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Zamin

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Everything posted by Zamin

  1. @[Cake: > In7el3ct link=topic=61726.msg652465#msg652465 date=1277183737] > "The S&S philosophy is: Tech plus Ammo capacity equals I WIN!" > "If you find that your gun just doesn't hold enough bullets, then S&S has the solution: More bullets! All S&S guns have extended magazines." > **"Is shooting bullets not cool enough for you? Buy a Maliwan, and light some people on fire!"** > "Maliwan guns shoot more lightning than the next leading competitor!" > "Hyperion asks, what good is a gun that doesn't shoot where you point? Get a gun that's as accurate as you are!" > "Enemies only die if you hit 'em. So buy Hyperion today!" > "Vladof! You don't need to be a better shot, you just need to shoot more bullets!" > "Want to shoot a lot of bullets really fast? Vladof has your needs covered!" > "If you are on a budget, Tediore is always the way to go." > "Cheap, reliable, lightweight, and incredibly fast reload speeds. Tediore makes an easy-to-use gun!" > "Dahl makes guns for professional mercs. They're heavy, accurate and effective, assuming you're strong enough to hold one!" > "Dahl's guns absorb a lot of recoil, allowing you to stay accurate throughout the fight!" > "Torgue combines good damage, high fire rate, and recoil reduction into one lethal weapon." > "Four-hundred percent more awesome! Also, Torgue doesn't make their guns out of freakin' wood." (Reference To Jakobs weapons) > "Atlas spares no expense in making guns that excel in every area." > "Buy an Atlas, and you too can see what it feels like to hold the power of the gods in your hands." > "Jakobs guns do one thing really well: Power! And honestly, what else do you need?" > "If it took more than one shot, you weren't using a Jakobs!" > > -Marcus Kincaid, Borderlands Haha I was just about to put all those on, finished Borderlands last night XD. Also, the best out of all those for me is bolded XD.
  2. Is this the 2012 of the internet ;D? Lol, just random thinking going on in my head after reading that… lol
  3. Zamin

    Sprite Showoff.

