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vitorgeller

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Everything posted by vitorgeller

  1. Oh, I've figured out ;) Nice tutorial anyway :D
  2. Hello everybody; I'm asking for help to change the area of each tile, I mean, the default is 32x32 pixels each tile, I want to make them smaller, 16x16 pixels. I've been searching some codes and I found this in modConstants at the clientside, ' Tile size constants Public Const PIC_X As Long = 32 Public Const PIC_Y As Long = 32 BUT, when I change them to 16 I got a totally unconfigured game. Can someone help me? :D Thanks
  3. Thanks for your fast reply and help Vus, it worked! ;) Now I'm just having a little problem with the arrow, it doesn't appear when I shot (even with slow speed projectile). I made a picture, 32x32, .bmp and named it as "1.bmp" One more simple question, how does the ammunition work? I mean, you need ammo for bows? If yes, you need to create arrows too? How I create them? if no, so each bow has it own infinite arrow type? Once again, thanks for help and sorry for my bad english :) The PS isn't part of help i'm asking, just an idea I want to share with you, read if you have curiosity. PS: I realized that with this mechanic built here, you can make mages more interesting once you can put each spell in a wand or scroll (for example) and you just shot like a bow (but the spirit sistem for those spells is lacking, I thought something like "spirit cost to hit"), and then create spells that work in squaremeters (I think it's called tiles here) (one animation in each tile/sqm, allowing you to cast spells in form of wave [further the waves travel, higher is its width]), so the gameplay will be funnier once you'ill have to get the best position to damage more enemies, and not just stand still, click and press f1…f12. Of course, other modifications in game are gonna be necessary. It's only an idea, thanks for read. ;)
  4. Hello everybody, I writing here asking for help. I got EO 2.0, and de VB6 to edit it. Okay, I followed every step correctly, saved the changes and when gone to compile I got an error, "Compile error: Variable not defined" and the program selected this "scrlProjectileDamage" in the frmEditor_Item (Code). I need help to solve this problem and that may appear after this. I still need help to create the projectiles stuff in the Item Editor Object, I know how to make labels and scrolls but still don't know how to connect the "pic" scroll to change pictures, or the speed scroll for the projectile speed [….] Thanks for help, and sorry for my bad english ;) ps: I couldn't finish the Item Editor Object cuz I don't know how to connect the scrolls to properties, this might be the main problem at all, I think if this problem is solved everything gonna works fine, or not :p
  5. Whats up everybody. I'm new here as you can see. I worked in a project and I got some problems with the game codes, I read a lot of post looking for ways to make players run/walk faster, change the spawn point, creating bow sistem and that kind stuff you need change the files in the "src" folder. As I can see, it worked for everybody but me, I don't know what is going on, I follow correctly each step of the process and nothing changes. I'm using the program called "Dev-C++" to change those codes, I noticed that I can't compile them after replacing something or modifying. Anyway, I'll be glad If I can change those codes for balancing, modifying and creating a kind of cooperative "Ahriman's Prophecy" Thanks for your help, and sorry for my bad english :D
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