ceriux
Members-
Posts
148 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
Calendar
Everything posted by ceriux
-
as of now the player sprites are default but i plan on editing some and making all new sprites , basically im going to have differnt human heads and bodies to choose from then a couple different races. possibly a couple new ones i want to have a full custom lore to my game. ill also be editing some of the tiles to make them flow more with the maps so everything blends better.
-
no offence to most of the tutorials here, but they are really bad and lack organization.
-
http://i4.photobucket.com/albums/y106/ceriux/tile1.jpg edit or better yet, a test of the tiles. ![](http://img73.imageshack.us/img73/5780/testingtiledj3.png) (Flag and fire are animated)
-
oh is that what it was? ill do that then, thanks.
-
nice thanks perfect for what i want to do :D
-
if i set custom to 1 and the players can customize the the way they look, is paperdolling still useable?
-
that should be it AFAIK… whats the problem your having?
-
its a text file with the extension .ini on the end of it , its similar to a script but much more basic, you will be able to tell what everything does one you open your class0.ini file. just copy paste rename how ever many you need.
-
oh! i see what that does, does it work with paperdolling?
-
oh new question lol… (havnt been around eclipse for awhile) whats with the heads and bodies? I thought it was all done with 1 sprite? or is it? im slightly confused atm.
-
lol ok, ill see what i can do.
-
so i can use a 32x32 tileset with 32x64 sprites and all will look good and work right? i want the best possible outcome when it comes to graphics
-
well, my tilesets are 32x32 , which would be better for me? would 32x64 still look good, or should i stick with 32x32? (im using paperdoll)
-
Hey, i was wondering whats better 32x32 or 64x64 which do you guys prefer ?
-
So far this what i got set up iv got alot more to do before im done. but i think they're turning out well… http://img220.imageshack.us/img220/5731/show1ta3.jpg they're 32x32 tiles... if u want to see them big u gotta save then magnify :(
-
oh lol, well it should work ill be testing tommarow.
-
yea, it is. but dyndns has a client that keeps track of when it changes and will automatically update everything. iv already got it set up. i just have to wait till tommarow to open my ports.
-
opps didnt see your thread about it because it just said port forwarding you guys can delete this ill go read the thread thats already up.
-
hey, i was wondering if you guys could help me configure my server to use my dynamic dns?
-
wow your graphics look beautiful! great work on those.
-
i dont know how to use it right yet.
-
i think it would look cool with the 2dness
-
i need a player sprite based off this model -> [Clicky](http://www.msremake.com/gallery/sitting.jpg) id prefer it was of regular size "not big" and a paperdoll layout that will fit with it. plzzzz ! thanks!