    That looks awesome! Just remember to try repeatedly and all you can get from that will be improvement. I like the dude with the green pants ;D.
  4. Thats awesome Ambard, I remember playing Ambardia, sure has changed since I was there XD. Keep up the good work man, its an awesome game.
  5. Currently a team of staffers is needed by Silverdale, people who would like to help develop it. Currently I would say Silverdale needs mappers most of all, and saying that I would say right now 1 or 2 is a good number. If you think you are good enough to map, or help fix maps in Silverdale, please let me know by submitting a full application to me in PMs (either here or the Silverdale Forums). NOTE: You MUST have past experience in this field, and you MUST have screenshots to show of that past experience. Also, you might be asked to make a map (using a given theme) with the Silverdale tileset. The Application format should be similar to (if not the same) as: Name: Age: Location: Experience: Why should you be hired: Amount of time available per week: Additional Information/Skills (if you do other stuff like tileset, etc): Examples of Past Work: That's all I can think about right now for the applications right now. Good luck to everyone, all that Silverdale lacks right now is maps, apart from that it is just begging to be played. -Thanks (also note that ZoSo left me in charge of Silverdale [the one currently released] as he is working on Superdale [codename]). (Please reply here, PM here, reply in the thread in the Silverdale board, or PM me on the Silverdale forums) More information about Silverdale can be found at: http://www.touchofdeathforums.com/smf/index.php/board,351.0.html http://www.orpgcreation.com (The bottom link has pictures of the current version of Silverdale, along with the features and everything else on the forums).
  6. Hello, Guys, I have exams, I wish I can spend some time to solve your unique problems. But everything is in readMe.txt file. Just follow instructions and you will be fine. If you still have problems post here, if not someone I will eventually come and help you out. Sorry for this. -Thanks
  7. @Toxikr3: > Are the links posted at the bottom updated? > > Also thanks for taking the time to explain a bit more! > > -Toxikr3 By the bottom update you mean the one i just posted, then yes. Here is the link to that update for the heck of it, lol http://www.touchofdeathforums.com/smf/index.php/topic,51512.msg613417.html#msg613417 So all the updated links, or pretty much anything you might need for the ES version of the system is provided in that topic. Please let me know if you or anyone else faces a problem. -Thanks
  8. Hello, This is a full, formal installation guide to the Quest System for Eclipse Stable, as requested. So lets get started. You will noticed many repetitions from the EE installation guide, but this must be done. ;p A few pics of what your about to get: [Quest Picture](http://i6.photobucket.com/albums/y220/Zamin/Quest.jpg) [Quest Log Picture](http://i6.photobucket.com/albums/y220/Zamin/QuestLog.jpg) Difficulty for adding this script is: 1/5 **About the Quest** -No need of any sad scripting knowledge, in fact, you do not need to touch coding at all -Very Newbie friendly -Everything edited via one (1) '.ini' file -Option to turn on/off quests without deleting them -Option to skip from 1 quest to another -Comes with built-in Quest Log (auto updates, no work required) -No 'joingame' check; if you edit/add/delete any quest at any point, you do not need the players to re-enter the game. The system will check for any change as soon as they are made. -Delete one/all quest of a person at any point using one command in game -Player name and quest number recognition -Player access recognition -NPC recognition; the system recognizes which NPC is assigned to which quest. -No limit; you can assign as many quests to a NPC and as many NPCs you like, there is pretty much no limit to what you can add (as far as I checked) -The only limit is the image of the Quest Log. If you make more than 7-8 quests, you will have to make your Quest Log image bigger, more on this in ReadMe.txt -*Added new system which allows you to put a level restriction on quest along with give EXP as a reward. **Some Source Edits** **Edit 1:** OK, before you even continue, you need to add the following edit: http://www.touchofdeathforums.com/smf/index.php/topic,51259.0.html If not, you will get so many custom menu errors, you'll go crazy and jump off a building. No point even reading further if you have not installed this edit. This is a very simple, client side edit. I can give a client upon request for you to download in which I have already installed this edit for you to use. **Edit 2:** This is a small one, credit goes to Balliztik1 again: Open Server Source and go to **modGameLogic** Find: ``` MyScript.ExecuteStatement "Scripts\Main.txt", "ScriptedNPC " & Attacker & "," & NPC(NPCnum).SpawnSecs ```And replace it with: ``` MyScript.ExecuteStatement "Scripts\Main.txt", "ScriptedNPC " & Attacker & "," & NPC(NPCnum).SpawnSecs & "," & MapNpcNum ```You will have to do this for a total of '8' times. Just use the CTRL+F (find) command, replace the line as many time as you see it; there should be 8 of them in total. Now go to your ScriptedNPC.ess, find: ``` Sub ScriptedNPC(Index, Script) ```And replace it with: ``` Sub ScriptedNPC(index, script, npcSlot) ``` **Edit 3:** This is short and simple. This is necessary for the admin command, done by me btw: Open Server Source and go do **clsCommands** Put the following function anywhere in the code: ``` Public Function QuestReset(ByVal Index As Long, ByVal PlayerName As String) Dim S() As String Dim Length As Integer Dim Count As Integer Length = 0 Count = 0 Open App.Path & "\Accounts\CharList.txt" For Input As #1 S = Split(Input(LOF(1), 1), vbCrLf) Close #1 Do While Count >= 0 Length = Len(S(Count)) If Length = 0 Then QuestReset = "EndOfFile" Exit Do ElseIf S(Count) = PlayerName Then QuestReset = S(Count) Exit Do End If Count = Count + 1 Loop End Function ``` **Start of Quest Script** Open **Main.txt**, put the following on very top of the file: ``` #include ```More explanaion on this below. In: **Events\JoinGame.ess** Under the line: Call SendWhosOnline(Index) Put the following: ``` '***********************Begin Initiate Quest*********************** Call InitiateQuest(Index) '***********************End Initiate Quest*********************** ``` In: **Events\MenuScripts.ess** Under the select case: End Select Put the following: ``` Case "QuestExtra" '***********************Begin Quest*********************** Dim QuestCount Dim IndexCount Dim Quest QuestCount = 1 IndexCount = 1 Do While QuestCount = 5 Then Dim QuestCount Dim PlayerName Dim QuestName Dim CheckName QuestCount = 1 PlayerName = TextSay(1) QuestName = Lcase(TextSay(2)) CheckName = QuestReset(index, PlayerName) If CheckName = "EndOfFile" Then Call PlayerMsg(Index, "The player '" & PlayerName & "' does not exit!", RED) Exit Sub ElseIf QuestName = "all" Then Do While QuestCount Int(GetVar("\Scripts\Quests\QuestSystem.ini", "QUESTS", "Amount")) OR Int(QuestName) = 0 Then Call PlayerMsg(Index, "Quest" & QuestName & " does not exist. Perhaps check the 'Amount' of your total quests set in QuestSystem.ini", RED) Else Call PutVar("\Scripts\Quests\QuestDatabase\" & PlayerName & ".ini", "QUESTS", "Quest" & QuestName, 0) Call PlayerMsg(Index, "Quest" & QuestName & " for player " & PlayerName & " has been reset.", BLACK) End If Else Call PlayerMsg(Index, "You do not have enough access to use this command.", BRIGHTGREEN) End If Exit Sub '***********************End Quest*********************** ``` In: **Events\HotScript.ess** Under (in my case, change if you must): Case KEY_PAGEDOWN Put the following: ``` '***********************Begin Quest Log*********************** Dim QuestCount Dim QuestYCoord Dim IndexCount Dim Quest QuestCount = 1 QuestYCoord = 50 IndexCount = 1 Call CustomMenuClose(Index) Call CustomMenuShow(Index, "QuestLog", "\GUI\CUSTOM\QuestExtra\QuestLog.gif", 1) Call CustomMenuLabel(Index, 0, "Close!", 150, 280, 8, 4, 0, 40, 15) Do While QuestCount
  9. SRYyyyyyyyyyyyyyyyy. I have time over this weekend. I will sort out everything. I know whats wrong. Its the stupid .rar extension. It works for a few weeks. Then when you download it says the upload was incomplete from source so you get half the files. Which leads to problems. I will fix this tomorrow. I don't think I deserve to make anymore promises since I broken all my previous ones. But I will get it done tomorrow. Because tomorrow I won't be going to uni (after a long time i'll be staying home on the weekend). I will get this done for sure. Thanks for the support. And for the people who sent me so many messages, please visit this topic in a day (or two) and you will get answer to your questions. -Thanks once again :)
  10. OK. You actually posted a video. I apologize for committing to get this issue solved and failed to do so. One more day. I will get it all right. I will see what is going on and put up working server/client files. And will make a complete guide for ES (as requested). If this doesn't solve the problem, then I will give individual help. Once again, sorry for this. :( EDIT: I didn't have time, sorry. I feel bad. I will get this done asap.
  11. @Captain: > Sorry lord zamin, But, Kimmaru was right. LOL. Alright Captain EW *bows* But still. You can find something about 'ScriptedNPC' in the source. But nothing related to ltes say 'MenuScripts'. I don't want to use the Events (which is a pretty stupid idea). Just thinking if everything can be implemented in the source itself, easily. -Thanks in advance XD
  12. This has got to be easier than making fricking binary files. The events are part of source, so there should be an easier way. Help someone please. -Thanks
  13. OK, how do i create the 'binary' files? lol You lost me.
  14. OK, bad example. I can't find anything about 'MenyScripts' at all.
  15. Hello, Another confusion. I am using Eclipse Stable. You know that you have a few files in \Server\Scripts\Events\ folder. And you make scripting edits here in various files. Well, I was thinking, instead of using this, can we make all the necessary edits withint VB source? I mean, for example. If I want to edit the 'ScriptedNPC' file. Is it possible to do a VB source edit instead? I am guess the answer is 'yes'. But How? I can find the 'Sub JoinGame' in the server side of the source. But no 'ScriptedNPC' or 'MenuScripts' subs/functions. Can someone please point me to the right direction? -Thanks in advance
  16. Zamin

