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Tic Tac 2

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Everything posted by Tic Tac 2

  1. When trying to save an item(any item slot) gives me an rte error in Sub handlesaveitem highlights this: > CopyMemory ByVal VarPtr(Item(n)), ByVal VarPtr(ItemData(0)), ItemSize Subscript out of range ![](http://i.snag.gy/jAzwU.jpg) Extra info: I deleted all items i recently had deciding to start a new project in my server folder /items/ Idk if this corrupted anything
  2. Tic Tac 2

    RAGE

    'go back to TOD respekt admins or i ban you' There's an eclipse game with admins claiming they've made the client&server. Is there a way to fuck them over and crash the server?
  3. @Kusy: > ur face > > wolololo > > ![](http://media.tumblr.com/tumblr_m1navclFda1qcbd0j.png) fuk u
  4. @gooby: > Ban this kid. I'm programming the game, he's not making any money, he's not selling anything, he's not claiming it to be made all by him, and he certainly doesn't have hundreds or thousands of players online at a time. Somtimes if we're lucky it has 50\. He is making up lies about this game. Good joke. But it says "Thousands of players" on their banner and in the "XP Event" it looked very crowded.
  5. @Kusy: > I feel sorry for your parents. Hurr. no u
  6. No custom edits made, some tutorials followed like "make player level appear below name" Besides, RMXP sprites and GUI aren't included in the eclipse free license
  7. Yeah my point being it's sad that people rip crap without giving any credit at all. Now there's this guy calling himself a "famed developer of crystalshire" on their forums. I mean come on… The reason it has so many players is because the admin hosts a well known CSS server.
  8. So this new very cool game called "Eloth Online". It has the default GUI, RMXP, Sounds, Spells, Items etc The owner is a swedish CSS server owner(pretty popular server) and claims to have made everything himself, the game has hundreds if not thousands of players and hes making money at the speed of light. http://www.youtube.com/watch?v=AlMYBWo3eVc So touchofdeath, what do you think? As a user of the engine myself having worked hard with custom edits and such i personally get really pissed off when somebody that spends 30min on eclipse gets so much positive feedback. argh
  9. I turned sound off and it worked again, thanks for trying to help though.
  10. All the graphics and music on my game are self-made from me and my community, the only thing i havent made is most of the source code which i think in the license says that you're free to use. As long as you've made the graphics and stuff its ok. Also, i wouldnt suggest selling the actual game, i would suggest making a VIP/Premium system that people pay for "1 month 4$" or something, personally i have a Buy VIP once 5$, keep it forever with benefits. Makes it more appealing.
  11. @Joost: > stuff doesnt just break all of a sudden, that's not how programming works. [http://www.touchofdeathforums.com/smf/index.php/topic,66374.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,66374.0.html) I know, thanks.
  12. @Sigridunset: > What edits did you make? If you do edit your code, please back up your files. It helps in the long run. The last remake i made was the quest system 3 days ago, but everything worked fine even then. I did the stat reset thing and then the item editor didnt work, i removed it and then it worked again. But then today all of a sudden NO EDITORS worked. If someone would like to help me over teamviewer, just pm me :sad:
  13. Everytime i open these editors i get an error ;( RTE 9: SUBSCRIPT OUT OF RANGE ![](http://img1.uploadscreenshot.com/images/main/4/11807022880.jpg) omfg i think i have messed something up, can i fix this somehow? i've come so far with my game i dont want development to stop here
  14. @Erwin: > He doesn't even know it by himself if he followed the tutorial correctly >.> > Just do the tutorial again. Did it 3 times with the same result
  15. @Mortal: > Hey i downloaded CS:DE > Make the .exe now Avira tells me its an Dropper.gen > How can i fix that… > [![](http://www7.pic-upload.de/thumb/24.04.12/7x3cjvn36t8l.png)](http://www.pic-upload.de/view-13908976/Unbenannt.png.html) > Or can upload anyone an CS:DE version without virus… ![](http://img1.uploadscreenshot.com/images/orig/4/11808200832-orig.jpg)
  16. I followed this tutorial: [http://www.touchofdeathforums.com/smf/index.php/topic,74050.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,74050.0.html) ![](http://img1.uploadscreenshot.com/images/main/4/11807022880.jpg) Runtime error 9: Subscript out of range Happens when i do /edititem (opening the item editor) What did i do wrong? :( HALP I FOLLOWED EVERYTHING CORRECTLY(I think)
  17. ![](http://img1.uploadscreenshot.com/images/main/4/11807022880.jpg) Runtime error 9: Subscript out of range Happens when i do /edititem (opening the item editor) HALP I FOLLOWED EVERYTHING CORRECTLY(I think)
  18. Aight, followed the tutorial with no errors whatsoever. I've made an NPC a questgiver, but it doesnt give me the quest. I've tried clicking on it, using ctrl to talk to it but nothing pops up. The quest has a start and an end. but the npc "Disgusting hobo" wont just give me the quest. Can someone help me with this? :(
  19. I've followed the tutorial, now how do i speak to a friendly npc to start my created quest? When i use CTRL on it, nothing happens.
