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Byson

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Posts posted by Byson

  1. This is my first post on here for over a year I think, so I hope my advice helps in any way, though I am not technically minded when it comes to a games development.

    Now, I haven't tried the game itself, so I am basing this off of what has been written, and it is only in regards to the **Classes** for the moment.

    I noticed that you are adding a Class branching system, assumedly for latter levels or achievements. It may sound picky, but I noticed some of your branches share similarities to the other basic classes, whereas others do not. For example, your **Warrior** only consists of Melee, understandably, whereas the **Engineer** seems to take its branches from the Melee, Magic Ranged (This is the way I view Alchemist) and Ranged. Have you ever considered an even share in these branches but, of course, with alternating statistics dependant on the initial selection of class.

    For example, perhaps the Warrior class could have a **Spearman** option, said only as a basic suggestion, where, although Ranged, may not have the same Range as other classes, but due to the STR stat, or whatever stat you are using for the Warrior Class, its power on impact is increased over others.

    That's all that comes to mind for the moment mind, so good luck otherwise.
  2. OK, been a while since I commented on a game, especially since my knowledge of game creation is fairly minimal, if that. The idea of this game seems good. Everyone loves a bit of Dwarven rowdiness, I just hope you can capture what we know of fantasy based Dwarven life and interpret it suitably. Mountainous and Underground halls, Mines, Treasures, the thin line between royalty and commoner (they're all drunkards in some way, just some are richer), Don't include ideals regarding any other alcoholic beverage other than Mead/Beer (no dwarf I remember drinks wine or alcopops XD) and a dwarf's prime diet is meat, they consider vegetables and salads to be animal food. I also suggest taking your time with it if, of course, you are considering to do something "longish" term with it: Don't Make if you Don't Want to Keep. The idea of Dwarven Battle songs are great, but don't pilfer the themes, study the instruments used and attempt to either learn the music creation yourself or attain the services of another to put those instruments into context. Regarding the Story, I could assist if you wish; I have no prior experience in regards to plots or histories being accepted, but I don't mind giving it a go, otherwise, it seems you have teamed with someone who does have a good knowledge of the ins and outs of making something generally successful. On an alternative note: I apologise for not using the "Return Button" to divide the different paragraphs, but it doesn't seem to work in Quick Reply. Good Luck with it buddy.
  3. Although it is possible to receive a "cease & desist" notification from those who have payed for the rights of the Harry Potter name. There is also the possibility that, due to yourself not profiting from the name, they will let it slide as a free community instigator for fans of the franchise.

    Still, back to what I've seen. I like the way this looks. I believe some of the maps will require future alterations due to other areas being, in some way, interconnected with those you have made. For example, I dont know the name, but you also have the darker back alleys, frequented by the Deatheaters and folk of draker magics, interconnecting on to Diagon Alley. But again, you've only just started, I thought I would put the implication in there though.

    The graphics look detailed and colourful, good for the attraction of a multitude of age ranges.

    Also, the minute details you have brought to notice. From the three coin system to the necessity of holding a wand to cast spells. The systems you have made could bring a newer form of strategic necessity to the battles inagme, whether versus Mobs or another Player.

    I hope you are able to carry this on as it does have a lot of potential.
  4. I was just about to say - "Can Wikipedia not explain things in Layman's terms?" - But, luckily, there was a breakdown of the general structure of a GDD.

    The only problem is, it makes it seem like a WIP up to an extent, and, by posting a GDD with the games summarised basis, I wouldn't want to give the wrong impression.

    You have obviously had experience in this context, however, so I will be sure to create one and update this post as and when it is more coherent.
  5. Hello, This post is a bit of a thin line between recruitment or the offering of assistance on one of my own ideas.

    I would like to create a game based on the collection of books by the novelist, Terry Brooks, widely known as The Shannara Series.

    The Shannara Series has combined many a direction, using the modern times of The Knight and The Word series, the post apocalyptic times of the Genesis of Shannara Series, The more recent direction of the new worlds creation in The Legends of Shannara series and the most popular Fanatasy basis including the Sword of Shannara, Scions of Shannara, Voyage of Shannara and High Druid of Shannara Trilogies.

    I would like to base mine on the more famous Fantasy Direction as a from of Sequel to the ending High Druid of Shannara.

    I would like my plot, of which is still in the process of being written, to involve the destruction of the new Druid Council with the resurfacing of the Warlock Lord. With the Druids, and Paranors Destruction, The Magic scatters across the lands bringing forth the dreaded Shadowen. Shadowen are creatures formed of excess Magic that feed on any magical potential held within individuals.

