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Tic Tac 2

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Everything posted by Tic Tac 2

  1. People can still activate it 2-4 times if their ping is high enough :-(
  2. > Check this thread, I had the same problem 3 years ago. The problem is solved in that thread, although it's client-side so someone might try to hack it. The best solution would be to create a server-side boolean in player rec that checks if an event is running and not allow to run more than 1 event. > > [http://www.eclipseorigins.com/index.php?/topic/129592-event-system-bug/](http://www.eclipseorigins.com/index.php?/topic/129592-event-system-bug/) > > > > Edit: the bug fix is this one: [http://www.eclipseorigins.com/index.php?/topic/131756-bug-fixeo-event-sys-event-system-multiply-activating/](http://www.eclipseorigins.com/index.php?/topic/131756-bug-fixeo-event-sys-event-system-multiply-activating/) If people have high enough ping, they can activate it 2 or 4 times now with the client-side fix. Can you set it up server side for me? I'm not very familiar with the Eclipse source or VB6, i can pay you too.
  3. I found a big events exploit before that basically made it so you could activate one event more than once by holding CTRL down or tapping CTRL. I fixed it kind of with the help of Peaverin(thank you). Basically the client sided fix made it so you couldn't attack or activate an event when in the event dialogue But here's the problem: If people have higher ping, they can activate it twice before the dialogue pops up. Basically they hit CTRL as much as they can before the event dialogue pops up. Is there a way to fix this? **You can re-activate events pretty fast. Is there a way to make it so your "event-activating attack speed" becomes slower?** **That's my suggestion for a fix, but i don't know how to do it.**
  4. Awesome!! This prevents speedhacking on resources :) :) Is there a way to do this to player movement? So people can't speedhack movement
  5. So, some players have been using cheat-engine to run really fast and mine/fish really fast. I'm requesting a tutorial on how to fix this, or if you'd like, i can pay you 8 bucks to fix it for me. Many thanks, //lurv
  6. > Check this thread, I had the same problem 3 years ago. The problem is solved in that thread, although it's client-side so someone might try to hack it. The best solution would be to create a server-side boolean in player rec that checks if an event is running and not allow to run more than 1 event. > > [http://www.eclipseorigins.com/index.php?/topic/129592-event-system-bug/](http://www.eclipseorigins.com/index.php?/topic/129592-event-system-bug/) > > > > Edit: the bug fix is this one: [http://www.eclipseorigins.com/index.php?/topic/131756-bug-fixeo-event-sys-event-system-multiply-activating/](http://www.eclipseorigins.com/index.php?/topic/131756-bug-fixeo-event-sys-event-system-multiply-activating/) Thanks a lot. That fixed it.
  7. If you hold down CTRL, you can activate an event more than once, hundreds of hundreds of times. So let's say, there's an event that gives you 100 gold and then teleports you after pressing continue in a dialogue, you could hold down ctrl to activate that event 100 times, and when you press continue, you'll get the reward x 100, so 10,000 gold. This works with any event. You can make any event do something a lot of times by holding ctrl down. I'm using Eclipse Final Frontier, an EO3.0 engine that built on extra features such as minimap and other goodies. You could solve this by making it so you can't interact/attack with the event during dialogue. But i don't know how to do that in the source. Could somebody help me? I'll pay you five bucks on paypal. Add my skype: emil1000123 Or suggest solutions here if you're willing to help :-) Very many thanks!! / lurv EXAMPLE : I'm holding down CTRL to activate an event that cooks a shrimp once, takes away the raw shrimp and gives you a cooked one. ![](http://i.snag.gy/wdSpn.jpg) **I held CTRL down a lot, now i got a lot of cooking experience and cooked shrimp, for just having one shrimp and holding ctrl during the choices dialogue.** ![](http://i.snag.gy/Y74Rb.jpg)
  8. Mapping the first route atm. :) (wip) ![](http://i.snag.gy/5EFxZ.jpg)
  9. ![](http://i.snag.gy/5pE5d.jpg) Project is still being actively worked on.
  10. Looks pretty nice, except for the skybox panorama. It looks like you used some weird filters on it.
  11. Came up with a new idea: *Hold shift to sneak. If sneaking from far away(7 tiles away minimum) you will remain invisible. This way, you can sneak up on unsuspecting targets and ambush people.
  12. > Dang, you did give that thought! Sounds awesome, I'll give this game a shot once it's released :) Although it will be a long time, i'm looking forward to it, too. :)
  13. > Sounds interesting, but with the whole, pvp everywhere except the hub doesn't quite work. If any players get bored, they can stay outside the town and kill all the lower level players, I'd have a few areas for lower levels to level up too so that they don't get slaughtered. This was one thing i quickly tackled. In PVP, You can only attack other players that are 7 levels higher or lower than yourself to disable high level bullies. Also, there are several routes to take other than just one, so leaving the town can be done through many exits. I'll probably add some sort of timer that gives you stun and damage immunity for a bunch of seconds when leaving the town. Thanks for the thoughts, though. :-)
  14. > The website is very old and needs another **Robin **like leader which is what I am trying to do. Every **Head Developer **is essentially stepping up a ladder and then moving on, we got many members who have left **Eclipse**, because they have grown out of MMOs or want to move onto a better language, but I honestly see no reason to since I am still learning how to make games better even with this poor language. Yeah, we need somebody that fulfills their qualities and furthers development on a main engine while holding the community together. I for one did NOT like robin's personality at all, though. At one point i just fucking up and left because he was acting like he was doing the community gods favor and like we weren't paying him enough gratitude, making him lash out at the community from time to time with the same old "I do this and that for you, and you're not even grateful". Robin was nothing but a negative impact, community-wise. But he did do a good job on EO.
