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dingleberrys

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Everything posted by dingleberrys

  1. Well new update :D Managed to reduce the lego mans size to fit well what do you guys think? ![](http://www.fileden.com/files/2007/5/25/1111692/Legosidescroller.png) [http://www.fileden.com/files/2007/5/25/1111692/Legosidescroller.png](http://www.fileden.com/files/2007/5/25/1111692/Legosidescroller.png)
  2. as i said i'd love to make a lego based morpg but i need a VB coders help to do it
  3. well i would like to try making a lego mmo sidescroller so any VB coders wana edit Project vertigo for 64x64 then i'd love to give it a shot!
  4. @Aksel: > They're not sidescroller anymore? no the only engine that can use 64x64 is origins but its not ment for sidescrollers
  5. hmmm well found a Paperdoll bug for ya the armor is blted on top of the weapon
  6. @Robin: > @Urimas: > > > well I cant get ahold of VB6 > > Everyone can. not legily i cant but i will use this for a fun project just hope you can add a quest and craft system :)
  7. well i cant get ahold of VB6 and since i dont have it its the only option i have
  8. @Robin: > There isn't a scripting engine in Origins. > > No. ah well there goes all my scripting knowlage then how are we ment to make crafting systems and advanced stat systems? i can make many systems with the custom menu options in ES
  9. ok final question whats the scripts.txt? also will you add Leg armor?
  10. robin what does the slide attribute do?
  11. SWF of a Test of the lego man and some tiles http://www.fileden.com/files/2007/5/25/1111692/legotest1.swf
  12. @Robin: > @Urimas: > > > omg the menu music that came with it hahaha thought I got rick rolled for a second :P > > > > also how do I make larger scrolling maps via source or INI? > > Just change the map size in the properties. yeah just noticed xD
  13. omg the menu music that came with it hahaha thought I got rick rolled for a second :P
  14. @Kinjiru: > They look awesome, someone could make areally epic game with them, keep up the good work > And orgins can use 64x64 sprites well it dont have sidescroller physics like Project vertigo has though so it would be tough to make a side scroller with origins I could try to edit it for top down view Legoman Edited refresh page might be needed to view changes ![](http://www.fileden.com/files/2007/5/25/1111692/legoman.png) [http://www.fileden.com/files/2007/5/25/1111692/legoman.png](http://www.fileden.com/files/2007/5/25/1111692/legoman.png)
  15. ok legoman xD 64x64 and 32x32 ![](http://www.fileden.com/files/2007/5/25/1111692/legoman.png) [http://www.fileden.com/files/2007/5/25/1111692/legoman.png](http://www.fileden.com/files/2007/5/25/1111692/legoman.png) cant realy use the 64x64 cuz theres no engine to use it xD and the 32x32 is realy to small for the tileset size
  16. thanks guys hmmm i wonder how the lego man will turn out xD
  17. dingleberrys

    Logo

    fallen earth is a name already taken by a 3D apocolypse mmo just letting ya know but logo not bad looks like a preditors skull xD
  18. was bored so I started making lego tiles ![](http://www.fileden.com/files/2007/5/25/1111692/Lego%20Bricks%20tilesitems.png) [http://www.fileden.com/files/2007/5/25/1111692/Lego%20Bricks%20tilesitems.png](http://www.fileden.com/files/2007/5/25/1111692/Lego%20Bricks%20tilesitems.png) legoman 64x64 and 32x32 ![](http://www.fileden.com/files/2007/5/25/1111692/legoman.png) [http://www.fileden.com/files/2007/5/25/1111692/legoman.png](http://www.fileden.com/files/2007/5/25/1111692/legoman.png) I managed to reduce the size of the lego man to fit in a 32x64 size and heres a screen shot of a map i made ![](http://www.fileden.com/files/2007/5/25/1111692/Legosidescroller.png) [http://www.fileden.com/files/2007/5/25/1111692/Legosidescroller.png](http://www.fileden.com/files/2007/5/25/1111692/Legosidescroller.png)
  19. @ααяση: > The movie is how to train your dragon. > > And the picture is good, you should use pen to make the lines not fury to stop people saying that. BUT. I like the furry lines, it gives a good depth to it. its pencil shading (light/shadows) not fur
  20. @à ² ç›Šà ² : > @Urimas: > > > I saw the movie and it was very funny > > Oh really? Was it **that** movie? what?
  21. i saw the movie and it was very funny
  22. My art Skills are slowly getting better….......slowly xD ![](http://www.fileden.com/files/2007/5/25/1111692/toothless1.png) [http://www.fileden.com/files/2007/5/25/1111692/toothless1.png](http://www.fileden.com/files/2007/5/25/1111692/toothless1.png)
  23. [To-do-list] -Add level req. for items -Shop item SPEED Req. and MAGI Req. are switched -Fix fullscreen/window mode -When in map editor, make In-game GUI visible = false -Make base sprites 64x64 -Add guild system disable in Data.ini -Fix HP Bar Y-Axis -Attempt to make 'up' sprites for jumping and 'down' sprites for attacking take it your not doing these anymore?
  24. New cards added 1 Dark 2 Magic 1 Trap 1 Fire
  25. well the zoid turn based idea hit a snag when the timer system cuased a invald error the 2d side scroller was not good enough with 3 frames of 32x64 if im gona make a sidescroller again i need a full animation system like maple story and other similer siders and well i reduced what type of cards there are Light and Dark are opposed Fire > Nature > Water > Fire > Nature > Water > Fire > Nature > Water > Normal are just well…..normal i have a system in mind for face down trap cards and only its owner can see what it is
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