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BeNjO

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Posts posted by BeNjO

  1. You need a converter to either make missing data =0 OR remove un-used data. Not sure if there are any working converters on Eclipse, But you will need to edit any converter to your current rec > new rec either way.
  2. The REC's will be different engine to engine. You will need to map sure they match and if they do not you will need to convert or remake.

    Check your current engine's MapRec and World's MapRec (CTRL + F) and see if they match :). Rinse and repeat for Items/NPCs/Player (both TempPlayer and Player)/Spells ect
  3. > Eclipse Advanced engine developed by Deathbeam

    It's Eclipse Advanced.

    Using the search function these threads/titles contain "Eclipse Advanced". Take a look through them see if there are any links :)

    https://www.eclipseorigins.com/search.php?action=results&sid=6601ab1f6efc6e3ce9553cf94f208dcb&sortby=lastposto=desc
  4. I did tell you in the shout box to make sure you read the "read this before posting" thread. Please PM me when you want me to unlock the thread to add more information.

    https://www.eclipseorigins.com/Thread-Read-before-posting-here
  5. Hi James,

    The snowy section is really high up, I was trying to simulate height but with the D-Light the snow looks extremely white lol, I might tone the snow down a bit though. I agree with the birds/flying part as I'm heading into that area of the terrain next, My plan is to have none-clickable bugs like snails, roaches, snakes ect that just crawl about. I'm slowly working on the actual coding part as the world editing is taking up most of my time.

    Thanks for your input!

    B
  6. I'm guessing it's the D-Light you're talking about? It's really bright to help me see gaps in the stitching of the terrains. The day/night Skybox will solve that, if that's what you're talking about :).
  7. Aye I agree, I also dislike the stretching of the textures so that's why I went and bought a couple of Mountain assets to replace my stretched ground "hills". Still in the process of replacing the free/old stuff into better quality work. The picture below shows the mountain packages I bought and also the blue crappy skybox behind will not exist in the game, It's just a standard skybox until my day/night dome is added.

    ![](http://puu.sh/szUfu/ba0650f0bc.jpg)
  8. I agree the maps look horrendous from the Unity scene view. They look blocky, pointy and blank. In the game though there is grass, detail, here's an example

    Scene View:
    ![](http://puu.sh/szTkd/3bbe839918.jpg)

    In-game:
    ![](http://puu.sh/szTra/1a90035d9e.jpg)

    It's about 80% done, some terrain smoothing and a few grass/bush replacements and the terrain is done
  9. Thanks @Jumbofile I'm glad I was able to salvage the in-game terrain data for this project as I really enjoyed my previous worlds and it took me months of editing to get right. The only thing you need is money to be honest as most of a game can be purchased. Although I bought everything graphics wise and a few systems to help with the networking and security the actual engine it self is mine. It's like Eclipse you use other peoples graphics but code your self (I did anyway xD) :p.
  10. The Void is a MMORPG designed in Unity. I have currently used the existing worlds from my old project Division Of Life and improved them and combined them into one World rather than split between 4\. You start off in a small settlement in a remote area in Gilramore and start your journey to becoming a true hero. The Void brings you a large world full of spectacular detail and content. 

    Slowly working on adding newer improved systems. Here is what currently exists in The Void:

    Features:

    _- Stat Points - Just like Eclipse There will be a complete set of Stat's that effect your characters abilities._
    _- Trade System - Trading player to player for a secure way of exchanging goods._
    _- Quests - A true quest system with repeatable and branches._
    _- Zoom - able __Mini-map_
    _- True AI - Monsters have aggro ranges and will chase for some distance and return to original position_
    _- Teleportation - Quick ways to travel about_
    _ - Server Side  - All Logic is server sided this time_
    _- Cross Platform - Can play on Any OS including Mobile!_
    _- WASD - Movement that was missing in my previous Unity games_
    _- PvP - Murder system_
    _- Buffs - Buff before a fight_
    _- Dungeons - Hidden in secluded areas are teleportation portals that allow you to access Dungeon content_
    _- Day / Night - Including sun and moon + phases_
    _- Trading - Pretty much like every other game_
    _- Spells + AoE - Awesome spells and effects to slay monsters_

    Classes:

    _- Warrior - Using melee and strength to overcome._
    _- Mage - Magic based damage with spells to smash opponents._
    _- Archer - Uses bow and arrows to attack from a distance._

    Screen Shots:
    (These are from Unity's Scene view and do no show much detail as real camera)

    ![](http://puu.sh/szMl3/661dce20e7.jpg) 

    ![](http://puu.sh/szMsN/457fee7192.jpg)

    ![](http://puu.sh/szMwE/cb61526b0d.jpg)

    ![](http://puu.sh/szMzW/4d138d134f.jpg)

    I currently have  4000x4000 of flat land based out. That's just the ground work as I have to add camps, monsters, NPC's, towns and other general stuff to the in-game world.
  11. Adding click to move takes about 2 mins..

    Buffs/debuff + icons w/ hover over
    Real crafting with crafting menus
    Mounts
    Better NPC AI + Mechanics for bosses
    Randomised dungeons
    Anti cheat
    Party queuing for dungeons/bosses/quests
    PVP queuing (join a Que when full everyone's is teleported)
    Pets that are useful (I.E have their own backpack)
    Items to be optionally animated in inventory and whilst equip.
  12. From reading back in the thread since I was bored I picked up on a few things:

    1) the consistent delays, stopping and starting of the engine,
    2) the pretend upgrade to DX8, You clearly (?) moved engines instead of actually upgrading from DX7 to DX8 (im like 90% sure of this),
    3) open source, closed source because of some "never done before" work, open source, closed source and then open source concerns me,
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