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abhi2011

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Posts posted by abhi2011

  1. I need help!
    In server side, i go to the 'HandleUseItem' sub. I find 'Set Buffer = Nothing' below "' get inventory slot number"
    I can't find 'End Select' in the sub. Above the 'End Sub' I can only see a 'UseItem Index, invNum' so i just add
    'Case…...' below 'Dim Item1 As Long, Item2, Result' But when i try to compile it give the following error

    Compile Error:

    Case without case select.

    Wat should I do plzz help!? :sad:
  2. Okay i was reading adding/editing graphics tut and found out that the RGP XP characters are same of that of eclipse. But my question is can i use the RGP VX characters in eclipse origins.

    there format is

    xxxxxxxxxxxx
    xxxxxxxxxxxx
    xxxxxxxxxxxx
    xxxxxxxxxxxx
    xxxxxxxxxxxx
    xxxxxxxxxxxx

    EDIT: I also wanted to add this to the question. Can i take one of the character set such as set 1 as a whole then add them to EO and will the work.

    Note:The sprites will be in this format
    xxx
    xxx
    xxx
  3. @Likestodraw:

    > Why did you have to post the topic twice? It's not going to get more people to help you, if that's what you're thinking.

    Oops sorry didnt notice that!! Ill try to delete it now.
  4. @Likestodraw:

    > If that's a regular sprite you're talking about (I'm just guessing; you're not very clear) then go to the sprite generator:
    >
    > http://www.geocities.jp/kurororo4/looseleaf/
    >
    > It's in Japanese but it isn't that hard. you'll have to do print screen and size it down in Paint, however.
    >
    > EDIT: I read it again and get what you're saying. If it's RMXP then go here: http://www.mediafire.com/?b7ecb1x6cy77m52

    Well i'll tell u again. IN EE the sprites are in this format

    XXXXXXXXX

    Want i want to do is to make them in this format as well as run them in EO v2.0

    XXX
    XXX
    XXX

    Is there any possible way to do it other than using CS:DE.
    If not can i make the same EO v2.0 edits such as adding alatar's quest system using VB6 exactly the way he told to do it??

    Quote:
    And you SHOULD be able to find everything from that kit in the right format for EO. The only thing is that some of the backgrounds aren't the right colour.

    Wch colour should the be in???
  5. Hey i would like to  know how to make a sprite of like this

    xxxxxxxxx

    like this

    xxx
    xxx
    xxx

    For usage in EO.

    Plz dont tell me to  use CS:DE because if i went to a tut for Eo and made an edit CS:De it just wont work or Will it.

    THX people
  6. Hey i would like to  know how to make a sprite of like this

    xxxxxxxxx

    like this

    xxx
    xxx
    xxx

    For usage in EO.

    Plz dont tell me to  use CS:DE because if i went to a tut for Eo and made an edit CS:De it just wont work or Will it.

    THX people
  7. I did all you  told me to do in the quest side and that pretty much what i did but i just wanted to check if the server side was working without doing the client side. And i compiled and got this error

    "compile error
    Varialbe not define"

    Then it goes to the sciprt with which there is a problem. [modtype]

    PlayerQuest(1 To MAX_QUESTS) As PlayerQuestRec

    It highlights max_quests

    i put a number there but it was of no use!! :sad:

    help!!!!!!!!!!!=
  8. @Robin:

    > You're used to having people do things for you, aren't you? [http://www.google.co.uk/](http://www.google.co.uk/)

    Well actually not. I am new to VB and DirectX and it's features so I don't know much.
  9. @DJMaxus:

    > The format was also modified to support the general RMVX RTP sprites. If you want to change EO to 3 sprites per row, you would have to modify your DirectDraw module. It's just easier to find a RMVX to RMXP Sprite converter.

    What is RMVX RTP and RMXP and what is DirectDraw.
  10. @Majere:

    > How do you create more classes without recieving runtime error 6? I changed my maximum classes from 2 to 3, then I copy and pasted the details of another class, changed all relevant statistics, then started the game but I keep getting thrown up runtime error 6\. Any help?

    i need help too
  11. Hey guys I was going through the CrystalShire data files and found out that the characteres were in the following format

    XXX
    XXX
    XXX 

    I thought we needed 4 sprites in each row. Can i do it like the one give above directly or should i change something.
    oh and by the way i tested by coping a sprite from CS and pasting it into EO directory. And when i try to to run the client the sprites dont show up.
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