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BeNjO

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Posts posted by BeNjO

  1. Just find and replace the correct numbers, I copied the snippet from my own source and adjusted it, so you will need to find the correct place and adjust accordingly.

    ```
    SendHotbarUse i

    ```
    find the above (ctrl+f tick current project) and it should be in modInput.
  2. Use keycode 96 to 105 like this

    ```
    ' hotbar
    If Not chatOn And Not inChat Then
    For i = 1 To 9
    If KeyCode = 96 + i Then
    SendHotbarUse i
    End If
    Next
    If KeyCode = 96 Then ' 0
    SendHotbarUse 10
    ElseIf KeyCode = 189 Then ' -
    SendHotbarUse 11
    ElseIf KeyCode = 187 Then ' =
    SendHotbarUse 12
    End If
    End If

    ```Should work :)
  3. @'Helladen':

    > Laugh all you want at me. Same morons who laughed at Trump and he's going to win the US election. Underestimate people is a dangerous thing indeed. It just means it is easy to pick people off, though since you guys don't take anything seriously around here.

    Underestimation *
  4. @'frmgama':

    > Just one last question, is it ok if I just fix this in the server side?

    Do it in both client and server, as some people leave their computers on 24/7 hosting stuff and if their gettickcount is negative it may produce localised bugs and errors.
  5. @'Slasheree':

    > My "OCD" is telling me those "Attack Look Pick Up Talk To Cast" might be aligned within themselves, but they're not centered related to the container XD
    > Game looks very interesting though, keep it up.

    Same for the room menu, I didn't want to mention these but you brought it up and now it bugs me even more xD
  6. Multiple character's does not mean an edit to this sub/line

    Make sure you have the correct Enums in the correct order at a guess. And if it was originall player(index)…. then change it back and test?
  7. I wish, all my "mates" are playing it, I have nothing but pidgeys, weedles, spearow, some bigger bird and a drowzie (multi pidgeys and weedles). Wish I had a decent phone to play it as I could be catching them rn. Installing bluestacks to see if it works on there haha
  8. Used my wifes phone since it won't run on mine. Loads of sh.. Nothing around my area closest shop to buy balls etc is 30+ mins away and the closest gym is around 45 mins away. Not happy at all :(.
  9. Been working past few days on a custom crafting system. You Drag the item onto a tile attribute, be it a Furnace, Alchemy Table, Cooking pot or Anvil, and the crafting UI opens up you can see the Recipes of the item you dropped in. From there you can see all the information about that Recipe. If you have the correct items you can click one of the options to Craft.

    https://www.youtube.com/watch?v=1WE15j6Ya20
  10. Not ready for players yet, need way more content done xD. Done plenty of mapping which is the main thing I need right now. Going to look into a world map that's interactive. We'll see how it goes :p

    Bugfixes: 

    Helmet hover over didn't work, 
    Could not un-equip items from Helmet slot,
    Added + Enhancement Level to base stats on items too,

    ![](http://puu.sh/pMRwU/7c7d18c31f.jpg)

    I gave my self 100% chance on the server for the video!
    https://www.youtube.com/watch?v=zzsbM_B-lAs
  11. Finally fixed some long standing issues:

    Hovering over inventory items showed wrong bonus stats from Prefix/Suffix,
    Hovering over character items sometimes showed wrong stats or crash client,
    Picking up a new item dropping it and picking it back up no longer re-rolls it's stats,
    Stats are no longer wrongly added twice on the character window,
    Added another Select Case server side to check for GUI_CHARACTER info checks,
    Hover over for Ring1 Ring2 slots fixed,
    Added a few checks server side for Enhancing to make sure the server doesn't crash,
    Added Enhancement into the mapclearing sub to prevent "[][][][][][]" as a Prefix/Suffix,
    Added Enhancement Stones I and II to the Enhancement System (See Below)

    After level 5 Enhancement you are required to use 'Enhancement Stone I's until level 8, Then 'Enhancement Stone II's until level 10 (Cap). Will also be adding boosting items at a later date that boosts the chance to Enhancement.

    ![](http://puu.sh/pLEHB/33ec89f4aa.jpg)

    The armor is the item being Enhanced and the blue stone is the Enhancement I that is required above level 5.
  12. @'PD':

    > Don't store them locally. Just stream them from the server.

    Either way streaming the resources or not they would still be stored locally, even if temporary. You'll need to encrypt them which will stop most users. If someone really wants to steal them they can regardless of protection.
  13. Yeah I edited my post before you replied xD. Some more of the ingame world has been done and having Matthew do some really cool external programs :).

    Fixes:
    Fixed an issue where item's Enhancement Level would transfer to another item with the same ItemNum,
    Main Auction window now hides whilst buying instead of blocking view,
    Prevented Buy function on empty auction slots,
    Backspace now works to remove text from Add Auction input fields,
    Added 'Back' options on Bid/Buy and Add Item on the auction house,
    Fixed Target leaving map with Right Click menu showing,
    Fixed no sprite on New Character until you press either of the sex buttons,
    No longer walk / cast spells when typing in Auction House,
    Auction House now has a 'Exit' button lower right,
    Add Item in Auction House moved further left,

    Excuse the weird looking GUI:

    ![](http://puu.sh/pKdNu/1933647f21.jpg)

    Yes the power of 2 font thing is on here, tough for now xD
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