("pets\pet.ini", "PET" & npcnumber, "owner", "")
    exit sub

    end if

    if getplayertarget(owner) > 0 then
    if 0 + val(getplayermap(owner)) = 0 + val(getplayermap(getplayertarget(owner))) then
    call SetMapNpcTARGET( mapnum, mapnpcnum, getplayertarget(owner))
    end if

    else
    if getplayertargetnpc(owner) <> 0 then
    n = 0
    if GetNpcX(mapnum, getplayertargetnpc(owner)) < x then
                    Call NpcMoving(MapNum, MapNpcNum, 2, 1)
                    Exit Sub
    end if

    if GetNpcX(mapnum, getplayertargetnpc(owner)) > x then
                    Call NpcMoving(MapNum, MapNpcNum, 3, 1)
                    Exit Sub
    end if

    if GetNpcY(mapnum, getplayertargetnpc(owner)) < Y - 1 then
                    Call NpcMoving(MapNum, MapNpcNum, 0, 1)
                    Exit Sub
    end if

    if GetNpcY(mapnum, getplayertargetnpc(owner)) > Y + 1 then
                    Call NpcMoving(MapNum, MapNpcNum, 1, 1)
                    Exit Sub
    end if

    'attacking the oher npc and recieving damage
    addattack = 1 + GetVar("pets\pet.ini", "ITEMS", "hatadd" & npcnumber) + GetVar("pets\pet.ini", "ITEMS", "weaponadd" & npcnumber)
    adddefence = 1 + GetVar("pets\pet.ini", "ITEMS", "armoradd" & npcnumber)
    petattack = GetNpcStrength(npcnumber) + Int((GetNpcStrength(npcnumber) / 6 - addattack + 1) * Rnd) + addattack
    petdefence = GetNpcDefence(npcnumber) + Int((GetNpcDefence(npcnumber) / 6 - adddefence + 1) * Rnd) + adddefence
    pethp = Int(GetMapNpcHP( MapNum, mapnpcnum))
    targetattack = GetNpcStrength(GetMapNPCnumber( MapNum, getplayertargetnpc(owner))) + Int((GetNpcStrength(GetMapNPCnumber( MapNum, getplayertargetnpc(owner))) / 6 - 1 + 1) * Rnd) + 1
    targetdefence = GetNpcDefence(GetMapNPCnumber( MapNum, getplayertargetnpc(owner))) + Int((GetNpcDefence(GetMapNPCnumber( MapNum, getplayertargetnpc(owner))) / 6 - 1 + 1) * Rnd) + 1
    targethp = Int(GetMapNpcHP( MapNum, getplayertargetnpc(owner)))

    if isplaying(owner) = "false" or isplaying(owner) = "" then
    exit sub
    end if

    if pethp - targetattack + petdefence < 1 then
    Call battlemsg(owner, "you're pet has been killed in battle.", 14, 0)
    call ScriptSpawnNpc(mapnpcnum, MapNum, GetNpcX(MapNum, MapNpcNum), GetNpcy(MapNum, MapNpcNum), 0)
    else
    Call battlemsg(owner, "Pet hp " & pethp - targetattack + petdefence & "/"  & GetNpcMaxhp(mapnpcnum), 14, 0)
    call SetMapNpcHP( MapNum, npcnumber, pethp - targetattack + petdefence)
    end if

    if targethp - petattack + targetdefence < 1 then
    call ScriptSpawnNpc(getplayertargetnpc(owner), MapNum, GetNpcX(MapNum, getplayertargetnpc(owner)), GetNpcy(MapNum, getplayertargetnpc(owner)), 0)
    Call battlemsg(owner, "you're pet has killed an enemy.", 14, 1)
    else
    Call battlemsg(owner, "Npc hp " & targethp - petattack + targetdefence & "/"  & GetNpcMaxhp(GetMapNPCnumber(MapNum, getplayertargetnpc(owner))), 14, 1)
    call SetMapNpcHP( MapNum, GetMapNPCnumber(MapNum, getplayertargetnpc(owner)), targethp - petattack + targetdefence)
    end if
    call playermsg(owner, "test",1)
    else
                If GetPlayerX(owner) < x - 1 Then
                    Call NpcMoving(MapNum, MapNpcNum, 2, 1)
                    Exit Sub
                End If

