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Taegan
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Everything posted by Taegan
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Not sure if like. I mean, I do, but something seems off. I don't know, maybe it's the torso height.
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D: Even with the stats thing? @smb3master You're welcome, congrats!
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@Owen: > The only issue I'm really having here is the road. > -edit- > I should say -why- I am having issues with it. > I'm not sure how I would explain it but.. it looks kind of .. unreal? And the fountain on top of the road looks slightly out of place because the road is almost like a fence in the background. > Aside from that, I'm partially colourblind and I have issues distinguishing the trees from the grass but that could just be me. > It's looking really good though! Really? The road actually looks nice to me. I'd make it a bit lighter maybe, but otherwise I like the unconventional feel to it. And yes, I suppose I would've made the grass sliiightly lighter than the trees. o.o EDITED 'cause typos. IMO.
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@Justn: > umm what? he said it talks normally I don't think its a shopkeeper…. Shopkeepers talk normally. (I even went to check just now.)
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Make the NPC Friendly and not Shopkeeper.
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Edited topic as per your request. Sorry.
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I keep finding the same two or three groups of door tiles, and I'd like to ask for help finding some good ones. Any help would be greatly appreciated. [Doors](http://i63.photobucket.com/albums/h144/busbuzz/Door1.png) [Moar Doors](http://img69.imageshack.us/img69/1117/doors.png)
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That might make them look weird. Unless he extends them upwards. I don't think there would be much of a visual issue with the torso losing a pixel of height.
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@lexkymbeth: > who ever sighed up with the stupid names Stop. That's just… genius. I can't believe I didn't think of that. Damn.
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I see. I assumed the guy who said you were talented had actually seen proof of that. I was apparently wrong.
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Aren't you supposed to be a very talented guy (refer to quote in your own signature)? Why would you need help with making something any less basic than that.
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I think he wants to recycle that system to make players gain resources gradually. Like in strategy games, or something.
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Shouldn't this be in Questions & Answers? And yes, it'd be possible. Don't ask me how to do it though.
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@Matlock: > Pixel resize seems to ring a bell for some other program. Yeah, you change Normal to Pixelated to resize without losing quality in Paint.NET. EDIT: Forgot the main purpose of my post. The tiles look really nice, to the point where I like them even though, for some reason, the retro look was never exactly appealing too me. Again, really nice. Also, what is this TOA you speak of? A game of yours? I'd be interested in playing it if it's opened. o.o
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Oh, congrats!
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You might also want to call the species Cyndaquil rather than Cyndiquil when making your game.
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And by pelomenos you mean at least, I assume. I had a bit of a hard time understanding what you meant, but I think you want to implement a system that allows each account to have more than one character and the option to pick which one you want to play with when you log in. I don't really know if anyone's created a tutorial about this. (I assume you're using CS:DE and not just mentioning CS because it has this system.) http://www.touchofdeathforums.com/smf/index.php/board,498.0.html
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Oh, I see. Well, that's better than if it actually covered the character's face but I still prefer the frame ones.
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I assume 4 would would appear on the target when hovering and open to fully reveal it when clicking. o.o Also, that sounds nice, though I assume it's hard. You'd have to adapt it to the character template you're using if you wanted it to look realistic, and it'd interfere with paperdolls. And it wouldn't work for enemies either unless they're human. I think. And I mean this without source edits. o.o
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I lol'd. Find a way to hack a game. Post it not expecting someone to fix it. wat.
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I'm no good with VB6, but I think errors are to be expected when you use a tutorial for an older version in EO 2.0. …This does seem to work for 2.0. Is the title just outdated or something?
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I'm not a fan of targets that obscure the actual target too much and usually prefer when they're just frames around the target, but they look nice.
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@wellHell: > Oh, that's funny. Because I thought you knew your code oh so well that there were no issues. I thought players tested your security so thoroughly that there could be no reason to test any further? > > I knew the day I would be laughing in the face of cocky programmer would come, just didn't know it would be so soon.. but according to you it was impossible. > > There is a saying that goes something like this "He who thinks he knows everything will never learn anything." Preeeetty sure he said he had fixed all cheats discovered and not that there weren't more to find and fix. But that's just me.
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:D Yay, I'm glad.
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I'm serious, try a comma. I don't know why .25 and what not doesn't work as specified, but I'm pretty sure 0,25 works perfectly.