  20. @or3o: > hey can someone please explain to me how the stats are removed when the buff runs out? I have the whole thing working, Ive just been trying to figure it out so I can make it so an aura will go away when the buff timer runs out. If anyone can point me in the right section of this code I would be very grateful. Thanks for all the help everyone. the duration of the spell is determined by your will look at the code and edit that out
  21. > Public Type PetCache > Pet(1 To MAX_MAP_NPCS) As Long > UpperBound As Long > End Type > > Public PetMapCache(1 To MAX_MAPS) As PetCache I dont know where to insert this code. It says i should add it to wherever but im afraid i might screw something up Can you give me an example? Heres the link to the tutorial :) [http://www.touchofdeathforums.com/smf/index.php/topic,69521.300.html](http://www.touchofdeathforums.com/smf/index.php/topic,69521.300.html) sorry for causing so much trouble :< Also, i dont really understand this code. ``` 'makes the pet follow its owner Sub PetFollowOwner(ByVal Index As Long) If TempPlayer(Index).TempPetSlot < 1 Then Exit Sub MapNpc(GetPlayerMap(Index)).Npc(TempPlayer(Index).TempPetSlot).targetType = 1 MapNpc(GetPlayerMap(Index)).Npc(TempPlayer(Index).TempPetSlot).target = Index End Sub 'makes the pet wander around the map Sub PetWander(ByVal Index As Long) If TempPlayer(Index).TempPetSlot < 1 Then Exit Sub MapNpc(GetPlayerMap(Index)).Npc(TempPlayer(Index).TempPetSlot).targetType = TARGET_TYPE_NONE MapNpc(GetPlayerMap(Index)).Npc(TempPlayer(Index).TempPetSlot).target = 0 End Sub 'Clear the npc from the map Sub PetDisband(ByVal index As Long, ByVal MapNum As Long) Dim i As Long Dim j As Long If TempPlayer(index).TempPetSlot < 1 Then Exit Sub 'Cache the Pets for players logging on [Remove Number from array] 'THIS IS KINDA SLOW (EVEN WITHOUT TESTING, LOL), MAY HAVE TO CONVERT TO LINKED LIST FOR SPEED For i = 1 To PetMapCache(MapNum).UpperBound If PetMapCache(MapNum).Pet(i) = TempPlayer(index).TempPetSlot Then If PetMapCache(MapNum).UpperBound > 1 Then For j = PetMapCache(MapNum).UpperBound To i Step -1 PetMapCache(MapNum).Pet(j - 1) = PetMapCache(MapNum).Pet(j) Next Else PetMapCache(MapNum).Pet(1) = 0 End If PetMapCache(MapNum).UpperBound = PetMapCache(MapNum).UpperBound - 1 Exit For End If Next Call ClearSingleMapNpc(TempPlayer(index).TempPetSlot, MapNum) Map(GetPlayerMap(index)).Npc(TempPlayer(index).TempPetSlot) = 0 TempPlayer(index).TempPetSlot = 0 're-warp the players on the map For i = 1 To Player_HighIndex If IsPlaying(i) Then If GetPlayerMap(i) = GetPlayerMap(index) Then Call PlayerWarp(i, GetPlayerMap(i), GetPlayerX(i), GetPlayerY(i)) SendPlayerData index End If End If Next End Sub Sub SpawnPet(ByVal Index As Long, ByVal MapNum As Long) Dim PlayerMap As Long Dim I As Integer Dim PetSlot As Byte 'Prevent multiple pets for the same owner If TempPlayer(Index).TempPetSlot > 0 Then Exit Sub PlayerMap = GetPlayerMap(Index) PetSlot = 0 For i = 1 To MAX_MAP_NPCS 'If Map(PlayerMap).Npc(i) = 0 Then If MapNpc(PlayerMap).Npc(i).SpawnWait = 0 And MapNpc(PlayerMap).Npc(i).Num = 0 Then