Beanie93
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Posts posted by Beanie93
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>interested. :)
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Type /editmap in the chat, click the Properties button, and set your NPCs in the listbox.
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They are fine. All you need is adding more detail, and making them bigger. Most of the maps at Iron Prelude are 30x30 to 60x60 big.
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GetPlayerNextLevel function in the server.
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Make sure you're not editing them with MS Paint. Use Paint.NET, Gimp or Photoshop.
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Would you bother to read?
@Schnurman:
> No the gui is for our game. But you will have basic outlines for it. It's not hard to make GUI either like this. -
That's weird, that would be the only reason I could think of. Make sure the whatevernum_h.png is full, and has the hover effects fully.
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Make sure you have increased the size of the button in the source. It's rendering the specified size for the the default CS:DE buttons.
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@Prince:
> hmm….. no GUI include right? -_-
What else do you want? He's giving you hours of work, and now you will go crying just because it won't include a GUI? As Schnurman said, it's not hard to make a GUI like Rob's. -
Be patient. And stop using the word "they", because
@Bean:
> what you just said clearly means you want to convince him to release it at the state it is now so _you_ can use it. -
But… how will Bugger Off be if you get all the bugs out of the system?
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Yes, what you just said clearly means you want to convince him to release it at the state it is now so _you_ can use it.
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@Hybrid.:
> Looks great mate.
> Are you going to release this to the public?
http://www.touchofdeathforums.com/smf/index.php/topic,74351.msg812935.html#msg812935 -
Yeah, Robin should have gotten some more.
Also, it was posted in DeviantArt from someone who's not Celianna… so I guess I'd just post them. :P -
[Celianna's Tilesets](http://fc06.deviantart.net/fs70/f/2011/214/c/2/celianna__s_tiles_resources_by_pinkfirefly-d3d4bhm.png)
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The maps are very square and lack a lot of detail.
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No.
He hasn't released the latest version yet, since there are bunches of changes in so little time, I believe. This is turning into his own game, but he will also release the source for educational purposes. -
Search, don't be an idiot and **search** in the download section.
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@Rob:
> How about this?
> ![](http://www.aloriaonline.com/Paused2.png)
Exactly what I meant. -
In modConstants, change Public Const MAX_MAPS As Long = 100, in both client and server.
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I like the 'Paused' menu, but you should probably make the screen fade out a bit, so it looks a bit better.
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I like both of the new GUIs. You should just leave an option for the players to change at their liking.
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@Draconix - To my knowledge, the items are RPG Maker 2000 (or 2003) items. I'll probably get a bunch of maps done tonight, we need to get ready to release the game in a couple of weeks.
[PAYED]Experienced C++ coder wanted!
in Talent Center
Posted
I was interested…but after doing some digging around, I found this on your chatango...
> Carim: Let's clear up a few things…
> "Turns out once again I get back stabbed again."
> Lolk, you conceited brat. I quit because you wanted to dominate everything, and did nothing while you sat there being completely idle, and doing nothing but so-called "managing the community and money", which any person to do.
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> Carim: "I will make sure that you get the best game play you have ever dreamed of."
> Oh, please. You -depended- on me, and KUPA to add stuff to the game. Not once did -you- suggest a useful thing, every single idea was a concept of mine or KUPA's idea.
> "Might I add. Neither of them were willing to negotiate. "
> Neither? What has Ghostly got to do with this? He did nothing. And on my side, I was willing to negotiate, but you, being your controlling and dominant self made working on PPW unbearable. I decided to break off.
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> Carim: "Ugh. What happen now?"
> Lilly happened. I'm not to blame, she put the bullet in this projects head when she started getting greedy and impatient. She has no experience of making a game whatsoever, and thinks that doing a course would make her brilliant at it, and that she clearly knows best when it comes to designing a game.
> "i dont understand why some ppl can be so mean.......leaving this wonderfull family"
> Oh, please, shut the hell up. You have no idea what was going on. This was nowhere near a wonderful family, it was always nagging to get things that would eventually be done, and Lilly constantly trying to screw me over by telling me what I can and can't do with -my- own code. An example? Oh, she wanted to have licensing over my code, meaning she could do whatever she wanted with my property. Let's look at Globia. Hmm, greedy much?
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> Carim: "feeling bad for u lilly again u get betrayed "
> Wahahaha, -I- betrayed Lilly? Lolk.
> "I will prove to these 3 and anyone else who doubts me. I will make the best dam pokemon mmorpg in the world!"
> Oh please, you can't make a game. Like I said, you depended on me and KUPA to do your content for you. You are -nothing- without us, and PPW's just going to become another project that'll die.
> As much as I hate to say it, I don't care about PPW, and PCO has beat PPW, no matter how terrible that sounds.
> Does this mean the end of me and KUPA's development? Well, I have the code. We'll see where we go.
Which shows the other side to this..
…and then you said
> hopefully i find a c++ coder :S i hope to rub it in that backstabbing carim (a.k.a 8's) face :3
Which completely put me off, so, yeah.
Still, good luck finding a coder.