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Mikamesu

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  1. Hi Eclipse friends, I'm here announcing the sale of my online sword art inspired game, I worked for a few years on the back and forth project, settling for it and focusing on something other than an anime based, I'm with a project 100% authorial and I'm planning to release it on steam. As my sao has been canceled and many people are still looking for it, I decide to sell the game engine in case anyone wants to continue. Contact us for more discord information: Mika#6121 **Systems** Fully customized character creation. New Menu in Game Hud with Name / HP Professions With Skills Level Fishing Fishing and selling Lumberjack New PVP duel Guild Duels Duel between Players Tournaments Extra Skills HP Regeneration System Spying players status Auto Run New Skills Effects Skill of 2 swords in hand Skill Learning Evolution Tree Item NeverGear Items by sex. Monsters / NPCs: Variable Speed, Far Level Reduces Exp Guild System/ Access badge Checkpoint Region Spawn HP multiple bars Reformulated the calculations of the spell for these types of magic Others. **Characters System Movement** Breath Eye Movement Faces Attacks 6 Types. Running CastSpell . Price 50$. **Media** Here is a playlist of videos, some current and some older, showing some systems.
  2. ![alt text](https://scontent.fmao1-1.fna.fbcdn.net/v/t1.0-9/55448430_2250562751857190_8205836903669301248_n.png?_nc_cat=103&_nc_ht=scontent.fmao1-1.fna&oh=041dac7d40e7cab3a19f51299719392d&oe=5D09E004) **PROLOGUE** The magic once flourished in the lands of Valline, common to the creatures that embraced her. But power, always has a cost, like those with magic hunger, crazed and tried to seize everything by themselves. This conflict became known as the first major war, which resulted in the disappearance of magical energies and all drones. She is gone, lost from the hands of the people and forever asleep. ![alt text](https://i.servimg.com/u/f84/19/62/74/22/itm04011.png) ![alt text](https://i.servimg.com/u/f84/19/62/74/22/itm04010.png) There existed two factions in the first great war to the right, the Stigma, composed of Humans, the Knights of the Bultharos Dragon and great magicians of light. From the left, the Warborn wielded themselves as weapons against their will driven by the desire for power. **CHAPTER I** Centuries have passed since and suddenly these innate energies have awakened from their long rest. However, not all were blessed with the gifts of his return and those who can not handle it, quickly began to fear it. Valine is once again threatened by the flames of war, the rumors that dragons' eggs had been found would be the fuse of a new era of chaos to come. **SYSTEM COMBAT** Self-attack and using skills Auto-attack Click on a monster once to direct it. Click again to attack! ![alt text](https://i.servimg.com/u/f84/19/62/74/22/podere10.png) If you do not have a target selected and use some of your combat skills (located on the battle bar at the bottom of the screen), you will automatically select a target and an attack. Very handy in crowded rooms of Player vs Player! Area of Effect Spells (AoE) AoE attack spells damage all monsters on the screen. Some AoE attacks have a limited range or a limited number of targets that will affect them. **CLASSES** ![alt text](https://i.servimg.com/u/f84/19/62/74/22/hunter10.png) They use bows their specialties are agile and long range attacks. ![alt text](https://i.servimg.com/u/f84/19/62/74/22/swords10.png) They are disciples and masters of the swords, besides being very resistant. ![alt text](https://i.servimg.com/u/f84/19/62/74/22/wizard10.png) They are those who dedicate their lives to the study and practice of the arcane arts **SCREENS** ![alt text](https://i.ibb.co/FWFXmb0/print4.png) ![alt text](https://i.ibb.co/t80XZQL/Print1.png) ![alt text](https://i.ibb.co/6sMWfjK/PRINT2comcirculo.png) ![alt text](https://media.discordapp.net/attachments/553021181461266452/554077025451769886/print5.png?width=793&height=435) **Final considerations** This is a Brazilian project and we have plans to bring it to the english community. The game is in development and we still have a long way to go before its release, the game is designed to be a 2D RPG. Our team at the moment is small only I Mika) and Kenshiro at the moment, we count on your support, suggestions and criticisms that we will help to improve more and more. **Social** [Discord](https://discord.gg/d22tMma) [Facebook](http://www.facebook.com/legacyofthedragons) **References / Inspirations /** Diablo 3 Torchlite 2 Aqworlds Wing of Misadventure Ragnarok among others.
