shadowwulf
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Posts posted by shadowwulf
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the only thing that's making me mad, is my first char was too 'all over the place' with no real build. but he was whooping things easily. (downed a dragon in one landing at lvl 22), but my second character is very focused on archer/dual swords w light armor and sneak… and I get whooped all the time. a bear one shot me. my light armor is 52, wearing elven, with all available perks, and lvl 27\.
I just don't get it. -
screen.width is a valid variable, but it puts the text in the upper left corner. not in the center of the screen.
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Just can't remember what to put for X location.
I thought it was picscreen.witch / 2 but that's wrong.
In EO btw. -
What I plan for me second char:Merchant.
absolutely no offensive skills.
keep everything passive aggresive.
smith and enchant gear for followers/selling.
only unlock quest shouts.
Sneak(maybe)
Smithing
Lockpicking
Enchanting
Alchemy
Speech
Pickpocket(maybe)
Conjuration(maybe)
Restoration
Beating the game without directly killing anything would be an epic feat(have to beat it normally first). -
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I tried to convince the Marketing guy if we could run through the casino screaming "1111111111" but he said no… because running was involved...
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How hard would it be to make the following happen when map editor is open and you are hovering over a tile on the map?
-Create a square indicating the tile you are over(much like the one in the editor)
-show "X / Y" for its location
-make this possible to toggle(or while holding a button)
Or as another option…
when in the editor, toggle a grid on, and each square shows it's X/Y -
http://www.touchofdeathforums.com/smf/index.php/topic,14274.260/topicseen.html
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Woah. my 'brother from another mother' surprised me this morning with a copy he apparently reserved for me.
So now I'm suffering through work(on a Friday even!) waiting to play. -
o.0?
I think you are asking about paperdoll.
If you are using EO then there is a fix posted about it if you search.
in EO, shadows are done with a shadow.png file.
Search the source for references to shadow.png and you will see how that is done.
These are simple edits you can learn with. Do not bother paying someone for such a small task. -
yeah. mapping will start soon and i think people will be pleased. 30 races is no different than 5 races with 6 classes…
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and that is just with stock images.
Looking into the files it uses, one can easily make new resources for it. -
heh, works nicely. :)
*see left* -
@Bonk:
> I think he means there's too many of those silly 'DOWNLOAD! PLAY NOW!' adverts that flash in your face and cause epileptic fits.
exactly… I am used to navigating those but many aren't.
I already have them and yes, they are nice finds. -
Might want to upload them right here… just saying. way to many fake links on those sites.
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for those of you that would like one…
http://saberth4ever.deviantart.com/art/TES-V-Skyrim-Windows-7-Theme-204575506 -
@JeffSventora:
> I actually think that all items are accessible, only the magical attributes become greater as you level up.
That is how it appears to users, but there are actually multiple items. -
I'm mostly interested in how they handled difficulty.
Is the entire game always skewed to your overall character level still?
Some areas of the game should be flat rate difficulty no matter on player level… just my opinion.
Keeps the player adventuring around instead of just plowing through areas at low levels.
Also if I remember right, in previous games some chests contain items based on player level when opened... I wonder how that plays out in this version. -
@Justin-SD:
> I really like the axe's
tbh, they are what i like least… I spent the least amount of time on them.
the ax, is a hatched with a mirrored blade added with some highlight.
Overall I think they are a good start though.
Better than seeing the same ones we all see everywhere else. -
A long flat blade will have relatively plain shading, I suppose I could bring the shadow from the hilt up some but that won't do a whole lot to the overall appearance of the blades.
I looked at several popular versions and most conform to the same technique with making blades.
Without adding more shades to the pallet(which would just cause blending issues anyway), there isn't much else that could be done unless the total size was increased. -
wha?
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for the most part i take a realistic approach.
but then apply a d20 style of determining chances.
the combat flows pretty nicely and makes for actually having to pay attention to the flow of battle. -
I totally read that in my mind with another ***gers word…
its like my mind transposed the n and the first g...
Eclipse: Centralising Naming Conventions
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