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G4vR0

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  1. G4vR0

    MY Avatar ;)

    ok…I made it in photoshop...lol i took me 2 minutes :P ![](http://www.image-upload.us/uploads/739ae8ad5d.jpg) ^^^^^ its for My dbz game….all my friends are using this avatar on forums ....well...they dont come here :P...but nvm...I jut wanted to show it to u GUYS ;)))
  2. G4vR0

    BackGround

    How do I change background in my maps….I wanted to put a picture of sky...but I cant find where do I change it....help me pls
  3. welll….I need ... midi/wav sounds -KameHameHa Sound (u know Kameeee Hameee Haaaaaaaa!!! (with goku's voice...from english version dbz)) -Masenko (only with gohan's voice from english version too (I dont need piccolo's voice) -Spirit Bomb -KaioKen (x2,x3,x5,x10,x20 and Super KaioKen) -Transform to Super Saiyan -Transform to Super Saiyan 2 -Transform to Super Saiyan 3 -Transform to super saiyan 4 -transforming to ouzaru -galick gun (vegeta's voice ofcourse english version dbz) -Your Wish Has Been Granted (Shenron's Voice ) -What is your wish (Shenron's Voice) -Fusion Ha (Goku and Vegeta's Fusion...I dont want voices of goten and trunks) -KI blast sound -Explosion sound (but dbz style explosion) -Rapid ki blast sound -Instant Transmission Sound Midi Music -Dan Dan (DBZ SONG) -Haruka Kanata (Naruto SOng) thats all.... :)
  4. G4vR0

    JUST LOOK AT IT :)

    DO I need to do that port forwarding if I want someone to play my game….or I can just do it my way... I found one site no-ip.com or something like that...and I crete a host there...and just type the name of a host in configuration ...and server is online...is that good??? or I need to do that stupid port forwarding...I hate it...I write my Gateway in browser but nothing :|...so can I just do it my way...or i need to doport forward somehow?...if port forward is for that??? :P I really dont know what port forward is...so Im just asking this...tell mee!!! :)
  5. G4vR0

    My Maps ;)

    My Maps … what can I say....I need just someone to tell me whats good and whats bad on them...if they are too bad then sorry im a n00b ;) 1\. Map ![](http://www.freewebs.com/g4vr0/New%20Vegeta.jpg) 2\. Map ![](http://www.freewebs.com/g4vr0/Planet%20New%20Vegeta%20-%20South%20Gate.jpg) 3\. Map ![](http://www.image-upload.us/uploads/f03a78b02b.jpg) THAT ALL FOR NOW ;)
  6. G4vR0

    Run time errooor

    i HAVE RUN TIME ERROR 9….WHEN I SET I DATA TO HAVE SCROLLING SCROLLING=1 (OR SOMETHING LIKE THAT) HE ALWAYS ERROR 9 .... AND WHEN i TURN SCROLLING OFF THEN ITS OK...BUT i WANT SCROLLING ;)
  7. G4vR0

    SUPER SAIYAN HELP

    PLEASE HELP ME WITH THIS… CURRENT STATE: -when I type /ssj I turn in to a super saiyan (< good thing) -when I type /ssj and then again /ssj (I have the same txt and when I type /ssj for the third time its again the same txt ... etc ( Select Case LCase(Trim(TextSay)) > Case "/ssj" > Call player_transform(index, 2) > Exit Sub V - THIS IS A MAIN CODE > Sub player_transform(index, creature) > '******************************** > On Error Resume next > Dim x > Dim transformed > Dim first > transformed=0 > > transformed=GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "Is_creature") > > If transformed= 0 Then > > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_level", GetPlayerLevel(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_exp", GetPlayerExp(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_strength", GetPlayerSTR(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_defence", GetPlayerDEF(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_magic", GetPlayerMAGI(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_points", GetPlayerPoints(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_sprite", GetPlayersprite(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "is_creature", Int(creature)) > > first=GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_first") > > If first 0 Then > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_first", 1) > End If > > Select Case creature > > Case 1 > > If first=1 Then > > Call SetPlayerSprite(index, 35) > Call SetPlayerPoints(index, 0) > Call SetPlayerMAGI(index, 100) > Call SetPlayerDEF(index, 100) > Call SetPlayerSTR(index, 100) > Call SetPlayerExp(index, 0) > Call SetPlayerLevel(index, 1) > Call sendplayerdata(index) > Call playermsg(index, "You have become a Super Saiyan for the first time", 14) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_first", 0) > > Else > > Call SetPlayerSprite(index, GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_sprite")) > Call SetPlayerPoints(index, getVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_points")) > Call SetPlayerMAGI(index, getVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_magic")) > Call SetPlayerDEF(index, getVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_defence")) > Call SetPlayerSTR(index, getVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_strength")) > Call SetPlayerExp(index, GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_exp")) > Call SetPlayerLevel(index, GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_level")) > Call sendplayerdata(index) > Call playermsg(index, "You have become a Super Saiyan once again", 14) > > End If > > Case 2 > > If first=1 Then > > Call SetPlayerSprite(index, 35 ) > Call SetPlayerPoints(index, 0) > Call SetPlayerMAGI(index, 100) > Call SetPlayerDEF(index, 100) > Call SetPlayerSTR(index, 100) > Call SetPlayerExp(index, 0) > Call SetPlayerLevel(index, 1) > Call sendplayerdata(index) > Call playermsg(index, "You Fell Anger inside of U…U fell energy flowing trough U...AGRHHHHHHHHHHHHH!!!...U are in SUPER SAIYAN STATE NOW!!!", 14) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_first", 0) > > Else > > Call SetPlayerSprite(index, GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_sprite")) > Call SetPlayerPoints(index, getVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_points")) > Call SetPlayerMAGI(index, getVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_magic")) > Call SetPlayerDEF(index, getVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_defence")) > Call SetPlayerSTR(index, getVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_strength")) > Call SetPlayerExp(index, GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_exp")) > Call SetPlayerLevel(index, GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_level")) > Call sendplayerdata(index) > Call playermsg(index, "Your thirst for blood bothers you again. Time to feed", 14) > > End If > > End Select > > Else > > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_level", GetPlayerLevel(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_exp", GetPlayerExp(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_strength", GetPlayerSTR(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_defence", GetPlayerDEF(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_magic", GetPlayerMAGI(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_points", GetPlayerPoints(index)) > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", Int(creature) & "_creature_sprite", GetPlayersprite(index)) > > x=GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_sprite") > Call SetPlayerSprite(index, Int(x)) > > x=GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_points") > Call SetPlayerPoints(index, Int(x)) > > x=GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_magic") > Call SetPlayerMAGI(index, Int(x)) > > x=GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_defence") > Call SetPlayerDEF(index, Int(x)) > > x=GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_magic") > Call SetPlayerSTR(index, Int(x)) > > x=GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_exp") > Call SetPlayerExp(index, Int(x)) > > x=GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_level") > Call SetPlayerLevel(index, Int(x)) > > Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "is_creature", 0) > > Call SendStats(index) > Call SendMP(index) > Call SendHP(index) > Call sendplayerdata(index) > Call playermsg(index, "You have reverted to your true form.", 14) > > End If > > End Sub NOW TELL ME WHAT TO DOOOOO :|
  8. G4vR0

