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JustinSD

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Posts posted by JustinSD

  1. @Lenn, theres a solution to getTickCount
    you can essentially create a 64-bit variable to store higher numbers

    also, on the first post, i saw something about changing tile type constants to enumerations and there's some performance increase? that's a weird one…any idea why it works?
  2. http://www.youtube.com/watch?v=0WTKSFffz0I&feature=related what the game is like

    why feel sorry for robin?
    i may not like robin much, but its clear robin is alot more skilled than this guy.

    that game looks 100% default without a single modification
  3. I wanted to post an updated list of features

    Game Features
    - Classic SNES tilesets with a large beautiful world to explore crafted by highly experienced Map Designers.
    - 4 Unique classes with their own spells (Over 30 spells with multiple ranks)
    - 200+ maps, 300+ Items, and almost 100 NPCs
    - Mini-bosses, bosses, Raid Bosses, and Rare spawns (these monsters have improved loot and do not spawn often)
    - Quest System
    - Guild System
    - Bank/Storage system
    - Weather system
    - Party system
    - Player 2 Player trading system
    - Interact NPC chat system
    - Stockage system: Buy back items from merchants that other players have sold.
    - Highly interactive GUI with mouse rollovers and button-down images
    - Visual inventory/spellbook with drag-n-drop interface
    - Hotbar to bind your spells to keys.
    - Melee combat with dual wielding weapons, two-handed weapons, or weapon with shield setup
    - Visual emote icons appear over player's head
    - PVP combat with arena
    - GM events

    Items
    - Raise weapon damage or protection and can increase your stats
    - Have rarity colors (white/green/cyan/blue/pink)
    - Weapons have unique attacking sound effects
    - Can have class or mastery requirements
    Armor: Cloth/Light/Heavy
    Weapon: Sword/2 Handed/Blunt/2 Handed Blunt/Polearm/Dagger/Staff/Wand
    - Some items cannot be dropped or traded

    Monster abilities
    - Can have reflect damage ability (melee, magic, or both)
    - Some bosses have Rage ability to become stronger
    - Can transform into other creatures
    - Can cast up to 3 spells
    - Monsters can make sounds when they have a selected target, when attacking, and on death

    Trade Skills
    - Mining
    - Alchemy
    - Blacksmithing
    - Herb Gathering

    Spell types
    - Direct Damage/healing
    - Buff abilities to raise stats
    - Damage Over Time
    - Teleport to town
    - Stun/freeze
    - Health Drain and Mana Drain

    Melee Combat actions
    - Critical Strike: Bonus damage
    - Dodge: evade an attack
    - Block: Use shield to block an attack
    - Parry: use weapon to deflect an attack

    Minor Stuff
    - Respec Elixir to reset your character stats
    - Potions that restore health and mana points over time
    - Scrolling combat action text
    - Party system with gold/experience sharing
    - World map
    - Server-side adjustable exp/gold rates
    - Particle system for snow
    - When items are dropped, they scattered around the ground
    - Forum-Game Integration: use your forum login for the game
    - Auto-updater

    Communication
    - Party chat system
    - Guild chat system
    - Global chat system
    - Private Message system
  4. umm…this looks like a guide to bypass Windows Firewall....?

    @[THE-KRIS:

    > link=topic=78406.msg841504#msg841504 date=1330461211]
    > They can… depending on what you're using it for... pictures of chilidog IS KILLING THE INTERNET! :')

    theres no UDP in eclipse, also, stephan is right, TCP can be optimized pretty well.  although the TCP packet header is ~42bytes, thats not too bad really.
  5. my friend's game has a shitload of players
    my friend's game has a shitload of players
    game has a shitload of players
    shitload of players

    On topic

    how stable is the "projectile tutorial"

    I'd start by removing that and re applying it.
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