    The GetVar Command

    Hello, I am tryint to read in the value of the header of a .ini file from VB. Here is what I mean. For example your .ini file is called "test.ini" and looks something like this: ``` [HEADER1] shirts=10 pants=20 [HEADER2] shoes=30 jackets=40 ``` No, when I use the 'GetVar' command, for example: ``` GetVar(App.Path & "test.ini", "HEADER2", "shoes") ```This will return 30\. In other words, the 'GetVar' command returns the value of a certain lable under a certain Header, right? Now, my question is that is it possible to read in the 'Header'? As in I want to read in 'HEADER2" and not a certain value under it. I asked many to help but all misunderstood my question so I figuered making a topic might help. -Thanks
  17. Sorry guys. Give me a couple of days. I will see to this problem as soon as i'm free.
  18. Guys, sorry. I dunno what is wrong, I checked and everything seems right. I am completely busy for the next 2 weeks. Please give me some time. I will be back in 2 weeks and fix whatever you guys are having problem with. -Thanks
  19. Will you make a tutorial on how to add/remove custom attributes please? You said you will ;p -Thanks in advance
  20. You need to start with a new character I think. Make a new character and then check.
  21. Zamin

    Packet Editing

    No, I get an error if I use any uppercase letter's in the name of my packet. But iot doesn't really bother me. I am fine with all lowercase :)
  22. @razorjin: > I dont know where to find MyScript.ExecuteStatement Main.txt bla bla bla.Where can i find it.Im using eclipse stable For stable, its not 'Main.txt'. Instead of Mean.txt use 'Main.ess'. You should find it now. :)
  23. Zamin

    Ambardias new GUI!

    What Robin said. Other than that, all is well :)
  24. Zamin

    Packet Editing

    OK, for some reason. If I keep all the packet names lowercase. It works. But if I make any name caps, or all. It gives me a connection lost error. Is this suppose to happen? -Thanks
  25. Zamin

    Packet Editing

    OK, it works :) By Test2 you mean the packet name being passed or the Packet_Test2 function name? In any case, if I keep it consistance, am I fine. Or do I leave everything lowercase? -Thanks
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