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santa-clause

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Everything posted by santa-clause

  1. Todays change: -Added random salt -Changed the layout of message and user panel -Optimized some code (messages and user now all have the same 1 php file (user.php)) -Changed some dutch words found along the way into english
  2. Looks nice btw: it asks a decription key if i wanna download it.
  3. > I believe that I see some improvements that I could do. I'll fork the repository later today. That would be awesome :D Looking forward to the improvements
  4. santa-clause

    ANTI-DDOS

    There is no way to stop it :/
  5. > ~~So, you're not going to allow public contributions, yet you're going to host the project on Github?~~ > > > > ~~A tad bit strange, and very unconventional for the open source community, but it's your software, so whatever.~~ > > > > Edit: > > > > It appears as though you're allowing contributions; you're just not allowing people to release the source code under their own name. > > > > Sounds fair. Indeed i'm allowing contributions but they have to give credit to me or just mention the engine(if they also want to credit all the other people that may work on it in the future) [https://github.com/MrDamaru/CreativeForums/blob/master/LICENSE.md](https://github.com/MrDamaru/CreativeForums/blob/master/LICENSE.md)
  6. Progress of today: -I've put everything on github!!! :) ([https://github.com/MrDamaru/CreativeForums](https://github.com/MrDamaru/CreativeForums)) -Trying some things out with theme system - Captcha verification added to registration (ddos would be easy without it because bcrypt is very intense for servers) Still looking for a webhost (for all the mods, themes,official downloads,…) Please comment your idea's for the mod system!!!
  7. >! This engine is provided 'as-is', without any express or >! implied warranty. In no event will the authors be held >! liable for any damages arising from the use of this engine. >! Permission is granted to anyone to use this engine for any purpose, >! including commercial websites, subject to the following restrictions: >! 1\. The origin of this software must not be misrepresented; >! you must not claim that you wrote the original software. >! If you use this engine, an acknowledgment >! in the website would be appreciated but >! is not required. >! >! 2\. You are not allowed to redistribute it. Licensing will be open source, (i will put everything on github when my theme system is finished) Users will be allowed to edit the source codes for themselves but not release their source codes to the public. So that people can't claim my code as their own (some users won't listen i know) Users can develop modifications as well and they can release their mods on the website(the complexity and functionality of this system will depend on my host) Although if people edited the source without using mods they can still pm me with their changes and i'll look at it and maybe put it into the official engine if it's helpfull and usefull for the default engine and not better as a modification (for example a slideshow would be better as a mod or in a theme) Some more information about the theme system: So i will handle themes like smf does but with my own twist. You will have a themes folder where you install the themes (from default just one folder/theme: Default) Themes have a few files, css files and the header and footer (of the admin and user panel and the rest of the website) All images for that theme are also stored in that theme (smileys aren't saved in the theme) bootstrap is installed in the root directory so people can use it over all the themes without reinstalling in every theme.
  8. Progress of yesterday: -Made a global theme folder (this is a system where i am starting on to let people customize the theme easily) Progress of today: -Changed password encryption to the much safer bcrypt encryption! (it used to be md5 :huh: ) Planned process for tomorrow: -Fix some issues with the theme system -Adding captcha
  9. I still play runescape, have a few 99's,maxed combat and such xD My name is Mr Damaru [![](http://sig.rsbandb.com/cs/4332/mr-damaru.png)](http://www.rsbandb.com/) BTW I'm premier member till somewhere in february next year xD
  10. Worked a bit on the admin panel and this is what i have untill now, Gonna finish up all other pages a bit then upload the hole engine on github and i hope you guys like it ;) (this will not be today - in a day or two) every idea is welcome, every tip in extra safety for users, theme addons, idea's for a modification system and more just comment it here please :D screenshot of admin panel: ![](http://eclipseorigins.com/community/filehost/140e526078e78dccbee9dbee378e46d3.png) €dit: Changed a lot today! almost all pages are working and updated for the new theme! Thinking about the change theme and addon system though. Todays changelog: -Admin panel made -Profile settings page made -Fixed almost all errors related to the global 'sidebar.php' file (deleted the file because it wasn't used….after a little update to the system :D) -Changed the theme a bit to have a dashboard and a table theme -Change marge-top of all containers to 70px in place of 50px -Removed Social icons (weren't visible anyway - where behind the top navbar) -Lots of other tweaks to theme and scripts Planned updates of tomorrow: -Changing all md5 encryptions to bcrypt -Checking all codes for safety issues -Trying to hack my own forum(or let someone else hack it) Known bugs: -Admin panel not checking for admin access -Problem with profile settings communicating to cookies ^ the bugs are discovered today and will be fixed tomorrow and probably i'll release the source then too ;) Some more screenshots! ![](http://eclipseorigins.com/community/filehost/778547b61f5a0d099432926c0338014f.png) ![](http://eclipseorigins.com/community/filehost/c1086b7de320e85b60c61526d76dc5c6.png)
