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Dextrell

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Posts posted by Dextrell

  1. > Nice project, i hope pokemon won't take it down.
    >
    > Best of luck anyway ;)
    >
    > Website not looking that bad either

    We already have that planned out ;)

    Not sure if i posted this but heres a picture of our website :)

    ![](http://s11.postimg.org/97b5l0rn7/website.png)
  2. > Wow, great project.
    >
    > Seems like you and your teammembers are really skilled in what you do! :)
    >
    > Good luck!

    Thank you!! :D

    Ok so i finished the low level openGL rendering methods for battle

    ![](http://s1.postimg.org/broih1fgv/battle.gif)

    GUI Concept under construction

    ![](http://s2.postimg.org/gtl896sjt/Untitled_3.png)
  3. More updates on our website NOTE: We are creating our own forum software

    ![](http://i.imgur.com/DVw1oDs.png)

    ![](http://i.imgur.com/ZL76BBz.png)

    Worked on battle rendering

    This is our old rendering

    ![](http://s8.postimg.org/w8nfg3tqd/battle.gif)

    New Rendering Engine

    ![](http://s27.postimg.org/trmwxwqbn/rework.png)
  4. So after giving it some thought i created a region system along with some cool features that concatenate maps together and allocates the next map, using this concept lowers the clients memory usage by 50k

    Heres just a test i'll post an image of this working with route 1 when i create the map for that xD

    ![](http://s11.postimg.org/y6butn70z/regionsystem.png)
  5. > The Orange League is perhaps the least conventional of all the regional Pokémon Leagues, as it focuses less on Pokémon battling and more on how a Trainer interacts with his or her individual Pokémon in many different circumstances. Orange League Trainers are said to be tougher than those in the Indigo Pokémon League. However, meeting the requirements to enter Orange League competitions is a much simpler task: Trainers must earn only four Badges instead of the usual eight. - Straight from Bulbapedia

    Yes this region will be available at the end of the game.
  6. > ,…,<>" data-cid="921412" data-time="1397219667">
    >
    > Looking awesome, keep up the good work  :)
    >
    > Just wondering, what will this have uniquely different from PokeMMO ?

    Well our client uses 70% less memory than the pokeMMO client, it will have newer graphics, up to gen 5 pokemon (649 pokemon) it'll have an advanced battle system, particle system on players, 4 different regions and over 22 badges to collect then my concept of the orange league which won't be easy to get there.
  7. > I have a question would u ever release a engine or source for this cause I have been wanting to make a Pokemon mmo for some time just couldn't
    >
    > and I would love to hell if u need something

    If i do it would be a custom MMO engine so people can create different games with it

    more updates

    - added client resizeable support

    ![](http://s8.postimg.org/qzvap790z/resize.gif)
  8. Waiting for the next meeting for team PokeFrontier to do a mass amount of updates as of now i started working on maps i also came up with some neat toggable graphics features

    ![](http://s27.postimg.org/6vsgqho1v/pallet_town.png)
  9. Camera system done

    ![](http://s29.postimg.org/614b8m0mt/Untitled_1.gif)

    Login Screen

    ![](http://s21.postimg.org/kmgcxnu5h/Untitled_4.gif)

    ![](http://s29.postimg.org/xbpe0w113/outside.png)

    ![](http://s1.postimg.org/lekd1qkdr/inside.png)
  10. Our networking is pretty much done i've been doing a few touch ups lately on the client i've been procrastinating on weather i should load the x and y version or black and white

    heres an image on how x and y looks like

    ![](http://s8.postimg.org/57h8prbhx/wild_pokemon.png)
  11. > Nice enough engine, but the tilesets are hidious.
    >
    >  
    >
    > I'm not tryingto be a jerk, but they look all stretched and sometimes the tilesets just switch color schemas, and…
    >
    >  
    >
    > I don't know.

    It's okay :)

    Well i'm not sure how i can improve them i plan on leaving it like this for now actually

    New update

    I found a new developer he's been working hard on our Server
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