Peter120
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Posts posted by Peter120
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lol, it should look like:
>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/3259de6de278655e4bf9bff853aa21e4.jpg) -
You tired to set the spell range to 1?
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1 http://www.touchofdeathforums.com/smf/index.php/topic,70502.html
2 http://www.touchofdeathforums.com/smf/index.php/topic,74220.html
3 http://www.touchofdeathforums.com/smf/index.php/topic,64806.html -
@Keny:
> Thank you, really helpfull.
> But can we do the same thing with spells ?
Maybe… http://www.touchofdeathforums.com/smf/index.php/topic,73750.html -
http://www.touchofdeathforums.com/smf/index.php/topic,74220.html
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Can I have the "Exp bar only works for the first player fix" 's link?
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Set the resource type to tree
Item type: Weapon; Object tool hatchet
Put the resource on the map
Cut it -
You did this part?
> EDIT: Make sure in frmMain Find:
>
> .Top = EqTop
>
> And Change to:
>
> .Top = EqTop + ((EqOffsetY + 32) * ((i - 1) \ EqColumns)) -
For the little white box, here is a tutorial:
@hazeygaming:
> I have seen this question asked a few times, So I will add this here. Its really simple people who are having troubles…
>
> How to add the quest button with the others.
>
> Inside _Client.vbp_
>
> In **ModConstants** find:
>
> ```
> Public Const MAX_MAINBUTTONS As Long = 6
> ```
> Change to:
>
> ```
> Public Const MAX_MAINBUTTONS As Long = 7
> ```
> In **ModGeneral** find:
>
> ```
> ' main - party
> With MainButton(6)
> .fileName = "party"
> .state = 0 ' normal
> End With
> ```
> Below add this:
>
> ```
> ' main - quest
> With MainButton(7)
> .fileName = "quest"
> .state = 0 ' normal
> End With
> ```
> Inside **frmMain** copy and paste an existing button:
>
> Now change the properties to:
>
> ```
> Required button Properties
> Name: imgButton
> Index: 7
>
> ```
> Next in Sub **imgButton** **Click** find:
>
> ```
> Case 6
> ' show the window
> picCharacter.Visible = False
> picInventory.Visible = False
> picSpells.Visible = False
> picOptions.Visible = False
> picParty.Visible = True
> picQuestLog.Visible = False
> ' play sound
> PlaySound Sound_ButtonClick
> ```
> Below it add:
>
> ```
> Case 7
> If Not picQuestLog.Visible Then
> ' show the window
> picCharacter.Visible = False
> picInventory.Visible = False
> picSpells.Visible = False
> picOptions.Visible = False
> picParty.Visible = False
> picQuestLog.Visible = True
> ' play sound
> PlaySound Sound_ButtonClick
> End If
> ```
> Also add the below code to Cases 1,2,3,4,6 skipping 5
>
> ```
> picQuestLog.Visible = False
> ```
>
> Now simply create 3 buttons with the others using the name quest_norm, quest_hover, quest_click.
And the others, I simply load in the Propeties at the "Picture" -
NEED HELP!
in Q & A
And also Advanced doors, keys, and switches are working too now XD, thanks again -
NEED HELP!
in Q & A
Thank you, so much! You saved my project!
Now time to make a backup… -
NEED HELP!
in Q & A
??!
It's not freeze for me -
NEED HELP!
in Q & A
If I get next time :( -
NEED HELP!
in Q & A
I have no backup, sorry, and thet bugged too -
NEED HELP!
in Q & A
Thanks for helping.
I alredy shared my source here:
http://www.touchofdeathforums.com/smf/index.php/topic,78122.html -
NEED HELP!
in Q & A
http://www.mediafire.com/?3pwpf081lba2pa2 -
NEED HELP!
in Q & A
Alatar last active January 02, 2012, 10:54:22 PM -
NEED HELP!
in Q & A
I get
(In Class Modules –> clsBuffer)
Public Sub WriteBytes(ByRef nByte() As Byte)
Dim nLength As Long
**nLength = (UBound(nByte) - LBound(nByte)) + 1**
If WriteHead + nLength - 1 > BufferSize Then Allocate nLength
CopyMemory Buffer(WriteHead), nByte(0), nLength
WriteHead = WriteHead + nLength
End Sub
I don't have backup :S -
NEED HELP!
in Q & A
I'm using Alatar's quest system and when I wrote /editquest I got an error from server subscript out of range 9\. I checked the tutorial and my suorce and there is no difference. I tired to delete quest files, but still not work. Help! -
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I got it, thanks
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You sure If Player(index).Access < 1 Then ?
Count to 1,000,000!
in Forum Games
Posted