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dingleberrys

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Everything posted by dingleberrys

  1. yeah yeah yeah fine i get it xD so the quest continues to find good game to make…
  2. hahaha im gona buy a £80 program that exports into SWF so i can have interactive activities to do and try to make it accessible to .inis so if your fishing and you catch a fish it sends the data to the server but this will be very difficult to do, not sure how i can make roller coasters work xD so is the idea aproved? cant be minecraft 2d if i use different tiles….. xD
  3. @dreadhead: > wait so are you making a 2d version and that is a screenie? or is that just a .png you made? not sure yet its tempting though xD
  4. i watched a flash on Newgrounds http://www.newgrounds.com/portal/view/550285 and loved the look of the gfx simple yet great so i expanded on it ![](http://www.fileden.com/files/2007/5/25/1111692/Minecraft2D.png) [http://www.fileden.com/files/2007/5/25/1111692/Minecraft2D.png](http://www.fileden.com/files/2007/5/25/1111692/Minecraft2D.png) ![](http://www.fileden.com/files/2007/5/25/1111692/characterrun.gif) [http://www.fileden.com/files/2007/5/25/1111692/characterrun.gif](http://www.fileden.com/files/2007/5/25/1111692/characterrun.gif) ….............lol
  5. im just messing with ideas atm, but the games i wana make the engines arnt able to do
  6. yeah great thanks….great way to stay on topic....... -.-'
  7. i'm testing to see if PMD sprites could be used to effectivly be used for side scrollers http://www.youtube.com/watch?v=DASanmuxtvc well?
  8. @Miguu: > @Urimas: > > > @Miguu: > > > > > I was thinking of making the animation frames determined via sprite editors or maybe a txt file in the characters folder so you wouldn't need VB6. > > > > that would be very nice! > > Already added. Now you can adjust the sprite frames via options.ini in the server folder. I was thinking of you ;D so i can download the new file now?
  9. @Miguu: > I was thinking of making the animation frames determined via sprite editors or maybe a txt file in the characters folder so you wouldn't need VB6. that would be very nice!
  10. @Miguu: > I will do the ranged anim and leave the attack anim. As for spells, they vary far too much to create just "one" new set of frames. TBH, it's EXTREMELY easy to add in your own system. If you look at how I did it, you just need to create new checks for whatever action your sprite does, then throw it into the already systematic equation to determine the sprite frames and where they're located dynamically. The spell anim is already (for the next release) set to attack. You can change it on your own by **using your brain**. OMFG iKr?! Shame i dont have VB6 :(
  11. Miguu is it possible to added 2 new attack animtions to your origins edit you already have attack what about range and magic? that way you have a Melee attack animation Bow/Gun Attack animation Spell Cast magic attack animation could you do that?
  12. @Kusy: > Even for a robot, it moves too much like a chicken… and even a chicken moves it's neck while walking. Some movment above the belt would improve the general impression. Something like shoulderpads moving up and down, head... anything. > > Tights look awkwardly big and when you think about it, it's line of sight is below the chest plate, adding something fancy to the head could help it looking weird, it's that the head is too small even for an animeish mech. its based off a Front mission Mech ![](http://www.fileden.com/files/2007/5/25/1111692/FMwanzer.png) [http://www.fileden.com/files/2007/5/25/1111692/FMwanzer.png](http://www.fileden.com/files/2007/5/25/1111692/FMwanzer.png) so if you wana critisise the design go to squire enix xD
  13. A Mech im working on :D based off a Front Mission Wanzer ![](http://www.fileden.com/files/2007/5/25/1111692/FMwanzer.png) [http://www.fileden.com/files/2007/5/25/1111692/FMwanzer.png](http://www.fileden.com/files/2007/5/25/1111692/FMwanzer.png) ![](http://www.fileden.com/files/2007/5/25/1111692/mechstand.png)Stand ![](http://www.fileden.com/files/2007/5/25/1111692/mech%20walk.gif)Walk ![](http://www.fileden.com/files/2007/5/25/1111692/mechslide.gif)Slide [http://www.fileden.com/files/2007/5/25/1111692/mechstand.png](http://www.fileden.com/files/2007/5/25/1111692/mechstand.png) [http://www.fileden.com/files/2007/5/25/1111692/mech%20walk.gif](http://www.fileden.com/files/2007/5/25/1111692/mech%20walk.gif) [http://www.fileden.com/files/2007/5/25/1111692/mechslide.gif](http://www.fileden.com/files/2007/5/25/1111692/mechslide.gif) Flash vid of it in action http://www.fileden.com/files/2007/5/25/1111692/mechtest.swf what do you think?
