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Gwen

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Posts posted by Gwen

  1. Well at my place nothing really… at least not in the office. On the news they are saying that there wasnt much damage.

    HM lives closer to where the earthquake started so he should have felt it a lot more than i did. All tho my building is on rollers so the whloe building was rocking pretty good.

    @Snim... Yeah im doing ok.

    @Klanz... Its near Santa Anna http://earthquake.usgs.gov/eqcenter/recenteqsus/Maps/US2/33.35.-119.-117.php
  2. No problem…

    just remember that in your map if you make a tile with script number 1 you need to put a case 1 in your main.txt under the scripted tile section and you should be good to go ^_^
  3. in your main.txt

    look for
    ```
    ' Executes when a player steps onto a scripted tile.
    Sub ScriptedTile(Index, Script)
    Select Case Script
    Case 0
    Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE)
    Exit Sub

    Case Else
    Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)
    Exit Sub
    End Select
    End Sub
    ```
    you do a case # for whatever tile number you are using
  4. Ok I have working tcp code for a server that can accept multiple clients.

    My question is how do i know when an event happens in my tcp class from my main form class.

    Example:
    On my main server form page, I want to have a list of connected clients. How do i update that list when a client connects, when the tcp class is the only one that knows if a client connects.

    Or if i send a message from the client to the server… the tcp class catches the packet.. does what it needs to do, how would i get the resulting message to a textbox on the main form page.

    If i have a messagebox inside my tcp class i can display whatever packet is coming across, i just dont know how to get that info to a different class.

    I hope you can decipher that.. im not good at getting out what I want to say.
  5. Hail its not a question of maturity.. its respect. shrig was asking a question that nothing to do with your game or really even his game… he wanted to know the legality of something.

    When it comes down to it, you did a premptive strick on his game saying that it sucked. Granted you added yourself to that statement, but it was unneeded to say that about shrig, especially since you havnt seen his game yet.
  6. I think midi would be the same as anything else… if its open source / public domain... no problem

    otherwise you techncially need to get permission.

    Hail, you should have just said your game sucks and not include anyone else... otherwise you are basically attacking them.
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