PetSlot = i Exit For End If Next If PetSlot = 0 Then Call PlayerMsg(Index, "The map is too crowded for you to call on your pet!", Red) Exit Sub End If 'create the pet for the map Map(PlayerMap).Npc(PetSlot) = # MapNpc(PlayerMap).Npc(PetSlot).Num = # 'set its Pet Data MapNpc(PlayerMap).Npc(PetSlot).IsPet = YES MapNpc(PlayerMap).Npc(PetSlot).PetData.Name = GetPlayerName(Index) & "'s " & Npc(#).Name MapNpc(PlayerMap).Npc(PetSlot).PetData.Owner = Index 'If Pet doesn't exist with player, link it to the player If Player(Index).Pet.SpriteNum # Then Player(Index).Pet.SpriteNum = # Player(Index).Pet.Name = GetPlayerName(Index) & "'s " & Npc(#).Name End If TempPlayer(Index).TempPetSlot = PetSlot 'cache the map for sending Call MapCache_Create(PlayerMap) 'Cache the Pets for players logging on [Add new Number to array] PetMapCache(PlayerMap).UpperBound = PetMapCache(PlayerMap).UpperBound + 1 PetMapCache(PlayerMap).Pet(PetMapCache(PlayerMap).UpperBound) = PetSlot If PetMapCache(Player(Index).Map).UpperBound > 0 Then For i = 1 To PetMapCache(Player(Index).Map).UpperBound Call NPCCache_Create(Index, Player(Index).Map, PetMapCache(Player(Index).Map).Pet(i)) Next End If Select Case GetPlayerDir(Index) Case DIR_UP Call SpawnNpc(PetSlot, PlayerMap, GetPlayerX(Index), GetPlayerY(Index) - 1) Case DIR_DOWN Call SpawnNpc(PetSlot, PlayerMap, GetPlayerX(Index), GetPlayerY(Index) + 1) Case DIR_LEFT Call SpawnNpc(PetSlot, PlayerMap, GetPlayerX(Index) + 1, GetPlayerY(Index)) Case DIR_RIGHT Call SpawnNpc(PetSlot, PlayerMap, GetPlayerX(Index), GetPlayerY(Index) - 1) End Select 're-warp the players on the map For I = 1 To Player_HighIndex If IsPlaying(I) Then If GetPlayerMap(I) = GetPlayerMap(Index) Then Call PlayerWarp(i, PlayerMap, GetPlayerX(i), GetPlayerY(i)) End If End If Next End Sub ```I know im supposed to replace the hashes with numbers, but what numbers? And do each and one hash do if i replace them? Im not too good of an english speaker, i find this guide uses pretty complex english which im not used to. Sorry, but please clear me up with this confusion. Theres alot of things i didnt understand in this tutorial but these are mainly the ones i dont understand the most Also, a MAIN concern. > What are the codes for the buttons? Call pet.. attack target etc
  22. @Fogger: > Get a good firewall that bans the ip's flooding in all at once. Of course easier said than done. Excuse me, as the noob i am, Could you please help me find what im blindly looking for? I have no idea how to get one of these firewalls, are there any tutorials for it?
  23. @Aeri: > DDoS = Distributed Denial of Service. It's where people spam your sever all at once so no people can get onto it. > > And the best protection is that not enough people will play your game for it to be DDoSed. You'd need a fair few people and that doesn't happen on Eclipse games. Problem is, alot of people play my eclipse game. Enough to get ddosed.
  24. How can i protect myself from asshole faggot 14 year olds ddosing me? > huhuhu commview skype call use booter lolimhacker
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