    LOG IN

    do u have this problem right NOW…im trying to log in in my game and it says connected,sending log in information (and I tought it is just my game cuz I didnt set up something) then i tried to log in other games that are not mine I its the same thing ... is this some problem with 4000 port or what?
  9. when I put grass on the map…and then saved the map ... its looking like this... ![](http://www.imageupload.com/uploads/beee9_haha.jpg) WHAT TO DO????
  10. How to make a quest? and if someone can tell me…how to make a spell that will turn my char(GOKU) in to super saiyan,Super saiyan 2,3 and 4??? :) (THIS IS IMPORTANT PLS HELP ME WITH THIS ONE ... I MEAN...WHAT IS DBZ GAME WITHOUT SUPER SAIYAN :P) and the last one is....(VERY VERY IMPORTANT) when one player collect all 7 dragonballs and use them...create a dragon...I use sound where dragon is sayin what is your wish? (and then one window pop-up and and u have to select POWER under that MONEY ... and REVIVE (to revive a friend or somethin) ;)
  11. G4vR0

    Tiles problem :|

    ok .. i cant use tiles :| I mean…I can some of them...I downloaded a tiles form internet...nad now...I used photoshop make bmp file....then I save it in gfx folder changed the name to tiles10 ofcourse and I cant use it...cuz when I put it on my map...it has background :| Its not like I didnt used mask option...I just cant use it normal :|... and here is the other thing...I download chipset with the same stuff as the other one...but its not good when I set a tree on my map I take some of the other stuff ... like part of the house....I think its not formated or something...but the first one is good but it always has a background :| WHAT TO DO??? SORRY FOR BAD ENGLISH AGAIN AGAIN AND AGAIN :|
  12. G4vR0

    CLASSESS

    Look…I make 5 classes..bla bla bla...Saiya-jin,Human...and now...when I chose Saiya-jin its GOku sprite..Ok and now...I dont want my sprite to be goku...I would Like it to be Vegeta or Gohan nvm what sprite it can be zelda just tell me how to add more char. in one class...cuz goku is all over the place :| AGAIN SORRY FOR BAD ENGLISH ;)
  13. How to inport my SPRITES…I tryed even to edit Srites.bmp (and when I try to use client there is a problem...it says...its not valid file :P) so how do I use sprites...and one more thing...I have like 100 sprite collections in gfx folder...and I can use only sprites form Sprites.bmp....ok next one how to make a map to be bigger...then like...not even half of my screen...I dont talking about full screen..im talking when I creat a map...its like...I walk 5-10 steps and thats that .... that is whole map :| I need it to be like in DragonBall Online when Im walking map ...I tought it was that scrolling option...but when I set it to 1...then I have some stupid error 9...ok and nooow next one.. can someone help me make SSJ,SSj2,SSJ3,SSJ4....trans???? and maybe ssj5 cuz I dont want the game to be like copy of dragonball....nexxxxtt and pls..can someone make really good MAPING TUT. cuz all of them maked the same...just puting stuff on the map...how can I make my char. not going over a hill...next next next can someone help me make FLYING TECH. :| ??? thats all....I think :| SORRY FOR BAD ENGLISH!!!!
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