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vicho815

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Posts posted by vicho815

  1. no xDD u don't understand what I want to do…

    I know it's easy to make a  sword and a "fire scroll" and combine them and make a fire sword... but u should also have to do the fire sword, that would be easy... but if I want to make a "+50 strenght Sword" with strength scrolls, then Id have to do a +1 strength sword, a +2 strength sword etc etc... and I want to make every item unique so a player can do a "+1 speed +3 strength +4 magic Sword" imagine the time it would take me to do aaaall the combinations possible...
  2. lol I don't thing u can do it with the source…

    I DON'T want to make a +1 sword, a +2 sword, a +3 sword etc... that's easy and can be done with sadscript but that's not what I want, I wan't it possible to make a unique item by convining with other items but not making the final item do u understand me now??
  3. dunno if that's the name but I wanted to know how to do this… (or just tell me where do I need to look in the code)

    instead of making a Light Cape and a speed scroll, and ALSO make a Light Cape +1 Speed, how can I do to make only the first two items and the upgraded item is made by the engine but it isn't stored in the items folder? cuz if I wan't to make it so u can upgrade ur sword till +10, then I'll have to do 11 items for EACH sword xD! plz help me...
  4. Ok thanks guys :D

    about the hair… I'm gonna try some styles but my first priority is the sprite itself and I'm gonna start with the tiles... or maybe I'll use some I saw that I really liked

    bye,

    I will post when I have the first screenshots.
  5. yeah… how can I make it more mmorpg style xD? If someone edits the current one to look better and u send it to me to see how it's done I would be very pleased :)
  6. thanks :D should I add more shadding or something?

    EDIT: here's the animated front side

    ![](http://i104.photobucket.com/albums/m171/vicho815/imator_animation2.gif)
  7. well this is my first sprite xP 100% custom because I was tired of those rpgmaker sprites -.-

    plz give your opinion and suggestions cuz I'm new at spriting xD!!

    ![](http://i104.photobucket.com/albums/m171/vicho815/bbb.png)
    EDIT: Heres the front animated![](http://i104.photobucket.com/albums/m171/vicho815/imator_animation2.gif)
  8. well i wrote this:

    Function GetPlayerGuildNum(ByVal index As Long)
    Dim I As Long
    Dim x As String
    I = 1

    Do Until I > MAX_GUILDS
    If GetplayerGuild(index) = GetVar("\Scripts\Guilds.ini", "GUILDS", "" & I & "") Then
    GetPlayerGuildNum = I
    I = MAX_GUILDS + 1
    Else
    I = I + 1
    Loop

    End Function

    But when I try to use my char, it says: Loop without Do…  and there is a do -.-

    thanks :)
  9. it highlights this:

    Sub ScriptSetTile(ByVal mapper As Long, ByVal x As Long, ByVal y As Long, ByVal setx As Long, ByVal sety As Long, ByVal tileset As Long, ByVal layer As Long)
    Dim Packet As String
    Packet = "tilecheck" & SEP_CHAR & mapper & SEP_CHAR & CStr(x) & SEP_CHAR & CStr(y) & SEP_CHAR & CStr(layer) & SEP_CHAR

        Select Case layer

            Case 0
                map(mapper).tile(x, y).Ground = sety * 14 + setx
                map(mapper).tile(x, y).GroundSet = tileset
                Packet = Packet & map(mapper).tile(x, y).Ground & SEP_CHAR & map(mapper).tile(x, y).GroundSet

            Case 1
                map(mapper).tile(x, y).Mask = sety * 14 + setx
                map(mapper).tile(x, y).MaskSet = tileset
                Packet = Packet & map(mapper).tile(x, y).Mask & SEP_CHAR & map(mapper).tile(x, y).MaskSet

            Case 2
                map(mapper).tile(x, y).Anim = sety * 14 + setx
                map(mapper).tile(x, y).AnimSet = tileset
                Packet = Packet & map(mapper).tile(x, y).Anim & SEP_CHAR & map(mapper).tile(x, y).AnimSet

            Case 3
                map(mapper).tile(x, y).Mask2 = sety * 14 + setx
                map(mapper).tile(x, y).Mask2Set = tileset
                Packet = Packet & map(mapper).tile(x, y).Mask2 & SEP_CHAR & map(mapper).tile(x, y).Mask2Set

