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iHero

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Everything posted by iHero

  1. > cool gonna test it out now ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) *-* > If you can try to make it pixel based movement I do not quite know what it is, can you explain? > Good system still missing the event system Thanks. System of events … Maybe more forward > Every time I come to this topic and see the newest results, I find myself closer and closer to stopping my game on my engine and starting a new one on yours X= I will give my best so that everyone can use it > I got the quest system ripped on here , Thanks .. i'll credits you. > I got the quest system ripped on here , Thanks .. i'll credits you. I tested every part of it, is very fast and functional. > QUEST system dont work :< debug Sorry, but works perfectly here. Maybe it's his way of using it
  2. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) _New version!!! 0.0.6_ **Changelog** _Editions_ * Edited some functions * Removed some useless functions and variables _Systems_ * Quest _Corrections_ * My - Chat * My - ScreenShot map * My - Friends * My - Server map sizes * Time of npc attack * Npc critical hit
  3. I'm still working on it, I'm working on some systems as Quest and Title and fix some bug
  4. I love Zenonia, but on my Android only works Zenonia 3 :\ As for the tiles, I think it will be difficult can rip them because the graphics are made by modeling.
  5. I'm traveling … So it will take a little while for new updates.
  6. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) _New version!!! 0.0.5_ **Changelog** _Editions_ * Edited some functions * Removed some useless functions and variables _Systems_ * Friend * Move form _Corrections_ * My - Location of descriptions * My - frmMain buttons * Target * Ban
  7. > *.* > > next update add multi char and it will be perfect! Okay ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) > This really starts to look like its going somewhere….. *-* Thank you > The GUI looks pretty good for a fdefault, i haven't tested this out FULLY but from what i've tested, it's a pretty solid CV. > > To all the newbs that are gonna ask: NO add the quest system yourself ._. Thank you > main menu is unmoveable. y add custom top if you cant move it? Not yet
  8. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) _New version!!! 0.0.4_ **Changelog** _Editions_ * Edited some functions * Removed some useless functions and variables * New GUI _Systems_ * Autotile * Door * Quick tips _Corrections_ * Animated inventory items * Draw number of player gold * Resource cache
  9. > I like the GUI , did you made those? My brother, [Eduardo (GuardianBR)](http://www.touchofdeathforums.com/community/index.php?/user/57458-guardianbr/) > Much better gui than before. Yes
  10. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) _v0.0.4_ **Previews** _Door System_ ![](http://img835.imageshack.us/img835/6996/semttuloigo.png) _Auto Tile System_ _![](http://img267.imageshack.us/img267/4702/semttulo4bw.png)_ _New GUI_ ![](http://img802.imageshack.us/img802/3527/semttulo3ri.png)
  11. > Keep at it my friend. Sure! There will be a new version today (Note: I live in Brazil and here time is 8:24 PM)
  12. > Looks nice ;-) > > If you add now animated layers like you did there > > (Ground and fringe) > > Then ill use some stuff of it ;-) In next version will have > Well if EO3.0 is horrible why not fix it? I don't use 3.0 for the alpha blending, though that is a great feature, but because of the autotile and event system. If you add those two feature I may use it. In next version will have auto tile and in version 0.1 will have my event system > I was waiting for an update! Looks good iHero! Keep up the good work ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Thank you
  13. ![](http://img837.imageshack.us/img837/5329/semttulo4td.png) _New Version!! v0.0.3_ **Changelog** _Edition_ * Edited some functions * Removed some useless functions and variables * Edited numbers of layers for 10 * Using "Surf_Icon" instead of "Surf_Spellicon" and "Surf_Item" * Text drawing using DirectX7 * Added the standard FPS * Added timer for rendering _Systems_ * Npc multiple items drops _Corrections_ * Server system tray * Update player inventory when cutting a resource * Captcha * Private message * Level up security hole * Initial chat message * Player max vital * Blt player spells * Npc drop item name * Item weapon, spell and consume * frmMain start up position * Server to be down
