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ryono

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Everything posted by ryono

  1. look at the bottom, its right there
  2. hey guys, I decided to make a dance script. however, I have come to the foul conclusion, that it does not work. and there is no error message. heres how u install it. put this at bottom of main.txt: ``` sub dance(index, speed) dim dir dim playerx dim playery dim dancephase dim dancecount dim num1 dim num2 dir = getplayerdir(index) playerx = getplayerx(index) playery = getplayery(index) num1 = cint(getvar("DanceCount.ini", "TIMES", getplayername(index))) num2 = cint(getvar("DanceCount.ini", "COMPLETE", getplayername(index))) call putvar("DanceCount.ini", "TIMES", getplayername(index), "0") call putvar("DanceCount.ini", "LOOP", getplayername(index), "0") call putvar("DanceCount.ini", "PHASE", getplayername(index), "1") call putvar("DanceCount.ini", "COMPLETE", getplayername(index), "0") call playermsg(index, "You begin dancing!", white) do while getvar("DanceCount.ini", "COMPLETE", getplayername(index))
  3. lolz… well I might remake the script, its kinda "tangled up" if you will. but I got it to work. so it's all good.
  4. I'm not sure of this but I think you can have a message box come up. just type msgbox"-Message you want-", "-title-", -type of message box- ex. vbokonly, vbokcancel… experiment a bit. edit: oh crap I messed up. oh and I tried it and it workd. and the formula is this: msgbox(promt, type, title) promt = what u want to say type = type of messagebox ex: vbokonly, vbokcancel title = the title of the messagebox an example would look like this: msgbox"I need you to kill 30 rabbits, because it is wabbit hunting season! I will reward you well", vbokcancel, "Wabbit Hunter" note: there are no ( ) 's that is how you would do it if u dont want a return value. however, if you DO want a return value. you would do this returnvalue = msgbox(copy from above, too lazy to rewrite) note: there ARE ( ) 's hope I could help.
  5. well you would have to either make a quest system, or script every single quest one by one. and call it up in scripted npc.
  6. can u explain how to make it that small?
  7. uhm. I think it means u have 5 stamina. so yeah u ave 0%. I think.
  8. it fills up over time. I think
  9. holy crap I got it. I forgot to add numbers at the end of hitdelay…
  10. ok well I really appreciate your help. see you around.
  11. I remade all my .inis and made a new character, and it worked for 2 attacks but then I got like 5 thousand errors. and it was like cant show modal form when theres is no modal form. what ever modal means lol. any ideas? oh and btw, the script wont work unless you make a new character. well, it's not supposed to work unless you make one. edit: ok now I have type mismatch "attackdelay" hmmmm…
  12. ok. Thank you very much for your time. tell me how it goes.
  13. do you think it could have something to do with the server glitching maybe. because I tried an old script I had that I know worked, and it said the same exact error.
  14. I personally don't like it, but if you are going for a realistic feel, you should use it. think of stamina in a few mmorpg's, it's that type of thing.
  15. why would I need exit subs? it should exit on it's own.
  16. uhmm. I compared his .ini to yours and you have val1 instead of val2\. also u have dur1 which I dont see in his .ini. so I don't know if thats just because u have 1 item. but that's what I could see. Hope I could help
  17. if u set them to 1, u use sp when u attack and run.
  18. hey guys, I can't seem to figure out what's wrong with this script. maybe you can figure it out. It is supposed to be a combo system. or the begining of one. put this at bottom of main.txt: ``` sub attackanimation(index, animation) dim map dim playerx dim playery dim dir map = getplayermap(index) playerx = getplayerx(index) playery = getplayery(index) dir = getplayerdir(index) if dir = 0 then call spellanim(animation, map, playerx, playery - 1) elseif dir = 1 then call spellanim(animation, map, playerx, playery + 1) elseif dir = 2 then call spellanim(animation, map, playerx - 1, playery) else call spellanim(animation, map, playerx + 1, playery) end if end sub 'COMBO SYSTEM!!!!!!!!!!!! sub damagecommand(index, high, low, hitrate, critrate, hitanimation, missanimation, critanimation, hitsound, misssound, critsound) dim str dim dmg dim playerdef dim npcdef dim critdmg dim hitchance dim critchance dim target dim npcnum dim playerx dim playery dim npcx dim npcy dim dir dim targettype str = getplayerstr(index) * 2 if low < 0 then low = 0 end if if hitrate < 0 then hitrate = 0 end if if hitrate > 100 then hitrate = 100 end if critdmg = high / 4 if critrate > 100 then critrate = 100 end if if critrate < 0 then critrate = 0 end if critchance = rand(0, 100) npcnum = getplayertargetnpc(index) npcdef = getnpcdefense(npcnum) if int(getplayertarget(index)) > 0 then target = getplayertarget(index) targettype = 1 if hitchance
  19. I just got a really good idea!! I am going to make a game based entirely on music. players will vote for bands to come and play and then they will come and players can go to concerts. and while you're in the concert, you can mosh pit and such or just hang out. This is a little off the ordinary because there will be no fighting, kind of just hanging out and going to concerts. What do you think? Oh btw, I will try to make it so players can input their own music to listen to while hanging out with friends.
  20. Would you play a game where u run around and fight other players with heavy metal in the background? lol. I don't think this has ever been done, but im just thinking. Wouldn't it be fun to fight only other players, lvl up, buy new equips.. with heavy metal in the background the whole time? well. tell me what you think.
  21. hey, im kinda too lazy to make my own game, but I can host games and I can make storys. Just give me 1-2 sentences about your story that you want and tell me what u want it to end up as. and give me half an hour and you got a story.
  22. ryono

    Maybe…

    I was thinking of trying to make a game just solely based on pvp and guildwars. You would start out with a bunch of skills and you would not lvl up, only pvp. and maybe you could do dungeons as well. This is probably a really bad idea, but I wanna hear what the eclipse community has to say.
  23. aight here it is: I'm thinking of making a game called Sword of a Thousand Sins Online and the reason I named it that is because there will be a sin-weapon system. Every time you kill someone or something, you get a sin added to your weapon and every 250 sins or whatever, u get a lvl up on your weapon. 1000 sins will be the highest number of sins available. Also, I was thinking of not having any paperdoll at all but in the first area there are a bunch of sprites lined up and you can pick anyone of them you want. but like I said before, there will be no paperdoll. Instead, I will make arrow sprites that look like the sword you are using and seem to look like they are slashing. Also, I will make the arrows have 1 range so they only appear in front of your character. The last thing I am thinking of, is having no lvling up at all, the max lvl will be lvl 1\. instead, NPC's will have rare drops that give stat points and spells can also drop. well, what do you think?
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