  14. walking godos ![](http://www.fileden.com/files/2007/5/25/1111692/godoswalk.gif) [http://www.fileden.com/files/2007/5/25/1111692/godoswalk.gif](http://www.fileden.com/files/2007/5/25/1111692/godoswalk.gif) EDIT 1 heres the saberlion ![](http://www.fileden.com/files/2007/5/25/1111692/saberlionrun.gif) [http://www.fileden.com/files/2007/5/25/1111692/saberlionrun.gif](http://www.fileden.com/files/2007/5/25/1111692/saberlionrun.gif) EDIT 2: Blade attack ![](http://www.fileden.com/files/2007/5/25/1111692/saberlionbladeattack.gif) [http://www.fileden.com/files/2007/5/25/1111692/saberlionbladeattack.gif](http://www.fileden.com/files/2007/5/25/1111692/saberlionbladeattack.gif)
  15. @Gohan: > Wow that's really good… wait is that Zoid's Legacy graphics? Lol. Well the animations are your own graphics anyways. The Zoids don't do that in the game. yeah I butchered the zoids repaired the spots that did not exsist like behind the legs and animated them so if any VB coders are interested in making a zoids sidescroller using PV(edited) for 150x150 sprites then give me a holler!
  16. Quite down….chill.....relax.....breath in *Inhales* breath out *Exhales* now you feeling rela.....ZZZzzz........ZZZzzz...................................*wakes up* oh sorry dozed off... to relaxed :) anyway I would make them 150x150 for a sidescroller but no one is willing to edit PV for me I had started making them as I showed on a previous topic ![](http://www.fileden.com/files/2007/5/25/1111692/Command%20Wolf%20Parts.png) [http://www.fileden.com/files/2007/5/25/1111692/Command%20Wolf%20Parts.png](http://www.fileden.com/files/2007/5/25/1111692/Command%20Wolf%20Parts.png) ![](http://www.fileden.com/files/2007/5/25/1111692/commandwolfrun.gif) [http://www.fileden.com/files/2007/5/25/1111692/commandwolfrun.gif](http://www.fileden.com/files/2007/5/25/1111692/commandwolfrun.gif) ![](http://www.fileden.com/files/2007/5/25/1111692/commandwolfjump.gif) [http://www.fileden.com/files/2007/5/25/1111692/commandwolfjump.gif](http://www.fileden.com/files/2007/5/25/1111692/commandwolfjump.gif) ![](http://www.fileden.com/files/2007/5/25/1111692/guntiger.gif) [http://www.fileden.com/files/2007/5/25/1111692/guntiger.gif](http://www.fileden.com/files/2007/5/25/1111692/guntiger.gif) ![](http://www.fileden.com/files/2007/5/25/1111692/gunsniper.gif) [http://www.fileden.com/files/2007/5/25/1111692/gunsniper.gif](http://www.fileden.com/files/2007/5/25/1111692/gunsniper.gif)
  17. @Kusy: > "ACTUAL ART" ;D what you laughing at :rolleyes:
  18. @Kreator: > Quite simply your 'experience and skill' in the field. From your palette choice to your…. detail/shading is poor. This is my opinion to say the least anyway. Don't take it offensively. well im starting to move on from spriting to actual art so oh well :P
  19. @Kreator: > @Urimas: > > > @Kreator: > > > > > Lol wow, your art gets worse every-time I see it. > > > > you try fitting large scale objects into 32x32 and see how it turns out xD > > No trust me it's not because of the size. I'm sure Zoso would agree with me. =/ then what is it?
  20. @Kreator: > Lol wow, your art gets worse every-time I see it. you try fitting large scale objects into 32x32 and see how it turns out xD and check this out >:) only took 5 mins ![](http://www.fileden.com/files/2007/5/25/1111692/Crystal%20Sabre.png) [http://www.fileden.com/files/2007/5/25/1111692/Crystal%20Sabre.png](http://www.fileden.com/files/2007/5/25/1111692/Crystal%20Sabre.png)
  21. @Renzo: > Back to your Zoid project again? :P am i? i just made these for fun actualy…..
  22. there tiny sidescroller sprites of ZOIDS [http://www.google.co.uk/images?hl=en&q=ZOIDS&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1440&bih=689&uss=1](http://www.google.co.uk/images?hl=en&q=ZOIDS&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1440&bih=689&uss=1) dont you reconize them?
  23. aw there so cuuuute and quick to make to ![](http://www.fileden.com/files/2007/5/25/1111692/1281668597.diagos_minizoids.png) [http://www.fileden.com/files/2007/5/25/1111692/1281668597.diagos_minizoids.png](http://www.fileden.com/files/2007/5/25/1111692/1281668597.diagos_minizoids.png)
  24. @Gamesucker: > it's great but you didn't map it like it was 2D, you mapped it like it was 3D. and we haven't made any 3D engines. its mapped with PV so its ment to be side view and it dont look 3d to me
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