                If GetPlayerX(owner) - 1 > x Then
                    Call NpcMoving(MapNum, MapNpcNum, 3, 1)
                    Exit Sub
                End If

                If GetPlayery(owner) < y - 1 Then
                    Call NpcMoving(MapNum, MapNpcNum, 0, 1)
                    Exit Sub
                End If

                If GetPlayery(owner) - 1 > y Then
                    Call NpcMoving(MapNum, MapNpcNum, 1, 1)
                    Exit Sub
                End If
    end if
    end if
    end select

    '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ' This sub runs when any player presses the Delete key
    Sub HotScript2(index)
    '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    dim npcnumber
    i = 1
    do while i <= 25
    if 0 + GetMapNPCnumber(getplayermap(index), i) = 0 then
    npcnumber = 0 + getvar("pets\pet.ini", "PETS", getplayername(index))
    Call putvar("pets\pet.ini", "PET" & npcnumber, "owner", "" & trim(getplayername(index)) )
    call ScriptSpawnNpc( i, getplayermap(index), getplayerx(index), getplayery(index), npcnumber)
    i = 27
    else
    i = i + 1
    end if
    loop

    if i = 27 then
    call playermsg(index, "You summoned your pet.", 1)
    else
    call playermsg(index, "You can't summon your pet.", 1)
    end if
    End Sub

    '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ' This sub runs when players press the End key
    Sub HotScript3(index)                                             
    '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ' Telling players the game time
    'Call playermsg(index, "The time is " & getservertimehour() & ":" & getservertimeminute() & ":" & getservertimesecond() , 14)

    ' Loads the shop with new stuff
    'call reloadshop(1)

    Call CustomMenuShow(index, "Pet equipment", "\GUI\CUSTOM\menustone.gif", 1)
    Call CustomMenuLabel(index, 1, "Pet equipment", 45, 15, 8, 15, 0, 400, 40)
    call CustomMenuPicture(index, 1, "\GUI\CUSTOM\itembg.jpg", 62, 100)
    call CustomMenuPicture(index, 2, "\GUI\CUSTOM\itembg.jpg", 62, 137)
    call CustomMenuPicture(index, 3, "\GUI\CUSTOM\itembg.jpg", 100, 100)
    petnumber = 0 + getvar("pets\pet.ini", "PETS", getplayername(index))

    if 0 + getvar("pets\pet.ini", "PET" & petnumber, "hat") <> 0 then
    call CustomMenuPicture(index, 4, "\GUI\CUSTOM\pethat" & getvar("pets\pet.ini", "PET" & petnumber, "hat") & ".jpg", 64, 102)
    end if
    if 0 + getvar("pets\pet.ini", "PET" & petnumber, "armor") <> 0 then
    call CustomMenuPicture(index, 5, "\GUI\CUSTOM\petarmor" & getvar("pets\pet.ini", "PET" & petnumber, "armor") & ".jpg", 64, 139)
    end if
    if 0 + getvar("pets\pet.ini", "PET" & petnumber, "weapon") <> 0 then
    call CustomMenuPicture(index, 6, "\GUI\CUSTOM\petweapon" & getvar("pets\pet.ini", "PET" & petnumber, "weapon") & ".jpg", 102, 102)
    end if
    End Sub
    ```
    where would i put this script i know where hotscript goes but the stuff before that where does it go?
  7. well i really really need to get a shapeshift script to work but it wont and yes ive used every single one that i can find and some just dont work and some just wont make the .ini file it needs to so i really need to find out the command to change sprite and change attributes for like 10 mins and then turn back so i can make a shapeshifting class if anyone can i would help them with anything they need on thier game because i am a good scripter but i just suck at timers and sprite change the two things i need
  8. so ive seen someposts about poeple downloading eclipse3 but ive never heard of it so i download te off the website nothing its the same old version i download ee off the website nothing its just eclipse i searched the forums and cannot find anything on it can someone post a link to the download and is it te or ee?
  9. Scroll to bottom for portal

