willunited
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9509 Anal sexs per day
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**![](http://imageshack.us/a/img14/3861/titulofinalhearte3.png)**
**This Game is Portuguese**
**We are looking for a spriter and a mapper.**
**Knowledge:RPG Maker VX ACE**
**–-History---**
**Final Heart is a RPG that takes place in a time not far from which we live, the story happens when a group of vigilantes gather to hold a huge corporation that takes the energy of the earth to produce a certain kind of magic matter that makes the sun closer and closer land, bringing diseases, poverty and lack of food for its inhabitants, our heroes have a mission to protect the world and destroy the ten reactors that produce this kind of matter, freeing the land of a collision with the sun, everything seems easy in theory, but in practice not everything goes as expected our vigilantes and they will not stop until the last heart beat …**
**–-Characters---**
**The game has 4 playable characters:**
**-Shane Heart**
**-Mía Sexabolic**
**-Eva Widing**
**-Axel Wallace**
**![](http://imageshack.us/a/img839/8214/2z95.png)**
**–-Enemies---**
**-Dante**
**-Stella**
**-Russel**
**![](http://imageshack.us/a/img826/5827/zecd.png)**
**–-Teaser---**
**https://www.youtube.com/watch?v=qmgGw8E6EvI** -
I'm using EA and a lot of players using 64x system can't connect to my server,they login and the screen just freeze forever.
I made a 64x run-time setup and doesn't work.
It's not runtimes…prob some EA bug,they have various bugs. -
Finally!
Someone fixed this,thx. -
Ok,but where is the code that move the server to the system tray?
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I'm using EA,and if i minimize the server he goes to the Tray (normal),but if i click to open,he doesn't open…
I need go to the task manager and destroy process,then i need to open the server again... -
If you are using EA,you can use the map overlay,its better in mine oppinion.
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Replace Font_Name and fontname with your font name (obviously)
In modtext add under Public Font_Georgia As CustomFont:
```
Public Font_Name As CustomFont
```
In Sub EngineInitFontTextures() under
```
' Georgia
NumTextures = NumTextures + 1
ReDim Preserve gTexture(NumTextures)
Font_Georgia.Texture.Texture = NumTextures
Font_Georgia.Texture.filepath = App.Path & FONT_PATH & "georgia.png"
LoadTexture Font_Georgia.Texture
```
add:
```
' Font Name
NumTextures = NumTextures + 1
ReDim Preserve gTexture(NumTextures)
Font_Name.Texture.Texture = NumTextures
Font_Name.Texture.filepath = App.Path & FONT_PATH & "fontname.png"
LoadTexture Font_Name.Texture
```
at Sub UnloadFontTextures() add:
```
UnloadFont Font_Name
```
at Sub EngineInitFontSettings() add:
```
LoadFontHeader Font_Name, "fontname.dat"
```
Use this tutorial to make custom png and dat files:
[http://www.touchofde…-a-bitmap-font/](http://www.touchofdeathforums.com/community/index.php?/topic/131631-how-to-make-a-bitmap-font/) -
i added 2 new equipment slots:
Skin (to replace weapon paperdoll)
Sprite (to replace armor paperdoll)
and i did it:
> ' set the paperdoll order
>
> ReDim PaperdollOrder(1 To 10 - 1) As Long
>
> PaperdollOrder(2) = Equipment.shield
>
> If GetPlayerEquipment(MyIndex, skin) > 0 Then
>
> PaperdollOrder(3) = Equipment.skin
>
> Else
>
> PaperdollOrder(3) = Equipment.Weapon
>
> End If
>
> If GetPlayerEquipment(MyIndex, Sprite) > 0 Then
>
> PaperdollOrder(1) = Equipment.Sprite
>
> Else
>
> PaperdollOrder(1) = Equipment.Armor
>
> End If
But he draw the weapon only… -
This is a little part of the sub.
I need to make a RequestTargetVitals sub and in server side i need to make a SendTargetVitals i think… -
RenderText Font_Default, Trim$(Player(mytarget).Vitals(HP)) & "/" & Trim$(Player(mytarget).MaxVitals(HP)), dX + 340, 302 - 237, White, 0, False
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yes,it's at UpdateMapLogic sub,but i didn't found =\
i tryied choosing the "i = Int(Rnd * 2)" to i = Int(Rnd * 5) but nothing happens (im trying to make npcs more randomics)
> ' We could not move so Target must be behind something, walk randomly.
