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dingleberrys

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Everything posted by dingleberrys

  1. yeah yeah metapod and kakuna will hop weedle and caterpie will walk crawl and run hop i dunno about just the 1st 151 pokemon i would like to add them all
  2. @MrMiguu: > I really like this. All of them are amazing. > > (FYI: I will be using the same animation system so you can cont. making these) awsome i was wondering if you would be changing it or something thats good to know :)
  3. whens hes ready to to release it dont rush genius it could cause more harm then good just wait and work on GFX/music/SFX or something else till its out
  4. hehe so far this is the most promissing engine i've seen cant wait for the next version :)
  5. @Coza: > Ah right, thanks. Does it cause a slip effect or something? It acts like diagonal stairs it makes you walk up and down at a 45degree angle @Coza: > Edit: Is it possable to make it so you can jump on an enemy / jump into an enemy to damage kill them. No its not in this engine miguu made a mario style engine I think that would be best suited for a sonic style game unless miguu adds it to this engine to Also miguu will you make it if you stand on a platform tile and press down you can fall through it?
  6. Coza you place platform tiles and then slope tiles above it like this S=slope tile P=platform tile –--------------------------------- S PS O PS /|\ PS / \ PPPPPPPPPPPPPPP ----------------------------------- Also miguu will NPCs use the same sprite sheet as Players (the fully animated ones) or the old Stand|walk|attack single frame sheets?
  7. @Chuchoide: > maybe u can look in a PMD game :P > btw the new sprites look nice too! wont help since all PMD sprites only have 1 movement type i have to edit the sprites to make running animations like the charizards flying
  8. @Coza: > Urimas has a great point, not only with the fly thing but also the > [Class 1] > Blah > > [Class 2] > Blah > > Since that has'nt been added (as far as I am aware) its already in the PVorigins version also miguu warp tile does not work for me and placing a door attribute tile crashes the game
  9. yeah im having trouble with caterpie…..how does a caterpiller look like when it runs? xD
  10. Miguu is it possible to add a flying system heres an example in the class.ini file add [class1] Fly=1 so this enables double jump to be used all the time giving the effect of flying (wings flaping) [class2] Fly=0 only allows double jump once so what do you think?
  11. im a scripter not a source coder i'll try to solve this problem when i enconter it right now im doing ivysaur and its attack looks awsome :)
  12. im thinking of restarting my PMDO from scratch with PVorigins heres 3 starting pokemon tests (I'll be using miguus newest engine when its released) Video posted on: 17/01/2011 http://www.youtube.com/watch?v=LmtbQ4xoj24 http://www.youtube.com/watch?v=LmtbQ4xoj24 Video posted on: 28/01/2011 http://www.youtube.com/watch?v=2MEQ6RS6EO8 http://www.youtube.com/watch?v=2MEQ6RS6EO8 Video posted on: 12/02/2011 http://www.youtube.com/watch?v=CWlRw6vSRpQ http://www.youtube.com/watch?v=CWlRw6vSRpQ Video posted on: 13/02/2011 http://www.youtube.com/watch?v=yDUjyMw7IHo http://www.youtube.com/watch?v=yDUjyMw7IHo This video will be updated with 5 or more new pokemon when there done **Pokemon Completed so far** updated on: 13/02/2011 Bulbasaur / Ivysaur / Venasaur Charmander / Charmeleon / Charizard Squirtle / Wartortle / Blastoise Caterpie / Metapod / Butterfree Weedle / Kakuna / Beedrill pidgey / pidgeotto / pidgeot Rattata / Raticate Spearow / Fearow Ekans / Arbok Pikachu / Raichu sandshrew / sandslash Nidoran-F / Nidorina / Nidoqueen Nidoran-M / Nidorino / Nidoking **Currently working on** Clafairy / Clafable I'll update this list daily so check back often
  13. ok here it is ![](http://www.fileden.com/files/2007/5/25/1111692/stick%20man%20template.png) [http://www.fileden.com/files/2007/5/25/1111692/stick%20man%20template.png](http://www.fileden.com/files/2007/5/25/1111692/stick%20man%20template.png) just replace the box colors with the background color (I left them on so if you paperdoll it you will see the borders) currently im thinking of resuming my PMDO game but using PVorigins I've already done bulbasuar and charmander in this fashion as well they look nice I'll post a vid of them later (i had to edit the sprites to make the animations i wanted xD)
  14. i'll release the warrior sheet in a few hours just finnishing it up
  15. w@Wraith: > I almost tried for a stickman type game mostly based around pvp using the PV engine, I truly like how this sprites animation is. You make me wanna try and make it again ha hahaha I had to redo the attack animation it over stepped the limit I set 128x128 so he now stands still but still has the swinging animation of the top half EDIT 1: updated 1st post with new vid
  16. here a test for the animations of a stickman to be used in PV-EO engine http://www.youtube.com/watch?v=pODWMj1MQP8 http://www.youtube.com/watch?v=pODWMj1MQP8 animations frames: stand = 4 frames walk = 6 frames run = 6 frames jump = 3 frames land = 1 frames attack = 5 frames EDIT 1: ok heres how it will look in a game http://www.youtube.com/watch?v=djxbP5UfubQ http://www.youtube.com/watch?v=djxbP5UfubQ the colored box is the sprite size and each color represents a animation heres the warrior sheet ![](http://www.fileden.com/files/2007/5/25/1111692/stick%20man%20template.png) [http://www.fileden.com/files/2007/5/25/1111692/stick%20man%20template.png](http://www.fileden.com/files/2007/5/25/1111692/stick%20man%20template.png) different heads ![](http://www.fileden.com/files/2007/5/25/1111692/stickmanheads.png) http://www.fileden.com/files/2007/5/25/1111692/stickmanheads.png
  17. heavly edited pokemon trainer sprites also paperdolled! ![](http://www.fileden.com/files/2007/5/25/1111692/trainerexapmles.png) [http://www.fileden.com/files/2007/5/25/1111692/trainerexapmles.png](http://www.fileden.com/files/2007/5/25/1111692/trainerexapmles.png)
  18. The EO versions sprite system is awsome but the fact that theres no scripting abilities means its very limited for us NON VB6 users….... also miguu is it possible for you to make animated gifs for the ES versions custom menus?
  19. do you know where i can get a legal copy of VB6 then?
  20. i cant edit source so this was my only option but works well dont it xD
  21. i made a massive script for a deck system for a card game (if you remember the post i did about it) this was not easy i tell ya! http://www.youtube.com/watch?v=t7r6SOQkJ3E [http://www.youtube.com/watch?v=t7r6SOQkJ3E](http://www.youtube.com/watch?v=t7r6SOQkJ3E) **_So far you can_** summon monsters send them back to the deck draw cards from deck check card info on clicking them Edit HP bars all actions made are seen by all in the map chat box like what card you drew and editing hp and such **_working on_** reviving monsters spell / trap cards more monster cards (only 2 done so far xD) **this is all done through custom menus no edits to the source were made**
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