  14. ![](http://img837.imageshack.us/img837/5329/semttulo4td.png) **v0.0.3 - Previews** ![](http://img805.imageshack.us/img805/9294/semttulocg.png) >! > can you add quest system and DX8? > > how to use panorama? >! I am studying the DirectX8 then further ahead I can add my own DirectX8\. As for the quest system I'll add later. >! > Sounds promising, always nice to see people modify versions using DX7 still! > > Good luck! >! Thank you >! > Yeah I like the system and honestly the only thing holding me back is that it isn't made with 30\. Are there by chance any plans to port this over to 3.0? >! No, the DirectX8 of "Eclipse - Nightly Releases" is horrible >! > Could you explain what you mean by : > > * Edited DirectX7 > * Edited Buffer > * Edited some functions > > Because I'm wondering what you've changed or added. >! * Edited DirectX7 / DirectX is now faster, with new codes * Edited Buffer / There were some minor errors in the Buffer, initiations that never ended, that weighed the server * Edited some functions / I fixed so many features, so it's hard to say what I edited >! I fixed so many features, so it's hard to say what I edited
  15. > can you make a map for xample. > > Question: why i cant move in editing map.?? Try deleting the maps
  16. > Error: Run Time Error 9. Sorry, it was one of my my silly mistakes. To fix just change the classes.txt (Eclipse Project \ data \ classes.txt) to: ``` [INIT] MaxClasses=2 [CLASS1] Name=Warrior MaleSprite=1 FemaleSprite=2 Strength=6 Endurance=7 Intelligence=8 Agility=9 Willpower=10 StartMap=1 StartX=1 StartY=1 StartItemCount=3 StartItem1=1 StartValue1=100 StartItem2=2 StartValue2=1 StartItem3=5 StartValue3=1 StartSpellCount=2 StartSpell1=1 StartSpell2=2 [CLASS2] Name=Magician MaleSprite=1 FemaleSprite=2,3 Strength=1 Endurance=2 Intelligence=3 Agility=4 Willpower=5 StartMap=1 StartX=1 StartY=1 StartItemCount=3 StartItem1=1 StartValue1=100 StartItem2=2 StartValue2=1 StartItem3=5 StartValue3=1 StartSpellCount=1 StartSpell1=1 ```
  17. > I Like layers and panorama system good job! Thank you > Not dissing your version. But I can't fathom people needing more than 4-5 layers for ground/fringe tiles. The maximum number of layers are editable, so you can put all you want. Moreover, as I am mapper and create real maps, I use several layers. > hi u tel how to fix this? > > * Talking npcs > * Packets Client * Talking npcs: Change your Sub ClearNpc, in client, for my(You must delete the npcs :/)
  18. > Link 0.0.2 is broken Sorry. Here is the new link: http://www.mediafire.com/?nur2a7dlkc4mhk7
  19. ![](http://img837.imageshack.us/img837/5329/semttulo4td.png) _New Version!! v0.0.2_ **Changelog** _Edition_ * Edited some functions * Removed some useless functions and variables * Use enum in spell type, npc behaviour _Systems_ * Captcha * 8 directional movement * Starting location by class * Bar HP, MP and Exp with percentage * Panorama _Corrections_ * Say msg * Npc stats and vitals * Hotbar cooldown * MOVING_WALKING and MOVING_RUNNING
  20. > chat dont work. Thanks, the next version will have this corrected
  21. Thanks to all Suggestions are welcome
  22. > what do you mean by new way of editing layers? ![](http://img248.imageshack.us/img248/6344/semttulomwk.png) ![](http://img5.imageshack.us/img5/5532/semttulo2oq.png)
  23. ![](http://img633.imageshack.us/img633/6877/1npYhT.png) **Download** _Engine_ * [v0.1.0](http://www.mediafire.com/?q58dtjbip1kz1t2) **Screenshots** _![](http://img841.imageshack.us/img841/1475/semttuloohk.png)_ __![](http://img802.imageshack.us/img802/3527/semttulo3ri.png)__ ___![](http://img837.imageshack.us/img837/5682/semttulovgf.png)___ ____![](http://img267.imageshack.us/img267/4702/semttulo4bw.png)____ ____![](http://img835.imageshack.us/img835/6996/semttuloigo.png)____ ____![](http://img812.imageshack.us/img812/9408/semttulosgn.png)____ ____![](http://img208.imageshack.us/img208/3152/semttulopzp.png)____ ___**Changelog**___ ___**_v0.1.0_**___ __**>! **Editions** >! * Revamp the entire quest system * Edited entire engine * Separated editors of the game * Increased the speed in byte buffer * Edited the way to receive packages * Removed some useless subs, functions and variables * Add new effects in DirectX8 (Use in fog) * New map report >! **Systems** >! * Tags of access * Map tint * Fogs * Packet debug * Item of aleatory reward * Spell damage based on status * Multiple characters * Chat room >! **Corrections** >! * My - Receive the reward of experience after finishing a quest * My - Alert msg * My - Draw tile out line * My - Sound to consume any item * My - Quest * Close the admin panel after logout game * Clear arrays on the client * Movement of players and NPCs * Initial message of server log * Location of the names of players and NPCs * Maximum number of the item that the npc drop * Definition of index of the player * Reset the action of a player in a shop * Npc attack player * DoT and HoTAttack on sight * Npc shopkeeper * Combat effects * Various others bugs _v0.0.9_ >! **Corrections** >! * My - Quest * My - Errors very, very, very serious * Close the bank after the player leaves the game * Buy Item _v0.0.8_ >! **Editions** >! * Edited some functions * Removed some useless functions and variables * Removed shadow of texts * Add timer for render graphics * Added RenderSprite in a good part of the engine * Edited some things in DirectX8 * Using enumerations in