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Flaw

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Posts posted by Flaw

  1. Lol.. Robins Amazing Package has given me a dilemma.

    Purchase his package.. Or pay rent.. =p

    Leaning towards his package..
    ;)

    EDIT: Jesus christ Robin how big is your family?! I could take my extended family out to dinner for that amount! =/
  2. Just because it is perhaps one of the more genius ideas you've ever come up with whilst being intoxicated.. I will definitely donate.

    Let me go throw this paycheck into the bank, donate later today. ;p

    And yes, I want the picture.
  3. After scrapping the project about a year ago, we've decided to start building it up again.

    The site content is, obviously, incomplete. However the design and layout are final, and we'll see what happens from there =]

    www.AfterTouchEntertainment.com

    CC is more than welcome =]

    Be warned that if you're an ass, or it's not constructive, you will die by Drakens gnome army.
  4. I'll cook something up either tonight or tomorrow Marsh.

    Black, are you sure? Try changing its color quick to see if it's better.. I think you might've missed a step, or hidden a layer somewhere, because it doesn't look the same. =p
  5. Lol, it didn't even register to me that the slots are universal right now xD

    Just add a combo into the item editor to select Rarity and based on that it gives the item those slots. That way, you can have multiple different rarity's for a single item. I.E.. The normal one is sold in shops, the rare one drops from dungeon mobs, and the extremeley rare one drops from a really tough boss.
  6. @Robin:

    > Dynamic slot counts? Would be nice to have rarer equipment have more slots.

    That's what I was thinking.
    @Lightning:

    > @Robin:
    >
    > > Dynamic slot counts? Would be nice to have rarer equipment have more slots.
    >
    > Thanks for reminding me Robin, thinking about it now it shouldn't take too long to do, a new addition to the item instancing type and go around all the subs I've altered to get a **random amount of slots** depending on Item Rarity.

    No, I think you should have different levels of rarity set into the game. Like 'Normal', 'Semi-Rare', 'Rare', 'Very Rare', and 'Extremely rare'. Normal has no slots, then +1 slot each level you go up.

    Something like that..

    But well done mate, it's beautiful =D
  7. @Robin:

    > @Flaw:
    >
    > > *throws Robin a bottle of white zinfandel* You've earned it.
    >
    > It's 2:42am… I really shouldn't... Oh, what the heck.
    >
    > starts drinking.

    *pulls up a chair*
    Mind if I join?

    Oh yeah.. You should lock this topic so I stop spamming it =]
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