  15. I'm pretty sure EO3 already has this but heres how i would do it if it doesnt Add a picturebox in the EventDialogue control or whatever EO3 uses. Then make a folder called faces. make the face files in there, all same sizes matching the picture box, name the files 1,2,3,4 etc. Add a new checkbox in the "NPC dialogue" or whatever EO3.0 event system uses and call it whatever you want and put the caption to "include face?" Define face in client and server modEnumerations too so you can have the server and client communicate, evFace is what i would call it. make a scrollbar visible client-sided on the editor when you check the face checkbox option, make it select what face depending on the scrollbar value, thats why you name the face files 1,2,3,4 etc, so it can select it out of value. As for a quest system, there are many that work. check out Alatar's EO quest system or just use the search button.
  16. ![](http://i.snag.gy/oQ39w.jpg) Old World * 2D Top-down Sandboxy RPG * Based on Exploration * Crawl dungeons and bum candy. * Inlfuencable dungeons with mechanics. * Many planned features listed below. Base Concept >! Old world is a project I started somewhere in January. I decided i wanted to make something different. Not just a generic 2d fantasy/medieval RPG. There's thousands of those already and if i were to market an online game, i would have to come with unique features, and not just the same, old grindfest. While i strive for uniqueness i have ripped elements from popular games such as Runescape and other games. As much as i care for originality, i think my game needs to borrow features from other games that made THEM popular. Planned features i wrote down. >! * PvP Everywhere except town hub >! * No Classes * Physical Damage/Magic Damage system with Armor And Magic Resist Learn spells by exploring/Finding treasure/Killing Bosses/Doing Quests Hidden Treasures Rare Tent Housing System *Hunger/Thirst system. When you are full, you have HP Regen slowly. When you are starving/thirsting, you move slow. >! When you are starving to death(food/thirst meter reaches 0), your HP decays. Mana doesnt regenerate. No HP Regen, you have to use food/potions unless you are full hunger/thirst. Vehicles - Cars, Carts. * Rare, Runescape-like crafting combining items. Zelda-like boss battles. */Bounty to set cash bounty *Wanted System, Penalty for Pkers, /check players to reveal PK status to everyone. When revealed, town guards will >! capture you(events). If in touch with player, send to jail for 30 minutes(use Wait command) After 30mins, teleport and >! remove PK status. *Part-time Jobs in the Hub/Town for money. - Deliver Letter - Get milk from milkman - Sell fish - Chop firewood for old man - *Time-based conditioned Events. (Certain things can happen at certain times). Gives a dynamical feeling. *Chance to become sick when using Consume Items. Cured with products from Herbistry skill. Sickness removes MP Regen >! completely. Makes thirst and hunger rate 1000%. - The Flu - Common Cold - A.I.D.S - Stomach ache >! *Energy. You become sleep-deprived after a very long time without sleep inside an inn. So make sure you sleep before >! heading out. >! *Dungeons and other places will have influencable mechanics. Lock people in rooms for durations using global event >! system. Activate traps. (Call custom script that creates animations on tiles, >! that loops over and over, dealing dot damage for a duration, enough to kill somebody) >! >! >! Screenshots >! >! ![](http://i.snag.gy/kddhz.jpg) >! >! ![](http://i.snag.gy/tHpsC.jpg) >! >! Only ONE city? >! >! >! Yes. There will only be once town in this game. This is the main hub where you'll be storing items, trading with other players, buying some supplies, tools, etc. You will also be able to sleep in the inn here, or sit by the town bonfire to regen energy. Sleeping is a faster way of regenerating energy, but sleeping in a bed inn costs money. The town will include many things like player npcs where you can rob to become a criminal and train your thievery skill, use their sinks to get water, Use the Inn's cooking range. The city will also contain an Auctioneer that lets you use the auction window. More features are planned ahead. The city branches off into different routes where you will explore dungeons and wilderness. The routes will be long, complex and mazey so if you die, you go straight back to the town. >! >! I made a text file that i update regularly to plan what to put in the town. Here's what the text file says >! >! > Inside the village: > > Inn: > - Rest to recover HP. Cooking range with recipes to train cooking. > > Water Pumps: > - Fill Water Containers(vial, glass, pot, bucket) with water. You can drink the water and restore thirst. > > NPC Houses: > - Cooking Range > *Rob-able NPC's using Event System. Custom Script calls Criminal Status(PKER Status). If an npc is robbed, it will say "Help, i'm being robbed" as a chatbubble. You don't want anyone to see this, so be alone in the house, as other players would /check