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Draco.exe

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Everything posted by Draco.exe

  1. now i fixed the first message and the download link :P the .zip file is called **"Dragon Eclipse English 2.0 [4th Relase]"**
  2. ok, i added the fixes mentioned in the first message (walk through, bank currency fix and the Pet attack owner). I tried to find the way to spawn the pet next to the owner, but i didn't found the solution… If someone knows how, please add the code here (or send me a MP with the code), and i'll add the fix as soon as i can (with the proper credits). Check the first message for the updated link
  3. you tested using "friendly behaviour" pets right? (if you do that, i'll check the code if i can found a form to make the pet doesn't attack his owner in safe and none maps)
  4. @Jumpahead: > I reported the NPC bug ages ago and you did not believe me. Doesn't matter I'm just glad it is getting patched :D. yap, sorry, that was because i tested that in a non-safe zone xD, but in safe zones that bug appears :P (i was looking the post whe you reported the bug, but i didn't found it xD) –--------------------------- For the shadows under characters, you can remove it doing the inverse of this tutorial: http://www.touchofdeathforums.com/smf2/index.php/topic,81353.msg871035.html#msg871035 ------------------------------ For the pets...i added the upgraded pet system of ryoku, so i think the pet shouldn't attack you :s you tested if the pet attack you?...and i generaly i use the friendly behaviour for pets, maybe that will avoid that
  5. agreed with ZeroX8…this should be in that board anyways, check this tutorial: http://www.touchofdeathforums.com/smf2/index.php/topic,75169.0.html good luck
  6. well, i think this one is buggy, but not too much. I'm not going to create a new GUI to the 2.0 version (the Dx8 version) about the bubble, idk…never happened to me :/ the limit for the tilesets that jcsnider told me is 1024x1024
  7. @Murdoc: > in dx8 version if i summon a pet, they only appear after i warp to another map.. > > edit: my bad i didnt realize the pet spawned in a random location.. is there any way to make the pet spawn adjacent to the player? > > also while i was playing around i noticed when you add npc's in map properties, they dont show up in the list first time.. you have to add them twice before they show up > > anyway, i like the engine so far nice job i'll look the pet thing if i found something to spawn it next to the player. about the NPCs in map properties, that little bug is because you can add multiple NPCs with just a few clicks. Based on this tutorial: http://www.touchofdeathforums.com/smf2/index.php/topic,78696.0.html >! ![](http://www.touchofdeathforums.com/smf2/index.php?action=dlattach;topic=78696.0;attach=20519;image) I found some bugs with the withdraw/deposit currency in the bank and the walkthrough npcs in safe zones. ->for the first bug (currency bug), you can wait untill i upload the new version with the fix or you can add that fix with this topic: http://www.touchofdeathforums.com/smf2/index.php/topic,81828.0.html ->for the second bug (walkthrough players), you can wait untill i upload the new version with the fix or you can add the code by yourself: >! Client side: modGamelogic >! replace all of this: ``` If Map.Moral = MAP_MORAL_SAFE Then Exit Function ' Check to see if a player is already on that tile For i = 1 To Player_HighIndex If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) Then If GetPlayerX(i) = x Then If GetPlayerY(i) = y Then CheckDirection = True Exit Function End If End If End If Next i >! ' Check to see if a npc is already on that tile For i = 1 To Npc_HighIndex If MapNpc(i).num > 0 Then If MapNpc(i).x = x Then If MapNpc(i).y = y Then CheckDirection = True Exit Function End If End If End If Next >! ``` with this one: >! ``` ' Check to see if a npc is already on that tile For I = 1 To Npc_HighIndex If MapNpc(I).Num > 0 Then If MapNpc(I).X = X Then If MapNpc(I).y = y Then CheckDirection = True Exit Function End If End If End If Next If Map.Moral = MAP_MORAL_SAFE Then Exit Function ' Check to see if a player is already on that tile For I = 1 To Player_HighIndex If IsPlaying(I) And GetPlayerMap(I) = GetPlayerMap(MyIndex) Then If GetPlayerX(I) = X Then If GetPlayerY(I) = y Then CheckDirection = True Exit Function End If End If End If Next I ```
  8. in version 2.0 i didn't used moveable gui, i used a resolution changer (the tutorial of GodWar)…the older version i used one of the two which are in the source tutorial index, but idk whick one: www.touchofdeathforums.com/smf2/index.php/topic,75901.0.html
  9. if you want to reduce the tile list, download gimp or paint.net (paint.net is more simple than gimp, but have less features than gimp) and look for a template like this one to use as base: http://i47.tinypic.com/2yttvgm.png then add the tiles you want to join into a big tile (remember to not exceed 1024x1024 px!…i use 1024 px (height) and 512 px (width). I think there are lots of tutorials of gimp and paint.net for editing tilesets for an RPG maker
  10. @DarkBeast: > Doesn't he have to download a copy of that EASendMail you can download that file or just delete it from the references list (that thig works for Email system…but the free version only works for 30 days...)
  11. go to project–->references and then remove the check of EASendMail object
  12. added a rapidhsare link in the firs message ;)
  13. i tested doing the same thing and i have no problems with opening a shop with an event
  14. i allways delete old maps before a fix for possible errors like this :)
  15. delete your resources files from the server (data files–->resources folder) and then load again the server.
  16. i deleted all of my maps (and the eventdata of each map) and then i created an event and worked well
  17. well…i'm not having errors with the events, so is not a code bug. maybe you can check and uncheck the walkthrough of each event and see if that works for stoping the walkthrough of events...and the NPCs, maybe you can delete the NPCs of the map and then adding them again
  18. i'll check that in some mins, thx for the info Update: I tested the last update of the Dragon Eclipse 2.0 i i'm not having errors with the walkthrough over NPCs and/or Events…you should make a backup of your npc and maps folders and then delete all the content of that folders in the server data files folder (dont delete the folders, just the .dat files) test if that work
  19. ok guys, more news. Zopto will "revive" the Dragon Eclipse 1.1 (the one which uses Directx7) in a new thread, so if you want to mantain the directx7 version, you should check his future new thread ;)
  20. nope, but i'm having no problems with that
  21. hmmm i tried to fix that when i created that engine…but nothing that i do worked and helped to fix that :/
  22. @marlongb: > BUG* –PET Buttom dont work in Resolution 640x480/800x600 only in 480x384 ok, thanks for the bug! i'll check that now…wait some mins and i'll upload the fix Update: go to frmMain (code) find this: ``` imgButton(8).Left = 603 + (ComboResolution.ListIndex * 160) ``` paste below: ``` imgButton(9).Left = 523 + (ComboResolution.ListIndex * 160) ``` _**The new version with the warp fix and the pet button fix is ready to download**_
  23. i added the code before for any1 who knows how to edit that in VB, but i didn't uploaded a new version with the fix…but **now i have uploaded the third version of Dragon eclipse 2.0 with the warp fix** :) Check the download link in the first message! –-------------------------------------------- The old version have almost all the fixes except this one of the warp i think...but i think you can just copy and paste the same fix for the Directx7 version PS: post Nº100 ^^
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