            Case 4
                map(mapper).tile(x, y).M2Anim = sety * 14 + setx
                map(mapper).tile(x, y).M2AnimSet = tileset
                Packet = Packet & map(mapper).tile(x, y).M2Anim & SEP_CHAR & map(mapper).tile(x, y).M2AnimSet

            Case 5
                map(mapper).tile(x, y).Fringe = sety * 14 + setx
                map(mapper).tile(x, y).FringeSet = tileset
                Packet = Packet & map(mapper).tile(x, y).Fringe & SEP_CHAR & map(mapper).tile(x, y).FringeSet

            Case 6
                map(mapper).tile(x, y).FAnim = sety * 14 + setx
                map(mapper).tile(x, y).FAnimSet = tileset
                Packet = Packet & map(mapper).tile(x, y).FAnim & SEP_CHAR & map(mapper).tile(x, y).FAnimSet

            Case 7
                map(mapper).tile(x, y).Fringe2 = sety * 14 + setx
                map(mapper).tile(x, y).Fringe2Set = tileset
                Packet = Packet & map(mapper).tile(x, y).Fringe2 & SEP_CHAR & map(mapper).tile(x, y).Fringe2Set

            Case 8
                map(mapper).tile(x, y).F2Anim = sety * 14 + setx
                map(mapper).tile(x, y).F2AnimSet = tileset
                Packet = Packet & map(mapper).tile(x, y).F2Anim & SEP_CHAR & map(mapper).tile(x, y).F2AnimSet
        End Select

    Call SaveMap(mapper)
    Call SendDataToAll(Packet & END_CHAR)
    End Sub

    And I get rte 9: sub-script is out of range

    It depends on what layer do u choose in SetTile command
  10. well… I wanted to use scrolling maps... but its too buggy... so I would like to see on the next version a zelda changing map system in the non-scrolling system...

    donno if u've played zelda? hmm when u get to the end of the map, u dont get teleported instantly to the next map, the screen moves to the next map... and this looks like seamless maps  :D

    donno if its too difficult...
  11. this is my first try xD plz say me what it needs

    ![](http://img140.imageshack.us/img140/3807/asdfet3.png)

    i made them with paint im so bad at this…

    edit:
    ![](http://img148.imageshack.us/img148/2708/asdfgw5.png)
  12. my wishes  :P

    guild guards: npcs that only attack some guilds but not all… and in the guild panel you can put like allies and the guards don't attack them.

    different battle positions: that you can select agressive, normal or defence, in agressive you deal more damage but the others also, in normal is a mixture of defence and agressive, and defence you get less damage but you also deal less damage...

    a sub pickupitems

    scripted monsters: npcs that attack players and when the players attack them, a script is activated, because the actual scripted npcs don't attack people...

    scripted arrows: when the arrow hits something or when it reaches its max range, a script is activated, with this we could make like bomb arrows or something

    a sub scripted_tile_for_npcs: that activate a script when an NPC stands on that tile

    ::)

    bye (sry for my english)
  13. first wish…
    that u can summon more than 1 pet... and in data.ini u could set the max pets per player...

    second wish...
    u have to buy arrows and different arrows... each one with different elements etc...

    third wish...
    it is not a wish its really a question... if its possible to make a ships system by sadscript:
    u go to the port and if u are invited or if u are the captain u can enter... the captain has to stay on a special tile and a menu appears (only for the captain) qith 4 directional arrows (up, down, left, right) and he can press them and the ship moves, and in the ship are cannons so u can fight between ships...

    the last one:
    cannon tiles: that u step next to the cannon tile (which is a blocked tile also) behind the cannon, and when u press ctrl, it fires.
  14. is it possible to make spells shoot? when you press cast an energy ball etc appears and moves to the target?

    and if its possible to make a check box in the npc editor for flying npc, and those npc switch their sprites constantly (stay, move in the direction, stay.. etc)? because npcs like birds etc have their wings all the time in the same place, and they move them when they walk and that sux couse its like the bird is going to fall :S… so it will be more realistic...
    bye
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