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balliztik1

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Posts posted by balliztik1

  1. Elandor is a world rich with tales of majesty, magic, and might. Much of this lore is told through the eyes of those who experience Elandor's wonders every day - adventurers, heroes, and bards from all over. Each bit of lore takes place in present-day Elandor with characters and settings that will make their appearances in-game. As such, these tales are not legends or myths, but to be considered canon for the releases to come.

    New lore is released _every Thursday_ (sometimes Friday morning in some parts of the world), so if you care to follow the stories of Elandor, be sure to watch for them each week as a release draws closer.

    Lore Table of Contents

    * _**Elandor Chronicles**_ (ongoing) - The tale of an adventurer, Toma, who sets out to make a name for his family, in honor of his dead father. Toma travels all across the land, documenting his journeys in a book.

    * http://www.touchofdeathforums.com/smf/index.php/topic,61364.0.html
    * _**The Alchemist**_ (ongoing) - The story following a man searching for his lost brother, an untrained mage experimenting with unknown magic.
    * http://www.touchofdeathforums.com/smf/index.php/topic,61596.0.html
  2. It had been a while since I had visited my brother, Lars. I had not seen him anywhere around town lately. In fact, it had been well over two weeks since we had last spoken. I worried about him. I know things had a tendency to go wrong when Lars was left to himself. Mother had advised me to keep him close before she passed on. I was making my own way in a life of laboring, but he was stuck in his foolish ambitions. Fearing what trouble he'd gotten himself into, I decided to pay him a visit.

    With trepidation I knocked at his door. The sky showed a brilliant array of violets and reds. Dusk was soon upon us. There was no reply to my knocks, so I quietly opened the door and strode into Lars' living space. Everything was meticulously nestled in its proper place. The shelves my brother kept lined with books and journals were in neat order. The room was especially dark save for the dim sunlight from the doorway and there was nary a sound at all. I quickly searched the house and, turning up no sign of Lars, began to worry. Where could he be?

    I began to leave when I noticed a small book lying on a table. I picked up it and inspected it. It was Lars' journal. Opening it, I saw that his last entry was dated eleven days prior. I read it, hoping it would hold some clue to his whereabouts:

    _"Borrowing that book was the best idea I've have yet! So many secrets are contained within its pages. I read it from cover to cover over the past two nights, and its insights into the arcane arts are absolutely breathtaking. The binding power of its spells should be precisely the thing I need to breathe life into my creations. Tomorrow I will set out. I do wonder if I should inform Victor. Oh, but he always frowns upon my experiments. Ah, I've just the plan. I'll go before first light, so I can make my return trip before nightfall, my successful production in hand."_

    Set out to where? And arcane arts? Magic was dangerous to experiment with; alchemy stations were few and far between and supervised by experienced magicians. If Lars was working alone, he could very well hurt himself. I grabbed up the journal and returned home. I had to look for him. I hastily packed up a bit of food, my sword for protection if needed, and the journal. According to the last log, it was no more than part of a day's journey from town. I would hopefully be able to find more direction from the journal as I went along.

    I left my home, stopping in front of the church, which was closed. I knelt in a silent prayer for a moment, then set off at a quickened pace, torch in one hand, journal in the other.
  3. @Azure:

    > Knowing Robin that's probably not going to be easy. :D

    Nonsense. If you can adjust the size of the game screen in 2 minutes, I'm sure there's support for 16x16 easily. I'm certain Robin might have even mentioned how in a post somewhere. Don't remember where, though.
  4. @YamYam:

    > Anyway, I can't remember why.. I came on here back in the fugly green eyesore free forums days.. Good times :P Probably boredom and the will to learn I guess.

    Hey, that fugly green eyesore was amazing. You take it back! >=(
  5. @[Cake:

    > In7el3ct link=topic=61415.msg650181#msg650181 date=1276716167]
    > You lagged in a turn-based game? wtf?

    It's played over a server, so yes, it can lag. The final blow to the connection was it spawning in ~30 new units on top of the 100+ that were already present. The connection couldn't handle so many units at once, I guess. xD
  6. It depends on what you're looking to do. Personally, since I make MIDI music and am a guitarist, I use Guitar Pro 5\. However, there are many programs out there focused on different types of music as well, such as sampled instruments and drum loops, etc. Maybe a bit more precise explanation of what you're looking for in an editor will help someone narrow the choices for you.
  7. There is no animation layer. Robin's dynamic animation system will be placeable on tiles in the future, though, as he mentioned in the main topic. He did say that it's not in the next release, though, but in a later one.
  8. Beau and I played a match in a map called Temples of the Naga. It's so fun but difficult. We really need 4 people, I think, to have a fair chance at it. It's a survival map with waves of enemies. After I got trounced, Beau dug into a corner with one guy and managed to hold them off. The result was a huge amount of lag as the map just kept filling with enemies. I ended up getting disconnected because I lagged so hard.
  9. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/d17242f35fc9db171fe3a72f27c2bdec.jpg)

    **What is "real"?
    How do you define "real"?
    If you're talking about what you can feel,
    what you can smell,
    what you can taste and see,
    then "real" is simply electrical signals interpreted by your brain…**
  10. >! @Kreator:
    >! > For example, Ancient Domains of Mystery is an old rogue-like DOS game. It's graphics were literally inexistant, it comprised of nothing but ASCII. However, the gameplay was very broad and well done, and as one who can respect old games, **the ASCII art was well polished and easy on the eyes**, so it did not deter me from trying it.
    >! ![](http://www.adom.de/front-gfx/a6.jpg)
    >! @Kreator:
    >! > @MrMiguuâ„¢:
    >
    > > Please use proper grammarz.
    >
    > ![](http://www.beaubuckley.info/derrick/Face1.png)
    >! ![](http://www.beaubuckley.info/derrick/Face2.png)

    Pic-replies aside, looks like this got out of hand pretty fast.