    Essences of each story will/may return in this adventure. Including journeys to the ruins of the Old World and times of The Word, The potential survival of the Maw Grint and the book of promised power, The Ildatch.

    The books unveil many races and many class potentials.

    Unfortunately, I am very new at anything to do with Eclipse or CS:DE and would like to recruit a team, regardless of how new they are to their preferred side of gaming developement, to work around and with my developing sprite work.

    My time, as with a lot of people past the age of 16, is primarily taken with work, but I will be applying my time to developing my own skills and researching other MMO's as to obtain potential material when during my own time.

    If interested, please feel free to either answer here or over PM.
  6. I like the looks of this. Nostalgic. Just wish I was able to remember which game (short of dragon Warrior Monsters - since I never had a GBC) I played on the gameboy that reminds me of this.

    Either way, I definitely wanna go when its released.
  7. I dont even know what a sandbox mmo is O.O

    Your general outline for this game appear to be good…I believe it just needs more personal input rather than hiring a team to do everything but change your under pants. Bad metaphor, I know, but I hope it got the point across.

    Learn a part of gaming creation yourself and cut down on the quantity of people you need for a team....Also, again, WTH is a Sandbox except for the obvious.
  8. Just a quick "throw my two pence in"…. Along with Kreators offering of un-transitioned tiles, the game Dragon Warrior Monsters also did not have transitional tiles.
  9. I like the adaptions you've made. I can't believe this is the first time I've seen proper eyebrows on a chibi base.
    I also like the color palette you've used for the differences in skin tones. From the lesser experience encompassing my own skills, I can't really give you any advice in regards to improvement.

    If you use them for a project, I wish all the luck. It certainly seems like a good starting point, graphically.
  10. @Crest:

    > "this battled really happened. I can promise you this picture isn't photoshopped"

    Something that;s a combination of Lassie, Nacho Libre and War of the Worlds would make a great Movie :D
  11. That was actually rather funny.

    I do also like the appearance of the game. Although, yeah, the tilesets don't match whatsoever, first thing I thought when I saw it was…."This is what things were always leading up to: Long, Pink Haired Guy vs Pink Blob....Kick Him! Kiiiiiccccckkkkk Hiiiimmmmm!!!!"

    That's pretty much the simplicity of my mind
  12. I agree….Great ideas. I only have a quibble over a small part of your "Free Roam" section and that's the Player Character Leaderships. I agree with travelling anywhere you wish to travel, I also like the idea of certain events revolving around current affairs. How would you answer the potential retorts in regards to the possible impartiality of having a player character running a section of what would be the game itself?
  13. Don't worry, I knew what was meant by "Stand to Attention". I couldn't really comment on him looking like a fat, Military man. So I commented on the fat instead.

    I took mister "Heart Shape's" (I don't know how to make a heart on my keyboard) advice and, in all likelihood, copied it. But my base does look a lot better now, now I just gotta start on the template.

    EDIT: Oh, I will leave the final pose on here though. Further advice regarding positioning etc would still be grateful. Adaption to the template as a whole could then be made.
  14. I'm only basing it off of my own body proportions…. :)

    It would just be useful if I knew how to divide the legs without making everything too small for rest of the base. Being able to divide the legs would allow for better customization and detail regarding lower body clothing without them seeming to meld together where the legs join.

    It's infuriating.
  15. You seem to have as many problems with body proportion as I have. Your Sprite uses a lot of striaght lines to portray areas of the body that should be slightly curvier/shapely. I know you are going for a cartoony style, but do remember, even cartoons have a fairly accurate shape to their real-life counterparts. Unfortunately, because of my own inadequacies, I would find it hard where to begin with yours. Maybe you could use the waist as the slimmest point, allowing the torso to curve in toward the waist and the thigh to curve back out allowing the legs to take a shape of their own.
  16. @Composer:

    > … did you checked my channel? I uploaded lost wood video too. Even before you requested
    >
    > Link if u cant find it:
    >
    > http://www.youtube.com/user/ComposerCookie?feature=mhee#p/u/5/qrpTDaQ8-ak

    Yeah, I saw it after I posted :) As usual, sounds good. As I said on one of your videos as a comment; I've never really been in to Piano's, never really liked the sound they made. But, it brings back memories of so many melodies that entrapped me when I was but a secondary school boy that I just cant help but thoroughly enjoy it.
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