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mhez

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  1. mhez

    New sprites

    @Fuu: > Mhez is Kris. I'm calling it. They're both equally stupid. xd lol guys do you treat like this every member that join to the forums? there's no reason to talk like that.. I'm sorry to bother you mr. inteligent :) see ya
  2. mhez

    New sprites

    @IdoFreePixel: > You can use images as a reference, and your way too **hard headed to admit that they look way too similar**. Let me show you something. It is pretty simple to understand. @Mhez: > well.. I really put some effort into it.. I know I made this myself I just wanted to hear some criticism on things I should improve, not if my sprites are similar to the ones that **I DID try to mimic**.. > > I didn't came here saying: this sprites are COMPLETELY UNIQUE and you will NEVER see anything like this.. I told you **I was trying to make something similar to them..** > > anyways, please close this topic.. I didn't want it to turn into this :/
  3. mhez

    New sprites

    Oh! so now you know everything Fuu, you were spying me while I was doing those.. anyways.. I didn't come here for this.. if you won't say something that could actually help me, please don't post.. I don't care if they are similar, they are not the same and I will use them, please mods close this topic.. I just wanted some help on the shading and the colours.. thanks
  4. mhez

    New sprites

    well.. I really put some effort into it.. I know I made this myself I just wanted to hear some criticism on things I should improve, not if my sprites are similar to the ones that I DID try to mimic.. I didn't came here saying: this sprites are COMPLETELY UNIQUE and you will NEVER see anything like this.. I told you I was trying to make something similar to them.. anyways, please close this topic.. I didn't want it to turn into this :/
  5. mhez

    New sprites

    they are not the same :/ I didn't even draw above sylph online sprites, I just took things I liked and drew them by myself :/ anyways I'll try to change them a little bit but if you look closely they are not the same..
  6. mhez

    New sprites

    Hi! just wanted to know what do you think about my new sprites :) I tried to combine breeze and sylph online sprites: ![](http://i104.photobucket.com/albums/m171/vicho815/oli.png)
  7. I've got almost everything done.. first I step on the tile, then I can not move for a second, finally, it warps me to the other map, but the thing is that it shows the animation at the same time it warps me.. the thing I want to know is how to send the animation BEFORE I get stunned… I did it client-side also.. instead of using "stun index, 1" I made the client make sure that if the player is ON the door it can't move.. and also did everything with packets.. Maybe I'm just wasting my time and doing everything wrong.. xd
  8. anyone :/? what I have so far is this``` DoorTick = GetTickCount + 1000 ' stun for a sec Stun index, 1 ' send the animation to the map SendAnimation GetPlayerMap(index), Anim, GetPlayerX(index), GetPlayerY(index) - 1 Do If DoorTick = GetTickCount Then PlayerWarp index, MapNum, x, y Moved = YES Exit Sub End If Loop ``` It continues doing the animation at the same time it warps the player..
  9. It doesn't work :/ it continues waiting a second and then it shows the animation and warps me.. The other thing is that the animation is shown on the map that you were warped.. For example if I walk into a house it will show the animation after I've already been warped into the house and inside the house..
  10. Hi! well, I'm working on a door system which consist on an animation and after a second(for the player to see the animation) it warps to another map. This is what I've got: ``` If .Type = TILE_TYPE_DOOR Then Anim = .Data1 MapNum = .Data2 x = .Data3 y = .Data4 DoorTick = GetTickCount + 1000 ' send the animation to the map SendAnimation GetPlayerMap(index), Anim, GetPlayerX(index), GetPlayerY(index) - 1 Do If DoorTick = GetTickCount Then PlayerWarp index, MapNum, x, y Moved = YES Exit Sub End If Loop End If ``` What happens is that when I walk into a door tile, the animation and the playerwarp occurs at the same time but after a second. It looks like if both were inside the timer thing. What I want is that the animation shows up as soon as you walk on the door tile, then passes a second, and then it warps you. What am I doing wrong? Thanks!
  11. mhez

    Adding tile question.

    Thanks :D I'm getting how converters work, and how UDTs work.. I still get some errors but I'll try to fix them up. thanks for all the help!
  12. mhez

    Adding tile question.

    Thanks Robin :) I got the doors working, I'll make a tut for that later. I'll try to figure out how to modify Eclipse Galaxy's converter for the map, thanks for the info!
  13. mhez

    Adding tile question.

    I do need a fourth data slot per tile, because I'm trying to make a door system, and I need to send the animation number for the door and the coordinates, so, I need 4.. I know maybe this isn't the best way to do it, but it's all I can do for now.. I'm not asking for a converter, I like learning by myself, but this time I don't know why I get those errors.. that's why I'm asking. Anyways, I deleted my maps -.-
  14. mhez

    Adding tile question.

    Ok, thanks guys I'll try to convert them, but I got a simple question: why does it give me that rtp 9 when I've only added Data4 As Long ``` Private Type TileRec Layer(1 To MapLayer.Layer_Count - 1) As TileDataRec Type As Byte Data1 As Long Data2 As Long Data3 As Long Data4 As Long DirBlock As Byte End Type ``` I don't want the complete solution, I just want to know the problem so I can try to fix it up.. I'm just learning vb :/ thanks!
  15. mhez

    Adding tile question.

    I tried to add tha .data4 thing just editing server.vbp, but when it tries to load maps I get rte 9 and it highlights this :``` ResourceCache(MapNum).ResourceData(Resource_Count).cur_health = Resource(Map(MapNum).Tile(x, y).Data1).health ``` I didn't understand how to use the converter..
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