>
> If Not didwalk Then
>
> i = Int(Rnd * 2)
>
> If i = 1 Then
>
> i = Int(Rnd * 4)
>
> If CanNpcMove(mapnum, x, i) Then
>
> Call NpcMove(mapnum, x, i, MOVING_WALKING)
>
> End If
>
> End If
>
> End If
>
> End If
>
> Else
>
> i = Int(Rnd * 4)
>
> If i = 1 Then
>
> i = Int(Rnd * 4)
>
> If CanNpcMove(mapnum, x, i) Then
>
> Call NpcMove(mapnum, x, i, MOVING_WALKING)
>
> End If
>
> End If
>
> End If
>
> End If
>
> End If
>
> End If -
Where i can find the sub that move the npc randomly when the npc have no target?
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Im trying to do this in ModConstans:
' Map constants
Public Const MAX_MAPS As Long = 100
Select Case Options.resolution
Case 800
Public Const MAX_MAPX As Byte = (800 / 32 + 1)
Case 1024
Public Const MAX_MAPX As Byte = (1024 / 32 + 1)
Case 1366
Public Const MAX_MAPX As Byte = (1366 / 32 + 1)
Case Else
Public Const MAX_MAPX As Byte = (800 / 32 + 1)
End Select
Public Const MAX_MAPY As Byte = 18
Public Const MAP_MORAL_NONE As Byte = 0
Public Const MAP_MORAL_SAFE As Byte = 1
But i get this error:
Invalid Outside blocking. -
i put GetPlayerMaxVital(mytarget)
but he appear as 0.
all other stats is working fine. -
i make a gui showing the target stats,but in the field of hp he shows 0.
what i do? -
"Orange Assassin"
Oh rlly? -
What's the diference of Public Sub and Private Sub?
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Public Function GetSpellBaseStat(ByVal index As Long, ByVal SpellNum As Long) As Long
If SpellNum > 0 Then
If Map(index).Moral = 0 Then
Select Case Spell(SpellNum).BaseStat
Case 0
GetSpellBaseStat = Spell(SpellNum).Vital + GetPlayerDamage(index)
Case 1
GetSpellBaseStat = GetPlayerStat(index, Stats.strength) * Spell(SpellNum).PvPMultiplier + Spell(SpellNum).Vital + GetPlayerDamage(index)
Case 2
GetSpellBaseStat = GetPlayerStat(index, Stats.intelligence) * Spell(SpellNum).PvPMultiplier + Spell(SpellNum).Vital
Case 3
GetSpellBaseStat = GetPlayerStat(index, Stats.Agility) * Spell(SpellNum).PvPMultiplier + Spell(SpellNum).Vital + GetPlayerDamage(index)
Case 4
GetSpellBaseStat = GetPlayerStat(index, Stats.Endurance) * Spell(SpellNum).PvPMultiplier + Spell(SpellNum).Vital + GetPlayerDamage(index)
Case 5
GetSpellBaseStat = GetPlayerStat(index, Stats.Willpower) * Spell(SpellNum).PvPMultiplier + Spell(SpellNum).Vital
End Select
End If
End If
If SpellNum > 0 Then
If Map(index).Moral = 1 Then
Select Case Spell(SpellNum).BaseStat
Case 0
GetSpellBaseStat = Spell(SpellNum).Vital + GetPlayerDamage(index)
Case 1
GetSpellBaseStat = GetPlayerStat(index, Stats.strength) * Spell(SpellNum).Multiplier + Spell(SpellNum).Vital + GetPlayerDamage(index)
Case 2
GetSpellBaseStat = GetPlayerStat(index, Stats.intelligence) * Spell(SpellNum).Multiplier + Spell(SpellNum).Vital
Case 3
GetSpellBaseStat = GetPlayerStat(index, Stats.Agility) * Spell(SpellNum).Multiplier + Spell(SpellNum).Vital + GetPlayerDamage(index)
Case 4
GetSpellBaseStat = GetPlayerStat(index, Stats.Endurance) * Spell(SpellNum).Multiplier + Spell(SpellNum).Vital + GetPlayerDamage(index)
Case 5
GetSpellBaseStat = GetPlayerStat(index, Stats.Willpower) * Spell(SpellNum).Multiplier + Spell(SpellNum).Vital
End Select
End If
End If
End Function -
> Multplier As Double
>
> That should work.
Doesn't =\ -
I put on spellrec:
Multiplier as long,but i can't put points,example:
If i put in txtbox 1.5,he turns into 15…
If i put Multiplier As String the server stop... -
When logoff a countdown starts,but if you get attacked the countdown cancels and you still ingame.
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Let me explain:
Has 3 evolution classes,example:
Fighter becomes Warrior,then he becomes puncher or knight (player choice).
But if i change my class to Warrior,i can't equip Fighter equipments. -
> EDIT: Nevermind..
>
> EDIT2: Why you have 30 classes? ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png)
8 classes,26 is evolution.
Edit:ByRef doenst work…
What happens with Eclipse Reborn ?
in Q & A
Posted
Why they deleted it?