place of constants * Faster client >! **Corrections** >! * My - Quest of type none * My - Draw title in hotbar * My - Get the picture size to draw something on it. * My - Render resource and door in map * My - Render items * My - Draw player title * My - Npc moving diagonally * My - Moving titles * Draw currency values in inventory when trade is open * Various others bugs _v0.0.7.5_ >! **Editions** >! * Edited some functions and subs * Removed some useless functions and variables * Removed timer for unload textures * Localization of pictures of descriptions * Description of title * After the render sprite * Removed CPS of client and added back into the FPS >! **Corrections** >! * My - Draw text in picturebox * My - Drawing tile on editor of map * My - Definition of vital player to create account * My - Draw if control of the form is open >! _v0.0.7_ >! **_Editions_** >! * Edited some functions * Removed some useless functions and variables * Faster server * Do not clean the chat server when it has 500 lines. * Server debug * Edited various functions and subs of the server * Removed friend system * Form Load, Main and Menu caption for label * Removed auto tile * Created a new way to measure the stability of the client (TCI (Tick count interval)) * DirectX8 >! **Systems** >! * Title >! **Corrections** >! * My - Clear the target after leaving game * My - Reset attack timer * My - Add the door attribute on map * My - Load texture of door * My - ScreenShot resource cache * My - ScreenShot resource and door * My - Moving in directional * My - Add door in map * My - Change number and value of quest task * Send packet of player * Can player block * Can npc block * Reset attack timer on attack player * Clear the target after leaving map * Regeneration of npc * Damage to Npc of DoT and HoT * Close the shop, trade and bank after death * Function TakeInvItem * Take and give various items * Subscript out range in some functions and subs * Render items of bank * Clear the hotbar after take items or spells * Grey screen in shop, bank and trade * Display the amount of currency in inventory when in trade * Various others bugs >! _v0.0.6_ >! **Editions** >! * Edited some functions * Removed some useless functions and variables >! **Systems** >! * Quest >! **Corrections** >! * My - Chat * My - ScreenShot map * My - Friends * My - Server map sizes * Time of npc attack * Npc critical hit >! _v0.0.5_ >! **Editions** >! * Edited some functions * Removed some useless functions and variables >! **Systems** >! * Friend * Move form >! **Corrections** >! * My - Location of descriptions * My - frmMain buttons * Target * Ban >! _v0.0.4_ >! **Editions** >! * Edited some functions * Removed some useless functions and variables * New GUI >! **Systems** >! * Autotile * Door * Quick tips >! **Corrections** >! * Animated inventory items * Draw number of player gold * Resource cache >! _v0.0.3_ >! **Edition** >! * Edited some functions * Removed some useless functions and variables * Edited numbers of layers for 10 * Using "Surf_Icon" instead of "Surf_Spellicon" and "Surf_Item" * Text drawing using DirectX7 * Added the standard FPS * Added timer for rendering >! **Systems** >! * Npc multiple items drops >! **Corrections** >! * Server system tray * Update player inventory when cutting a resource * Captcha * Private message * Level up security hole * Initial chat message * Player max vital * Blt player spells * Npc drop item name * Item weapon, spell and consume * frmMain start up position * Server to be down >! _v0.0.2_ >! **Edition** >! * Edited some functions * Removed some useless functions and variables * Use enum in spell type, npc behaviour >! **Systems** >! * Captcha * 8 directional movement * Starting location by class * Bar HP, MP and Exp with percentage * Panorama >! **Corrections** >! * Say msg * Npc stats and vitals * Hotbar cooldown * MOVING_WALKING and MOVING_RUNNING >! _v0.0.1_ >! **Edition** >! * Edited DirectX7 * Edited Buffer * Edited some functions * Removed the duration of the drop item * Removed some useless functions and variables >! **Systems** >! * New way of editing layers >! **Corrections** >! * Talking npcs * Packets Client * Slide * Attack animation * Attack sound * Initial spells * Message private * Loop of sound * Currency of bank * Currency of trade * Use of trade items * Do not lose items in trade * Learn spells * Trade * Party * HP Spell Damage * Npc Movement and Player * Excess Gold * Taking the last item on the Ground * Sending the client version to Register * Loading the editor shop * Class of magic required * Kick by the client * Hotbar * Player Experience * Player spells * Spell Warp * Spell icons * Numbers in warptome and warpmeto * Numbers in kick player >! **Credits** >! * Eduardo (GuardianBR) * Robin Perris * Mark Morris * Sephir0th * Abhi2011 * Gustavo Torres**__ __**Suggestions are welcome**__
  24. > That map look awesome IHero. You to Diee. Thank you
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