Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

balliztik1

Members
  • Posts

    2052
  • Joined

  • Last visited

    Never

Posts posted by balliztik1

  1. I think S4 has a good take on the Experience/Leveling system. Their levels just allow you to buy new clothes and such with money you earn. The actual gameplay is about fun and skill, and the levels and money is just to customize. So, it offers customization for those that work hard, but to those that just want to pick up the game for a match or two don't have to grind levels to be on par with everyone else.
  2. Aye, but I think it has a lot less to do with nostalgia. The way I see it, we've pretty much perfected both 2D art and 3D art as a media. Console games are beautifully rendered in 3D, and older generation games got 2D quite right. There were periods when this wasn't true, though. Old games on systems like the Atari didn't have good 2D graphics, and the Playstation, though innovative, didn't have good 3D graphics. To me, seeing handhelds going the 3D route when they are way behind, technologically, is silly. Nostalgia or no, I'd choose a great looking 2D game over one that is rendered in 3D with clunky-looking polygon figures, especially when it's not needed. Golden Sun doesn't even make use of the vertical dimension. It seems like they are sacrificing their previous good art for some average 3D art that serves no purpose. It's still Golden Sun and will still be an amazing game, I'm sure, but it just sucks to see it take a turn, graphically, that doesn't look any better, and doesn't bring much benefit.

    That said, there are games in 3D for handhelds that do look good, don't get me wrong. There's nothing wrong with going 3D, but there should be some reason for doing so. When Zelda and Mario went 3D, it opened up the world like never before. With a lot of games these days, though, it almost seems like it's 3D for the sake of 3D. Even though the games don't use that third dimension, and they could produce much higher quality 2D art than they could with a handheld's limited 3D engine, you still see a lot of games making that switch. It's just puzzling.
  3. Watching today's E3 coverage for Nintendo, Beau and I noticed a trend with DS games. In the next Golden Sun preview, the polygonal renderings they showcased were awful. Beau said it looked like an old Playstation game from 10 years ago, graphically. Now, I know that handheld games will of course lack in graphical capabilities, but is that an excuse to push out a bad looking game? I played the original Golden Sun and it had some really beautiful 2D pixel art. The Pokemon games are another example of this. I read one kid's review of the latest Pokemon game and they cited the "realism" that the 3D elements of the game added. To me, this was odd, because it wasn't truly 3D. Much of the content consisted of 2D sprites rendered in a 3D plane, which at times made things seem awkward more than realistic. Again, the old Pokemon series had some great pixel art. It seems silly to try to replace that, especially only half-replacing it.

    In my opinion, having really eye-pleasing visuals in two dimensions is much better than going 3D, but having the graphics be of low quality. So, what do you think on this matter? If you know of any examples, please feel free to cite them.
  4. The issue is the loop. Instead of going through one by one, copy and paste that 4 times, in the order that you want, replacing I with a value, like so:

    ```
            If GetPlayerEquipment(Index, 4) > 0 Then
                If Item(GetPlayerEquipment(Index, 4)).Paperdoll > 0 Then
                    Call BltPaperdoll(X, Y, Item(GetPlayerEquipment(Index, 4)).Paperdoll, anim, spriteleft)
                End If
            End If

            If GetPlayerEquipment(Index, 1) > 0 Then
                If Item(GetPlayerEquipment(Index, 1)).Paperdoll > 0 Then
                    Call BltPaperdoll(X, Y, Item(GetPlayerEquipment(Index, 1)).Paperdoll, anim, spriteleft)
                End If
            End If
    ```
    That would blit shield first, then weapon. Just copy and paste your way through the 4 slots, ordering them however you want. The equipment numbers are in an enumeration in modEnumerations:

    ```
    Public Enum Equipment
        Weapon = 1
        Armor
        Helmet
        Shield
    ```
    Oh, and bumping is not okay. If others are needlessly bumping their topics, report them.
  5. Good level design and fun are the two biggest issues, really. For me, the most fun I had with any multiplayer FPS was with Goldeneye for the N64, and this was largely due to how the levels were designed. These days, games tend to focus more on leveling and getting achievements, but I think that just bogs a game down with unneeded complexity. You should play a game to have fun, not to unlock a ton of stuff. I admit, it's fun to unlock things, but having to grind out level after level just to unlock an option that you'll use to grind some more gets rather dull. Especially given that this would be developed for a phone, the goal is to just have a game that you can pick up for 5 minutes and have fun with - no commitment to grinding out levels, no worrying about people outclassing you if you're gone for a day or two. Just pure fun.
  6. This might be fun. I'll just turn my MP3 player on random…

    Pantera - I'm Broken in my pants  :icon_crap:
    Metallica - Motorbreath in my pants  :huh:
    Freedom Call - Warriors in my pants  :P
    Eminem - Big Weenie in my pants  DING DING WINRAR Eminem fucking won this forum game  :cheesy:
    Danny Elfman - Kidnap the Sandy Claws in my pants  :huh:
  7. @Aero/EBrown:

    > Joke all you want.