    @togekite:

    > Yes, I think some developers show some degree of desperation when "making 3D just to be 3d", but don't you think the very name of this topic might be a bit biased? I think what we should be a little more concerned about is Good 3D vs. Good 2D.

    No, the topic title addressed the exact issue I was trying to present. If some of the recent handheld games were in 3D and looked good, I wouldn't have anything to say about them. Good 3D vs. Good 2D is a pointless argument. That's an argument I'm trying to steer away from, but it looks like the topic went that direction anyway. xD

    Let me clarify. The topic is not about 2D vs. 3D in general or old games vs. new games.

    My point is, it's not like I'm saying one look is better than the others or anything. Fallout's leap from 2D to 3D was amazing, after all. The entire Fallout series had great art. Imagine if they had decided to make the Fallout series in the midst of that polygonal stage in game development. It'd be awful-looking. Now, I have nothing against old games, because a lot of Playstation-era games were really fun, but the impact that good 2D has is very evident. A Link to the Past, for example, even after years, is still a damn fine looking game. The same can't be said about Final Fantasy VII. Of course, both games live on and are considered to be pretty great , but if you look at the art, it's easy to see which has outlasted the other. This community and others are evidence enough of that, no? We're trying to remake the retro feel of great 2D art. You don't see gaming communities devoted to jagged 3D, do you? From an artistic point of view, it doesn't matter that the graphics are from 20 year old games or 10 year old games. The issue I'm concerned about is why should these older games leave more of an artistic impression? Shouldn't we be getting better at having memorable art direction, not worse?

    I grew up with the Playstation and Nintendo 64\. I was about 5 when they came out, so most of my time with the SNES was limited. If anything, I should have a nostalgia for that new-3D era, but I don't. Artistically, I can more readily identify to the style of the Super Nintendo and Sega Genesis/Mega Drive. It kind of goes to show what art style left an impression in gaming. Given the choice today, though, it seems developers are walking that path again, and it's somewhat confusing. In a few years time, the 3D capabilities will far surpass current capabilities of handhelds, and then the game's art will be forgotten. Especially with a good game series, why would you want to doom your game to that fate?

    You could argue that the same did not happen to Mario and Zelda, but then that whole "old game" issue comes into play. Mario and Zelda's foray into 3D was historic. It opened up the game world like never before, and admittedly, the graphics weren't that bad. I can still remember the art in those games, simple though they were. Flash forward 15 years and we've got a completely different situation. Games that I'm talking about a) don't even use the third dimension they add in and b) end up looking worse than if they had just pixeled the art. It just seems so pointless, as far as artistic vision goes. It's like choosing between being a great painter or a shitty sculptor. There's a reason we remember Michelangelo for his beautiful paintings and not Fredrick Smithe, the man who once made a halfway-decent statue for his mom. Sure, 3D is more "lifelike", but when your lifelike isn't lifelike, that defeats the purpose, especially in this age.

    To conclude, I think the opposite of some comments. I think choosing 2D or 3D is _more_ important now than 15 years ago. Now that the standards have been set for what is visually pleasing, it's really a one-or-the-other kind of decision. Given the lesser system specs of a handheld device, it seems like anyone with sense would say "let's make the best looking game given the limitations" and not "let's try to go 3D to keep with current trends." As far as art goes, it's a decision like that that could keep a game memorable for years as a beautiful piece or forgotten in a few years time.

    Inb4 Robin's "lololol wall of text"
  11. @peekay:

    > Ballie I will keep you in mind for some work around EO milestone. I have worked with Vb6 before but not with this sort of depth so im still on my learning ways but I may request your service.

    That's fine. Do keep in mind though that I am waiting for the EO milestone myself. I might get rather busy when that is released.
  12. I understand your point, Azure, I just don't see _why_ it seems like 2D is no longer viable. The number of dimensions shouldn't matter when talking about graphics. It should only matter than you can make the game as nice looking as possible. It's like if someone shows you a photo of a car in high resolution, then shows you a less detailed model. As far as representation goes, I'd say the photo does a better job because it is more clear and more detailed.

    Eventually handheld games will look amazing, as I'm very sure the 3DS will do. Just from what little I saw of gameplay videos, it looks like it's finally hit that level of 3D that is viable for gaming. Now _that_ is something I feel is worth supporting. It looks good, and it's not needlessly complicating the visual aspects. I don't think this will be an argument I can make for long, as it looks like Nintendo's latest handheld will dispel all that worry.
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