  11. Tnx guys :D I'm gonna work on the admin and user panel today do some tweaks on the theme and make the forum engine a bit more user friendly :D. Some little tweaks for now ;) : ![](http://eclipseorigins.com/community/filehost/3c0ecb3c6ff248364a9d60246c389ff0.png) ![](http://eclipseorigins.com/community/filehost/46f5370ccfdf801c4096c1449259e2f5.png)
  12. Some progress of the day :D ![](http://eclipseorigins.com/community/filehost/cfa036577911d2ecb1a511a8b297a822.png)
  13. I started on this project again, with a lot of new knowledge and bootstrap :p I hope you guys will like it :D
  14. Abhi is an awesome program, Seen some of his work and it rocks! If santa says so it's true santa knows everything! Never worked with him though
  15. > You should use bootstrap! Well, i should…... :p > A bit off topic post, but how exactly do forum engines like so work? Is it hosted off of a remote server, if so then do you just sync the hostnames to the main IP? Argh, reading up on these so I can get a decent looking forum for my game when it goes public. Well i just use php, html and mysql and a bit of javascript I encrypt passwords and stuff with bcrypt, encrypt some other important data too. But it's simply a call for data from the mysql server and send updated topics,posts and new topics and posts The boards and forums simply get the hole list from the mysql server with boards for the forum homepage. And for the boards it gets a list of all Topics and limits it to 20 or more (depends on user settings) and for paging in boards i simply use a number in the url with the page and it starts from that page * 20 (or other user defined limit)
  16. > I think most people willing to put time into a project would like to see what work has already been done. Really excited to see what you come up with, but nobody wants to put time into a GUI on a 'promised' game. > > > > All the best, dude! :) > > Nayte Well we're still working on the engine so not much to see at the moment. I'm currently still working at the basics of the game maps, movement, interface engine, particles,… Kind Regards, Santa
  17. > i'm disappointed, i thought you'll explain how to setup DX8 I'll maybe make a tutorial like that once But now i'm actually kinda busy with making my own engine and game.
  18. > I might sound like a total noob right now (which I kind of am) but for some reason I can't seem to find modRendering, I'm using EO 3.0 - Electrified Events which (from what I know) was the first Eclipse Engine using DirectX 8\. If the rendering module simply is named something else in EO 3.0 and somone knows it, please answer me. I have found a class module called cGDIpRenderer, however, since I don't want to mess something up I would rather take the safe before the unsafe and ask here on the forums first. cGDIpRenderer is located in the client.vbp if anyone wants to know. Actually this engine was made for CS:DE, Mirage Source, Eclipse Advance and all other things that are based on CS:DE. But ir should also work on eo3.0 with some customizations
  19. > i'm disappointed, i thought you'll explain how to setup DX8 Such tutorial would take me a very long time and wouldn't be very easy and then it would no longer be "basic"
  20. > Just realized that you're using the standard first quadrant graph to represent a 2D computer view. > > > > I personally think this is a extremely bad way to represent things. > > > > It should be more like: > > ![](http://i.imgur.com/GqhgbCZ.png) > > Whilst both the X and Y values start at 0 and increase to infinity, as happens in the first quadrant, the quadrant that better represents them in this case is the 4th one with the Y values inverted. True, i'll maybe change it some day.
  21. Hello everyone, So like the title says, i'm looking for a gui for my new project "kingdoms of light" (name might change). This project is gonna be from total scratch so i'll code the engine and everything else (except the library) (it will be coded in C++) But i'm not good at making gui's so that's why i made this topic. The gui has to be in png and a little bit transparent. I need all following windows: -Menu (Register, Quit, Login, Remember password, website, server status, credits, news) Example: >! ![](http://www.mobygames.com/images/shots/l/338171-world-of-warcraft-wrath-of-the-lich-king-windows-screenshot.jpg) -Chat window Example: >! ![](http://img2.wikia.nocookie.net/__cb20131217155958/runescape/images/c/c7/Chat.png) -Ingame menu(Options ,Keybindings ,Interface ,Exit Game , Logout) Example: >! ![](http://media.wow-europe.com/community/wow/news/1704516/keybinding_EN_01.png) -Equipment window(sword, shield, chestplate, helmet, gloves, boots, legs, maybe i'll add more) Example: >! ![](http://img2.wikia.nocookie.net/__cb20131217184536/runescape/images/c/c2/Worn_Equipment_(expanded).png) -Inventory Example: >! ![](http://img1.wikia.nocookie.net/__cb20140322204545/runescape/images/d/db/Inventory_empty.png) -… The gui has to look modern something like this - gui of Crystalshire: >! ![](http://www.crystalshire.com/files/images/720p.png) Kind regards, Santa-clause,
  22. Actually the screenshots i've posted here are without javascript and are in the real early stages of the forum/portal engine but now it actually looks really awesome. But kibbelz your correct it's not really that user friendly
  23. > =/ > > > > Keep working at it, man. You'll learn and reapply what you learnt to your next attempt. Well i keep on working on it for personal use no longer for public open-source
  24. You can implement a jukebox it's actually one of the easiest things in eo2…. Kind Regards, Santa :)
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