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Kayoh

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  1. Thanks much, giving it a shot now
  2. The ip is set to local host. Let me ask this so I'm not doing this wrong right off the bat. Say I want to change the controls to WASD with spacebar to pick up items. I've found a couple of easy tutorials, followed their steps and launched the game from the Eclipse Origins.exe that came with the original .zip file. Obviously this isn't going to work, because the code I edited hasn't been compiled into a new .exe. So when I edit the code, then compile it into a new .exe or try to test run it inside of vb, I get the error I posted above. Am I not suppose to compile the code in order for it to run?
  3. Either compiling for a new .exe or test running in VB yields the same results. And yes, all of the EO runtime files are installed correctly.
  4. Hey everyone, first and foremost I have a very basic understanding of VB as I took a class on it a few semesters back. That being said, I've been rooting around the forums to get a better understanding of how to edit and implement some of the more basic functions of the game (WASD movement, Quest system etc.) but I've already hit a roadblock. http://imageshack.us/photo/my-images/560/capturegxq.png/ Edit: The snipping tool unhighlights the code when I use it. ``` frmMain.Socket.RemoteHost = Options.IP ```**.Socket** is highlighted Whenever I compile after editing the source code I get this error message. Since I didn't have much of anything important saved, I deleted the first EO folder that I had, unzipped a new copy and had the same error occur. I assume it's a simple mistake on my part.
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