  3. This is a shorter version of the engine, it was designed to be a mmo that is not practically a rpg. So there is no combat, shops, spells, features and the bank. **Requirements: .NET Framework 4.7.2 MySQL** **(Microsoft Visual C ++ Redistributable ????)** Download: Release Download: https://mega.nz/#!4dxhCCZJ!_cdBiooaxlUqkfWt860c29Mqli2e_sOUdGCIaxzurHc Source: https://github.com/DragonicK/Crystalshire-C-Server Client Source: https://mega.nz/#!oFpxRYIZ!Ebuh1Fzdmn78SmjMOhmhCwcWUWGkVNNoOjT8x7uLmNQ Testing Accounts: Login: akaruz Password:123456 Login: dragonicK Password:123456 Servers: I used my engine servers as a base to get the process moving forward. The login server performs user authentication and transfers the information to the game server. ![alt text](https://i.imgur.com/dHnCahh.png) Game Server is the game's processing server. ![alt text](https://i.imgur.com/qRAW97W.png) To enter the game the two servers must be open and connected to the database. Server Settings: Login Server: ``` // ??????????????????????? // Este arquivo deve estar no modo UNICODE. //------------------------------------------------------// // SERVER INFO // //------------------------------------------------------// Port = 7002 MaximumConnections = 5000 Sleep = 1 UseEmailAsLogin = 0 GeoIp = 0 CheckSum = 0 IpBlock = 1 IpBlockLifeTime = 600000 FilterCheckAccessTime = 3000 FilterIpLifeTime = 120000 IpMaxAttempt = 1000 IpMaxAccessCount = 1000 ``` MaximumConnections: The maximum number of connections has not been set. UseEmailAsLogin: Uses email as user login. GeoIp: Checks, refuses, or accepts addresses geographically. The addresses and countries that can be blocked are in the GeoIp.lua file. CheckSum: Not implemented. IpBlock: Indicates that the locking system is active. IpBlockTime: Time an ip remains locked in the system. The addresses that can be blocked are in the BlockList.lua file. FilterCheckAccessTime: Time between each access of an ip address on the server. If an address reaches the values of IpMaxAttempt or IpMaxAccessCount it is blocked by the time of FilterIpLifeTime. GameServerPort: Address for connection to the game server. Game Server: ``` // ??????????????????????? // Este arquivo DEVE estar no modo UNICODE. //------------------------------------------------------// // SERVER INFO // //------------------------------------------------------// Port = 7001 MaximumConnections = 5000 Sleep = 1 UseEmailAsLogin = 0 IpBlock = 1 IpBlockLifeTime = 600000 FilterCheckAccessTime = 3500 FilterIpLifeTime = 120000 IpMaxAttempt = 15 IpMaxAccessCount = 10 //------------------------------------------------------// // LOGIN SERVER // //------------------------------------------------------// LoginPort = 7003 //------------------------------------------------------// // MSSQL SERVER // //------------------------------------------------------// DataSource = 127.0.0.1 Database = crystalshire UserID = root Password = MinPoolSize = 5 MaxPoolSize = 100 ``` LoginPort: Port where the connection to the login server is made. Game Settings: Administrator access is set for the account, not just the character. You can change the value in the user table in AccessLevel. [link text](AccessLevel { Restrict = 0 Normal = 1 Monitor = 2 GameMaster = 3 Administrato = 4 }) The deletion and creation settings are in the Character.lua file in the Data folder. Deletion of the character occurs only at a scheduled time. ![alt text](https://i.imgur.com/XTzP1fQ.png) Each class has its own file, just follow the example in the Classes folder. Animations, Conversations, Classes, Items and Npcs are in the same pattern: When the user enters the game, the data is sent. The map is NOT sent to the client. When an edit is made on the map and is saved. A copy goes to the server that saves this data, for server-only use. The map that is read by the client is only saved on the client. After the game is ready, you must use an auto updater to update the maps for other people. Client: The creator of the game Crystalshire (Robin Perris) made it clear that he does not want anyone to use his graphics. Therefore, some client features have been removed and others have been modified but not all. ![alt text](https://i.imgur.com/Gg2RsiH.png) **Dragonick Credits for the modifications and creation of the server in C # and Robbin perris by the base of the engine.**
  4. Why was the link removed?
  5. Hello, a few years ago I did these sprites for a CDZ project after it was canceled and since I will not use them anymore, I will sell them. And I make sprites for ordering too. ![alt text](https://i.imgur.com/xXNHYRF.jpg) ![alt text](https://i.imgur.com/mz7s2iQ.jpg) ![alt text](https://i.imgur.com/zGDgfgL.jpg) Buy: https://sellfy.com/p/ntCn/
  6. Link:https://imgur.com/a/momIs1J A forest map made by me, in progress, what do you think? What should I improve?
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