Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Dextrell

Members
  • Posts

    101
  • Joined

  • Last visited

    Never

Everything posted by Dextrell

  1. ![](http://s29.postimg.org/9bg3l2ktj/Untitled_2.png)
  2. > Nice project, i hope pokemon won't take it down. > > Best of luck anyway ;) > > Website not looking that bad either We already have that planned out ;) Not sure if i posted this but heres a picture of our website :) ![](http://s11.postimg.org/97b5l0rn7/website.png)
  3. > Woah. Just, woah. Looks so insanely promising right as of now. Woah. Dude! Great job! Can't wait to see more updates! Thank you so much i appreciate the feed back :)
  4. https://www.youtube.com/watch?v=MftFtcSodLI ![](http://s30.postimg.org/crevhnms1/mobs.png)
  5. Worked on the battle system and added a sunlight system ![](http://s10.postimg.org/pfmfeefrd/battle.png) ![](http://s27.postimg.org/u41tfrqv7/sunlight.png)
  6. Looking for a graphics designer to create User Interface if you'd like to apply message me (Must be good with photoshop)
  7. ![](http://s24.postimg.org/h7xg6pqv9/dynamic_Shadow.png)
  8. > Wow, great project. > > Seems like you and your teammembers are really skilled in what you do! :) > > Good luck! Thank you!! :D Ok so i finished the low level openGL rendering methods for battle ![](http://s1.postimg.org/broih1fgv/battle.gif) GUI Concept under construction ![](http://s2.postimg.org/gtl896sjt/Untitled_3.png)
  9. > Nice project, i hope pokemon won't take it down. > > Best of luck anyway ;) > > Website not looking that bad either Thanks man i'm glad you like it so far we still have a long way to go unfortunately :(
  10. More updates Converted my widgets to interfaces for the login menu and added animated tile support ![](http://s28.postimg.org/as6t09dwd/Untitled_1.gif)
  11. More updates on our website NOTE: We are creating our own forum software ![](http://i.imgur.com/DVw1oDs.png) ![](http://i.imgur.com/ZL76BBz.png) Worked on battle rendering This is our old rendering ![](http://s8.postimg.org/w8nfg3tqd/battle.gif) New Rendering Engine ![](http://s27.postimg.org/trmwxwqbn/rework.png)
  12. So after giving it some thought i created a region system along with some cool features that concatenate maps together and allocates the next map, using this concept lowers the clients memory usage by 50k Heres just a test i'll post an image of this working with route 1 when i create the map for that xD ![](http://s11.postimg.org/y6butn70z/regionsystem.png)
  13. > The Orange League is perhaps the least conventional of all the regional Pokémon Leagues, as it focuses less on Pokémon battling and more on how a Trainer interacts with his or her individual Pokémon in many different circumstances. Orange League Trainers are said to be tougher than those in the Indigo Pokémon League. However, meeting the requirements to enter Orange League competitions is a much simpler task: Trainers must earn only four Badges instead of the usual eight. - Straight from Bulbapedia Yes this region will be available at the end of the game.
  14. > ,…," data-cid="921412" data-time="1397219667"> > > Looking awesome, keep up the good work :) > > Just wondering, what will this have uniquely different from PokeMMO ? Well our client uses 70% less memory than the pokeMMO client, it will have newer graphics, up to gen 5 pokemon (649 pokemon) it'll have an advanced battle system, particle system on players, 4 different regions and over 22 badges to collect then my concept of the orange league which won't be easy to get there.
  15. Our web master began working on our custom forum software along with a neat design :) ![](http://i.imgur.com/1QHwwiX.png)
  16. I'm looking for some mappers and a pixel artist message me if you'd like to be a part of the team within these 2 positions.
  17. > I have a question would u ever release a engine or source for this cause I have been wanting to make a Pokemon mmo for some time just couldn't > > and I would love to hell if u need something If i do it would be a custom MMO engine so people can create different games with it more updates - added client resizeable support ![](http://s8.postimg.org/qzvap790z/resize.gif)
  18. Give it up for the chat cloud update :D!!! ![](http://s27.postimg.org/w9ornxvs3/chat_Clouds.png)
  19. Waiting for the next meeting for team PokeFrontier to do a mass amount of updates as of now i started working on maps i also came up with some neat toggable graphics features ![](http://s27.postimg.org/6vsgqho1v/pallet_town.png)
  20. > nice work! btw your site link dont work :/ Yeah we are not paying for the webhost until we're near our alpha testing stage ![](http://s28.postimg.org/84c7br5sb/Untitled_1.gif)
  21. Camera system done ![](http://s29.postimg.org/614b8m0mt/Untitled_1.gif) Login Screen ![](http://s21.postimg.org/kmgcxnu5h/Untitled_4.gif) ![](http://s29.postimg.org/xbpe0w113/outside.png) ![](http://s1.postimg.org/lekd1qkdr/inside.png)
  22. Our networking is pretty much done i've been doing a few touch ups lately on the client i've been procrastinating on weather i should load the x and y version or black and white heres an image on how x and y looks like ![](http://s8.postimg.org/57h8prbhx/wild_pokemon.png)
  23. > Nice enough engine, but the tilesets are hidious. > > > > I'm not tryingto be a jerk, but they look all stretched and sometimes the tilesets just switch color schemas, and… > > > > I don't know. It's okay :) Well i'm not sure how i can improve them i plan on leaving it like this for now actually New update I found a new developer he's been working hard on our Server
  24. ![](http://s30.postimg.org/ypkdseqz5/test.png) Heres another image of what the maps look like I finished Pallet Town and Route One
  25. Thanks everyone! :) Yeah we put a lot of work into this, another plus to this is that the game engine can be reused to create any other 2d multiplayer game :D
×
×
  • Create New...