    ok so i just set up a custom menu that looks like this

    ```
    '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ' This sub runs when any player presses the Delete key
    Sub HotScript2(index)
    '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Call CustomMenuShow(index, "Menu!", "\GUI\CUSTOM\books.gif", 1)
    Call CustomMenuLabel(index, 1, "A Menu!", 20, 50, 10, 0, 0, 400, 20)
    Call CustomMenuTextBox(index, 1, 300, 20, 100, "Click Here For Controlls!")
    End Sub

    Call CustomMenuShow(index, "controlls", "\GUI\CUSTOM\books.gif", 2)
    Call CustomMenuLabel(index, 2, "arrow keys to move(more to come)", 20, 50, 10, 0, 0, 400, 20)

    ```

    and this is the click part in my menu scripts

    ```
    Case 2
                    If menu_title = "Menu!" Then
                           If Clicked_Index = 1 Then             
                              Call CustomMenuShow(index, "controlls", "\GUI\CUSTOM\books.gif", 2)
                              Call CustomMenuLabel(index, 2, "arrow keys to move(more to come)", 20, 50, 10, 0, 0, 400, 20)
                          End If
    ```
    what are these kiddy errors ??!!??
  10. i ve been writeing games and scripting for a while useing te and ee but then ive never tryied eclipse source so i have some questions

    1\. is there much of a difference i know eclipse source has more files but do they mean anything

    2\. if i want to script more should i use eclipse sourceor stick with ee that has all the npc bugs?
  11. well ive read about everything i can on this (dont get mad because i tryied looking for all the things i could i used the search button and everthing) but i eed help on two things

    1\. whenever i kill a npc my server messes up

    2\. call settimer doesnot set a timer whats up with that?
  12. ```
    my ee server wont work anyomore after i added a code it just frezes at the stage inalizing plz help this is the section[code]'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ' This sub is run when a scripted item is used or double clicked.
    Sub ScriptedItem(index, Script)                                   
    '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Select Case Script

        Case 0
            Call PlayerMsg(index, "This item has no apparent use", 15)
    Exit Sub

    Case Else
    'No script found
    Call playermsg(index, "No script found. Please contact an admin to solve this problem.", 15)
    Exit Sub

        Case 1
          Call playerquerybox(index, "Who do you want to send a message?", 1)
          Exit Sub

    End Select

    End Sub[/code]
    this is the part i added

    [code]Case 1
          Call playerquerybox(index, "Who do you want to send a message?", 1)
          Exit Sub
    [/code]
    please help me
    ```
  13. so i start the newest ee i make a account but i cant be an admin the account folder the test_info just says my user and pass and if i click test char1 char2 char3 its wierd stuff i cant understand please help
  14. does anyone know how to evn work this script i can get it to work until i step on the dock and it doesent warp but it says the 20 min thing and doesnt show a destination so i use /warpto 3 witch is my ship map and i step on the tile where you go back to docks and it does nothing the ship desent land i i dont know how to make time shorter plese read this script and tell me wut iam missing [http://www.freemmorpgmaker.com/smf/index.php/topic,5550.0.html](http://www.freemmorpgmaker.com/smf/index.php/topic,5550.0.html)
  15. ok so i used te and it worked perfectly scripting and all but i doenloaded ee and when i open the server right away it shows a not enough memory error i checked the error fix page and it says delete all your maps but i dont have any please help if you know the problem
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