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ceriux

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Everything posted by ceriux

  1. as of now the player sprites are default but i plan on editing some and making all new sprites , basically im going to have differnt human heads and bodies to choose from then a couple different races. possibly a couple new ones i want to have a full custom lore to my game. ill also be editing some of the tiles to make them flow more with the maps so everything blends better.
  2. ceriux

    Custom = 1

    no offence to most of the tutorials here, but they are really bad and lack organization.
  3. http://i4.photobucket.com/albums/y106/ceriux/tile1.jpg edit or better yet, a test of the tiles. ![](http://img73.imageshack.us/img73/5780/testingtiledj3.png) (Flag and fire are animated)
  4. oh is that what it was? ill do that then, thanks.
  5. ceriux

    Custom = 1

    nice thanks perfect for what i want to do :D
  6. ceriux

    Custom = 1

    if i set custom to 1 and the players can customize the the way they look, is paperdolling still useable?
  7. ceriux

    Classes

    that should be it AFAIK… whats the problem your having?
  8. ceriux

    Classes

    its a text file with the extension .ini on the end of it , its similar to a script but much more basic, you will be able to tell what everything does one you open your class0.ini file. just copy paste rename how ever many you need.
  9. oh! i see what that does, does it work with paperdolling?
  10. oh new question lol… (havnt been around eclipse for awhile) whats with the heads and bodies? I thought it was all done with 1 sprite? or is it? im slightly confused atm.
  11. lol ok, ill see what i can do.
  12. so i can use a 32x32 tileset with 32x64 sprites and all will look good and work right? i want the best possible outcome when it comes to graphics
  13. well, my tilesets are 32x32 , which would be better for me? would 32x64 still look good, or should i stick with 32x32? (im using paperdoll)
  14. Hey, i was wondering whats better 32x32 or 64x64 which do you guys prefer ?
  15. So far this what i got set up iv got alot more to do before im done. but i think they're turning out well… http://img220.imageshack.us/img220/5731/show1ta3.jpg they're 32x32 tiles... if u want to see them big u gotta save then magnify :(
  16. oh lol, well it should work ill be testing tommarow.
  17. yea, it is. but dyndns has a client that keeps track of when it changes and will automatically update everything. iv already got it set up. i just have to wait till tommarow to open my ports.
  18. opps didnt see your thread about it because it just said port forwarding you guys can delete this ill go read the thread thats already up.
  19. hey, i was wondering if you guys could help me configure my server to use my dynamic dns?
  20. ceriux

    Hi.

    wow your graphics look beautiful! great work on those.
  21. i dont know how to use it right yet.
  22. i think it would look cool with the 2dness
  23. ceriux

    Need 2 things.

    i need a player sprite based off this model -> [Clicky](http://www.msremake.com/gallery/sitting.jpg) id prefer it was of regular size "not big" and a paperdoll layout that will fit with it. plzzzz ! thanks!
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