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Byson

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Posts posted by Byson

  1. OK, I have been having loads and loads of problems with general scale sizing when attempting to create a good Character Base. My primary problems were with the arms and the legs.

    Now, I have returned to making a Chibi Sprite, better than my previous, as to get to grips, at a smaller scale, with general ratio of body parts against eachother.

    This is my current attempt: ![](http://i788.photobucket.com/albums/yy161/MJBrophy/Personal%20Pixel%20Artistry/BrophyChibiBase1Tester.png)

    Now, a few things I have already realised, and one is the reason for me posting this.

    1) The Arms are too short, I'm currently attempting to remedy this now, although its taking a while to make it so he isnt looking like he is raising his shoulders to bulk himself out.

    2) Legs. At first, I didn't think the legs looked too bad, in my mind they appeared to be rather well scaled against some other parts of the body. However, the other half of my mind thinks they look too chunky. If anyone can give me any idea that I can use as a reference to complete my front view standing base, the criticism would be met with relished appreciation.

    Otherwise, I personally do not feel the "shading"/"shadowing" is too bad and I am generally very happy with the result. Its just the odd things I still need to practice.

    Thank You for reading, I will post any further improvements and alterations to this first post as and when they are done.

    EDIT: I am useless with eyes too. I *ahem* did copy the Breeze Revolution eyes; everything else is "custom" I guess you could say.

    **Revised**

    Just updating. Fianlly got the legs slimmed by directing the pixels inward at a slope towards the feet rather than just using vertical lines to make them seem slim, but otherwise square. I'm fairly happy about the feet, but there has to be something more I can do for them. Unfortunately, Her0, I wasn't able to take your advice about the gap in the legs; for a base this small, I am not too sure it would appear quite right.

    Either way, they are slimmed down now and I would like to show it for scrutiny, criticism and advice for further productivity.

    Revised Sprite:      ![](http://i788.photobucket.com/albums/yy161/MJBrophy/Personal%20Pixel%20Artistry/BrophyChibiBase2Tester.png)

    This Sprite is 1 px shorter than the first I posted.

    **Revised #2**

    OK, the second revision shows the legs divided as thanks to our Heart Shaped members wonderful and easy to follow advice. It is definitely coming together. I would still like to have the feet angled forwards at some point. But I going to try and make it so that it doesn't look too square. Otherwise the base is almost complete.

    Revised Base #2: ![](http://i788.photobucket.com/albums/yy161/MJBrophy/Personal%20Pixel%20Artistry/BrophyChibiBase3Tester.png)
  2. He already has another topic based on game details. This should be in the Talent Centre thread, but, alas, we are in no position to rectify.

    Still, as an extension of my post before Her0's, you should spend a lot more time on creating your tileset before showing it to anyone. The grass does not look like grass and the road looks like Willy Wonkas Chocolate River rather than a footpath of any notable material.
  3. So you're sayimg you wouldnt recognise that from a distance? I know plenty of successful businesses that only use text as a form of logo. In my opinion, a logo is just something that you can visually register as symbolising a specific product. If I saw the forum, then 2 weeks later saw the logo as an advertisment; it would seem familiar and I would be aware that it belongs to a product I have already seen.

    I really like it, as Kreator said, it symbolises both genders, its vibrant and well designed.
  4. Robins making me jealous. I work for a Plumbing firm as a qualified NVQ level 2 Plumber, and I'm only taking home £1,250.00

    I work 5 hrs longer than you every week. Still, the Eastern Europeans aren't that bad. The Romanians who work with me are hilarious….funny buch of effers.
  5. All I mean, game heaven, is that, as an example, the guillotines you have situated in the last screenshot are, I guess I could use the word, Linear to eachother. Also, it appears that their is a lot of "bits and pieces" in areas there shouldnt be. I would first consider what you are trying to map; then consider where different props would be placed in comparison to the map you're making (i.e. If making a sea farers village, boxes and crates and potentially nets would be at the docks or by shops and houses and guillotines, in case of piracy, would be situated by stations of law or a highly spectatored area of the village); you should then make some of the placements slightly out of line to their comparative counterparts as not to give the impression of over organization.

    I do apologise, I put that in the best words I could…... my French sucks. I hope you get the idea though as it is only a case of what you might call an "organized mess". Everything is where it should be but isn't organized to the extent it looks like a game of Connect 4\.
  6. Sorry Azkanan, although i must admit I can rant without swear words…:) It was more a case that the basic reply gave me the giggles.

    Fuu, is Artistry really the wrong way of putting it. I only used it in a context I assumed it was better used in. I didnt intend to offend you, although it does still fall under the same category of art. I will certainly make sure I dont use it out of context again. Also apologies for obviously misconceiving your intent on your first post :)

    After rereading the thread. it seems to me that everyone has a valid point regarding the development of this game. It is missing a basis and peripheral point for which to develop around. Although fairly humorous over, the answers santa gives can seem to be half hearted and only taken into account if he feels it may in some way improve his games appearence rather then take the initiative. I would say to give him time though. Even I started out by taking only advice before finally trying my own way of doing things, it may be a case that he needs to reach a point he knows enough of the basics to finally ride without the stabilizers.

    I am still interested in what he can make up with the "bits and pieces" he has acquired from other creative sources though. It may be that whilst attempting to self improve via creation he may just find something he can use as the games centre point. May sound hopeful, but it I prefer hopeful over downtrodden any day of the week.