    Whoa, bro. I was just joking with Robin. Loosen up. It was a lighthearted comment based in fact. You don't find too many schools offering .NET outside North America for the reason I jokingly stated. Microsoft DOES sponsor schools around here to teach its languages and send employees their way. It's not a bad setup, really.

    As for the issue of .NET vs. everything, it's really just pointless. Take it to the debate board or something. Stephan is a mod. He can split the topic if need be. I'll just lock this.

    @Keebler, Robin and a few others touched upon the fact that there are no public Eclipse.NET releases. As to why, that can be debated elsewhere, but it appears that your desire for a VB.NET version might not be fulfilled for a while.
  8. It works better than you'd think, Marsh, though probably not as much with cell phones. But surely they must have some kind of deal. I mean, you're showing them support by buying their new product and such. If they don't have something they offer then that's kind of shitty.
  9. Citing Katt Williams as a source for weed not being a drug != real research. Drugs are anything that affect your body or mind. Hell, adrenaline and endorphins are classified as drugs, I'm pretty sure, and our body makes those naturally.

    I've only smoked once, back in middle school. Small group of friends got together in our super cool secret hideout and smoked a joint. Wasn't even really enough to get high. xD
  10. Not directly. Sadscript is VbScript, a completely different language from VB6, although they share many similarities, much like Java and Javascript's relationship. Learning VbScript will teach you how certain things work, logically and syntactically, but since Origins is programmed in VB6, you'll have to learn new things as you go along anyway.

    Personally, my recommendation is to just start with VB6\. If you know the engine, you can follow along in the code to learn how your favorite features work behind the scenes. Sure, you won't immediately be able to start putting down code, but it's best to just dive in and get used to it.
  11. Ultimately, making a game comes down to you, not to the engine. If your game doesn't have houses, that's not Robin's fault. If you want houses, make them. A programmer has always been an integral part of a development team. If you're not going to take the time to learn to program or to find a programmer, then you are stuck with that choice of engines. That's just how it works.

    Origins is by far the most streamlined and dynamic engine we have. Houses are not an important feature and would only serve to bog down the engine with unneeded features for a minority of people. Origins is about having features that are dynamic and amazing, but necessary.

    As for your interpretation of "better', that's your call. If you think Stable is better because it has more features, you are free to make that decision. As a programmer myself, and one who has worked with every Eclipse version since it has gone open source, I can easily say Origins sets the bar. All the past versions are bogged down with a ton of useless crap, and have poor memory management. It's true that Origins currently lacks features, but the ones that are there are completely dynamic, and more are added each release. When all is said and done, Origins will be absolutely beastly to work with.
  12. I'd say the overflow is from him leveling higher than the maximum level. Like Robin said, he doesn't sterilize admin functions, so if an admin is spamming levels, either raise the cap in the source, or ban him for being amazed at simple leveling function.

    ;)
  13. @Mr.Prince:

    > computer not working.Maybe friday

    I second Kreator's statement. What?? Are you talking to someone specifically? Your last two statements were about making a video for you and that your computer isn't working. What does that have to do with Elandor Chronicles? xD

    I just want to report my share of development for today. I've started to rework our balancing suite that we use to crunch numbers to be even more versatile. The ultimate goal is to be able to create a character with all the stats you need, give him a set of equipment generated with the program, then run his numbers versus various NPCs. This will assure that before we even fire up the engine, we'll have Elandor's NPCs balanced fully. Not only will the combat be tested, but also the experience curve. We will be able to calculate how fast and how easy it will be for players to level on every monster in the game, to assure that no one monster is unbalanced for experience. Once I add in support for item drops, we'll be able to calculate item drops over a certain amount of kills, etc. I can think of no other Eclipse game that has gone so far in making sure the content will be viable and balanced. I'm certainly looking forward to finishing and actually crunching our first sets of numbers.
  14. @Robin:

    > @Aero/EBrown:
    >
    > > Oh BS. You can take C#, VB and others at university's you dolt.
    >
    > American Universities teach .NET? Wow. The only stuff you'll find over here is C, C++, Java and Assembly.

    Of course they do, Robin. And in Canada. Microsoft likes to breed them close to home.
  15. Not a bug. Robin's gone over this one quite a few times in the main topic.

    To change the blitting order, you'd have to find the paperdoll loop, then manually swap the order in which equipment is paperdolled.
  16. Silent, if this was scripted, it'd have to be done with a timer. A source edit would allow you to trigger an event in any way.

    Gamma, explain what you mean by "scripted". I know what the term means when referring to a "scripted item", but that's because there's a predefined trigger. Do you mean a script that runs when you attack? When you get attacked? When you equip an item? When you remove an item? Upon "using" the item? There's so many ways for an event to run that the word "scripted" doesn't tell us much.

    I'll link you to two tutorials of mine for adding scripted events. http://www.touchofdeathforums.com/smf/index.php/topic,16162.0.html

    Warning - while you were typing a new reply has been posted. You may wish to review your post.

    Damn. What she said. ^

    Edit: There, added on my tutorial. Keep in mind, though, that scripting anything comes with additional lag due to slow execution. You might be better off coding it a different way.
×
×
  • Create New...