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ramoneknot

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Posts posted by ramoneknot

  1. did not work

    what version you trayed?

    I tested V7 and V8 same problem

    anyway how you check that O.o?

    i can check that with a packet sniffer

    I was watching this project since the beginning with older versions of Miguu, before was the same problem but with all animations even standing, now its better but continues with attack packet.

    Srry for my english….
  2. Zopto this Miggu Code will not work coz this is only a condition for a packet flooding

    and in that case client is sending 25 - 27 packets for only one attack

    Edit : i was checking this, Client sending and receive many packets for an attack , example for one attack they send 15 packets and receive 15 packets from server
  3. > jester there is menu buttons but some one on the mega dev of it turned it off, and this is based on mega xD
    >
    > heres the problem (well wats not allowing the buttons to show…)
    >
    > ```
    >
    > ' render menu
    >
    > 'If GUIWindow(GUI_MENU).Visible Then DrawMenu
    >
    > ```
    >
    > heres the change to fix it….
    >
    > ```
    >
    > ' render menu
    >
    > If GUIWindow(GUI_MENU).Visible Then DrawMenu
    >
    > ```
    >
    > wow 1 lil change…. xD

    works but cant click on buttons
  4. there is a bug with classes pictures ? i cant add more than 3 classes pictures even adding here

    ```

    Public Sub DrawClassSelect()

    Dim X As Long, y As Long, buttonnum As Long

    Dim Width As Long, height As Long

    X = GUIWindow(GUI_MAINMENU).X

    y = GUIWindow(GUI_MAINMENU).y

    Select Case newCharClass

    Case 1 ' warrior

    Width = 426

    height = 209

    'EngineRenderRectangle Tex_GUI(23), x + 30, y + 34, 0, 0, width, height, width, height, width, height

    Directx8.RenderTexture Tex_GUI(23), X + 30, y + 34, 0, 0, Width, height, Width, height

    Case 2 ' wizard

    Width = 441

    height = 213

    'EngineRenderRectangle Tex_GUI(24), x + 30, y + 33, 0, 0, width, height, width, height, width, height

    Directx8.RenderTexture Tex_GUI(24), X + 30, y + 33, 0, 0, Width, height, Width, height

    Case 3 ' whisperer

    Width = 455

    height = 212

    'EngineRenderRectangle Tex_GUI(25), x + 30, y + 38, 0, 0, width, height, width, height, width, height

    Directx8.RenderTexture Tex_GUI(25), X + 30, y + 38, 0, 0, Width, height, Width, height

    ```
  5. Well i uploaded an image to explain better

    ![](http://img594.imageshack.us/img594/1015/ssbug.jpg)

    i think we need a code to check that NPC is already dead and let next projectile hit other npc
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