you and reveal your criminal status to everyone. > - Sinks that act as water-pumps. > - Fire-place. Increases health-regen. Although it would be faster to just pay an Inn, this is free. > *NPC's that live in the houses, fulfilling different functions, depending on their character. > - Gardens, you can grow crops in the lots, farm them and use the herbs for herbistry. Growing is instanced and uses the Wait… command in Events. Self-switches to be able to be picked and give exp + item. > - Treasures/safes inside NPC houses. > > Market Square > - Has a fancy fountain in the middle. > - Auctioneer guy Event opens auction house. He stands on a pedestal near the fountain. > - Tiled, stone floor/Quartz-like color with fancy pattern. > - Market Square has VIP-Vendor with cosmetic items. > > VIP Man > - Shady guy in an alley-way. "Hey, you wanna become VIP? Only five bucks for a month, bruh." Yes = call custom script to website's donate page. No = "Oh, okay. You didn't see me here, alright?" Moves to one of three possible alley-ways after this. > > Vendors > - Basic herbistry material vendor > - Basic tools vendor.(Axe, hammer for smithing, Knife, Needle, thread, fishing rod, pickaxe) > - Low-grade Cooking Supplies. Also buys ingredients. (cash money) > > Town Jail > - Lock up Caught Criminals for 30mins in here as previously mentioned. > - Also Jail rulebreakers permanently or temporarily in here. >! >! >! PVP And Combat >! >! >! There are three types of combat, archery, melee and magic. Archery and Melee deal Magic and Physical damage while Magic deals Magic damage. There are ceratain pieces of equipment that offer Armor and Magic resist that lower damage taken from these damage types(ahem league of legends). This will be used to counter your opponent in PVP as well. You can bring different sets of armor for different reasons as they will have multiple benefits and cons. This game will not follow a tier-based equipment system that neglects lower-level armor. A big part of PVP will be the influencable rooms in dungeons. As said before, there's pvp everywhere, which means somebody will be after you and/or your party. If you clash in a dungeon/cave, you can use buttons and levers to lock your enemies in rooms and other places. Traps can also be armed with the right items. This can be achieved easily with EO3.0's event system. Upon death in PVP you don't lose any items, just experience. Your experience is drained by your killer, so PVP is still worth to consider in most places. I will also add a dangerous PVP zone, where you lose all your items on death. >! >! Credits to other people >! >! >! escfoe2's EFF >! Mega Eclipse
  17. Constructive critique; *As for graphics, you simply ripped AQ Worlds sprites. No custom graphics on the UI, i'd recommend making your own graphics or hiring a graphics artist. *Don't make gender-bound classes. People don't like not being able to choose between being a girl or guy. * "Online" is a great turnoff, at least for me, this is subjective so i can't talk for everyone on this opinion Shortly said, so far it looks like a complete AQ worlds ripoff with not much work on it. Hopefully, you can make it into a great game if you put lots of effort into it. Work hard mate
  18. EDIT: Nvm, found it when searching If anybody else is looking for it, here it is: [http://www.eclipseorigins.com/community/index.php?/topic/132485-day-and-night-system-for-dx8/?hl=light](http://www.eclipseorigins.com/community/index.php?/topic/132485-day-and-night-system-for-dx8/?hl=light) Thanks da wise rock
  19. FIXED. forgot to add code to mousedown. lol
  20. What's wrong with my Code? My friends button doesn't open the GUI. All the other buttons work, though. Would very much appreciate help. If needed, i can pay you five bucks on paypal if you fix this for me. Got skype and teamviewer. ``` I = 65 x = GUIWindow(GUI_MENU).x + Buttons(I).x y = GUIWindow(GUI_MENU).y + Buttons(I).y ' check if we're on the button If (GlobalX >= x And GlobalX = y And GlobalY
  21. > Here i made a Tutorial just for you :D > > > > First think of a Palette to use on Coloring > > ![](http://i.imgur.com/YNnqMYr.png) > > > > Next Draw a Oval for the head.. don't use circle or diamond > > ![](http://i.imgur.com/a0FJZK1.png) > > > > Next the body, use Oval for everything like Legs, Arms and Body > > ![](http://i.imgur.com/6pJIYZG.png) > > > > Next add a eye and color > > ![](http://i.imgur.com/qp79sIJ.png) > > > > Last do the shadings on a corner.. don't add them on all corner, just add them on where it's good to be add :D > > Don't forget to add the nipples > > ![](http://i.imgur.com/mDfDGwG.png) What would the sideways sprite look like?
  22. THE BABY IS EVOLVED INTO A MORE DEVELOPED SPRITE SHEET ![](http://i.imgur.com/99UCwaI.png)
  23. THE BABY IS EVOLVING INTO SOMETHING BETTER ![](http://i.imgur.com/E1AJ5J2.png)
  24. NO MATTER HOW MUCH I TRY EVERY SINGLE CHARACTER I TRY TO MAKE BECOMES A BABY HERE. FREE BABY. ![](http://i.imgur.com/AX2MQfR.png)
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