    If you do want an overall recommendation or suggestion though Santa, try to motivate yourself and take the initiative in your self improvement. Tutorials are not just found here on Eclipse, you can just as well surf the search engines for both video and written tutorials on how to create specific items to give your game a custom appearance. Hope this helps from an incentive point of view :D
  7. Lol…I love the fact santa seems to be so accepting. He quoted an entire 10 paragraphs of rant about his behviour and how to map and the only thing he comes up with?

    "thanks azkanan for that link i will make a map if i have time and thanks for all the other tips"

    Classic

    Anyway, thats a fairly nice new screenshot for the items you have currently acquired. Might I suggest creating more props though? There seem to be far too many lamps along the roadside etc....perhaps changing some of them to break up the repetition would help. Maybe benches, bushes or other similar smaller props may be of help :)
  8. I'm assuming, of course, English isnt your primary language, so although difficult to understand, I was able to acquire the general meaning of your plot. Although short, it does explain, albeit briefly, the general history of the character and land and the protagonists predicament on his awakening.

    The screenshots certainly show off a slight skill with mapping, not overly indepth unfortunately, but I do think that even with your maps square, you should involve slightly more randomization in the positioning of props. It also appears, from the images you have posted, that some of the tiles, primarily the cave wall tiles, are slightly mismatched in appearance.

    Otherwise, best of luck to you. I'm sure it will improve as time passes anyway as do a lot of people working in gaming development. I look forward to seeing how things progress as time passes.

    Oh, I do like the game name though….Its well thought up.....sounds cool
  9. Thats a good story…..there are areas that if you reread it, you may find make little sense in regards to the context you have based it, for example, 3rd and 4th line of the 1st paragraph.... "On the inside, I cowered looking at myself in the eyes"...

    I am assuming he is in a court of law to some degree, or at least this is the impression I get. Looking himself in the eyes would be a difficult eventuality. May I suggest rephrasing? Otyherwise, if he is looking at a mirror, I would suggest that that part of the scene be set before continuing on with the first person narrative.

    Still, it was a riveting story....good imagination....just proof read it, you may find some sentences make less sense than what you originally intended is all. :)
  10. Fuu, sorry for the misconception you've attained from my previous post. I wasn't saying that good graphics make a game fantastic. I was only stating that a graphical input is required to make all the instructions a programmer inserts into the "gaming script?" (God Knows, just made that up) actually do something. I honestly did not mean to postion pixel work or graphical work over what is required from the code, I was only indicating that they are both as necessary as eachother. You said to me to stop with the mentioning of "Pixel Work"; I was only indicating that, visually, the graphics of a game are the selling point and how it is the visual representation of what the coder wishes the arts to perform. Of course, as specified by yourself, playing the game is a completely different matter that needs equal attention paid to both graphics and script/engine.

    Still, I think watching the creation of a game from scratch is quite exciting as we do not yet know what to expect. He does take some criticism, otherwise his mappin wouldn't have improved, but I do not think somebody outright putting down a mans/womans confidence is particualrly called for without first expressing the reason.

    You do have good and agreeable points aswell, however, so I cannot really say much more about it. I still look forward to seeing what santa can do with the bits and pieces he currently has and from what he has learnt thus far, and, with hope, the developemtn stages may give him the peripheral circumstance with which to build the game around :)…....You're really good for debate though Fuu.
  11. @Fuu - lol…programming isnt the only thing that makes a game fuu. I'm no coder, programmer, developer and a fairly shoddy artist (awesome with stories though)....but....I'm fairly sure there needs to be some form of graphical input to turn all those orders and prompts into something remotely playable....but, dude, thats just my point of view.

    On another note.....and not directed at Fuu this time :) (I hope we can be friends now O.O) but do not just say a game will Epic Fail. What is wrong with people when they feel they got nowt better to do than to trash a persons confidence without first explaining themselves. I mean, OK, santa can be a little strange in the way he does things, dont mean his project will fail.

    Keep it up santa and dont let repetitive, half assed, post tallying replies affect you (Again, not primarily aimed at Fuu). Just take the developement a step at a time and dont rush it.
  12. Good Wallpaper. I know Isaac is the main character from Dead Space (Never completed it, scared the scrud outta me), but have you ever thought of making the horrors faced in the game more prominent as a form of "merge" with the background? Otherwise, I do like it and I may just save it to my wallpaper now :)
  13. lol….I almost thought "WTF has happened.....". Glad you explained it though. I like the ideas of the clouds, although, condisring the steam, industrial era(esque) setting....you could possibly use it for factorial discharge....or, well, smoke or steam :)
    The idea will certainly show a good amount of self initiative and intuition on your own behalf.

    The Steam recharge is also a good function....although, in all fairness, would it not be better to have the more outlying, non humid, areas have particular machines that could be siphoning humidity to the extent that they produce steam to recharge? Basically a Recharge point?
  14. As much as I love the image used in your bottom logo, you need to remember that a logo is more than just some text on a background. It's a combination of images and text made to look as part of a single item that makes a logo.

    I don't think grammar matters much, aslong as your skill is obvious. I would wipe the slate on your introduction post and dont unveil any images until you have spent a good amount of time on making something presentable. Unfortunately, I'm not much of a banner maker, but when making signature blocks, I actually spend almost an hour on the most simplest, cutting out my own renders and trying to come up with a workable design; thus, this is the best advice i can give.
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