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Draco.exe

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Everything posted by Draco.exe

  1. dragon eclipse Dx7 is very buggy, i just keep the egine in the first message if someone want to use/fix it but i recommend to use the Dx8 version, which is more stable. i'll look if i found something in the code for transforming the 4 frame to 3 frames…maybe you should use paint.net and "transform" the 3 frames to 4 frames ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) (just use a 4 frame as base for the positions)
  2. this is just the Alatar's Quest system v1.2 with some modifications to the code for work with Dx8 versions, i really don't remember if that is fixed in the version :/ you should test the engine and see what's fixed and what isn't fixed ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) good luck!
  3. i created some months ago the tutorial for the quest system for Dx8 ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) check the source forums
  4. hmmm, don't know…please check the system with the quest system that i added on the first message and see if it works...maybe i miss something of the system or accidentally deleted the command for that when i added new features in Dragon Eclipse. Ps: in the original quest system (the one for Dx7) the class requirements works?
  5. > :/ i don't know render things, i just know basic things that's why i asked if he could make it for 3.0 > > but if you already know the lines to edit is it possible to tell me? here or (in private if you want) that would be nice check my post of the updated alatar's quest system (modified for Dx8 version) http://www.touchofdeathforums.com/community/index.php?/topic/127841-eo-event-system-alatars-quest-system-v12/#entry834057 good luck!
  6. Client side: Find this code: ``` ' draw npc names For i = 1 To Npc_HighIndex If MapNpc(i).num > 0 Then If CurX = MapNpc(i).x And CurY = MapNpc(i).y Then Call DrawNpcName(i) End If End If Next ``` and replace with the original one: ``` ' draw npc names For i = 1 To Npc_HighIndex If MapNpc(i).num > 0 Then Call DrawNpcName(i) End If Next ```
  7. i think the screenshot isn't updated to directx8 version in the nightly eclipse. Check that thread and find that (i'm 99% sure that jcsnider say that the screenshot button doesn't work in the dx8 version)
  8. here you can find all the source tutorials: [http://www.touchofde…orum/76-source/](http://www.touchofdeathforums.com/community/index.php?/forum/76-source/) anyways, please see the first message ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) > **PLEASE don't ask me (or send MPs) if i can add more things like pets, quests, guilds, two handed weapons, etc…i'm doing this because i want to help new guys for free, and i want to finish my own game too. So if you want to add new stuff, install VB and follow the tutorials, i'ts just practice ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)**
  9. hmmm, i think the pet system should warp the pet to the map you're each time you warp with a warp tile or an event, but if you warp with the admin panel the pet will stay in the other map and you need to delete the pet from the Map properties. i think you can make the pet spawn items when it's killed (just configure the drops). About the other things, you can't do that with the code of the pet system, you need to modify to make that things you want
  10. you installed the libraries (runtimes) for nightly eclipse? check this thread for the RTE bugs/fixes: http://www.touchofdeathforums.com/community/index.php?/topic/60119-rte-bugs-errors-guide/
  11. hmmm any1 can't download the engine?
  12. not yet :/ tried lots of thing but nothing worked
  13. as you said, probably you have had the range set too high :) Each time when an NPC's going to attack you, he will say the words you added to him in the editor. If you dont add anything, it will appear "skelaton says:" and nothing more.
  14. didn't see this before…i'll create a gui and see if you like it ;)
  15. the maps data files wont work…and i don't know if there's something to transform the old maps o the new ones. The graphic files like items icons, animation and tiles needs to be .png format, but you can copy/paste the old item .dat files into this new game...maybe some of the items will not work, and you need to delete that file and create again the item
  16. @Eragon2589: > if you don't know how to convert the bmp to png…download this and follow the simple instructions: > [jcsnider's EO 2.0 to EO with DX8 converter](http://jcsnider.freemmorpgmaker.com/jcsniders%20EO%202.0%20to%20EO%20with%20DX8%20converter.zip)
  17. the only sound you can hear is the one of the animations when you attack…so the most easy thing is create an animation called "attack" or something with a slash anim and then add the anim to the weapons (i dont know if you can create an animation without image)
  18. it's look like the events with graphics are te only ones which have the walkthrough bug…i'll look to that first (if someone can test an event without graphics and see if you can walk through, plz tell me the results of that)
  19. you need to wait a while, i think that's happening because the the game need to sync the different resolutions for the screen (in my notebook the game load time after login is longer than my other pc (which is faster)
  20. @Spirited: > If it wasn't known already I would like to point out that RPG Maker XP and VX Animations work in this almost perfectly. This custom version is great, nice work. > [![](http://www.freemmorpgmaker.com/files/imagehost/pics/b4e522aa208cae168586d74697eea200.jpg)](http://www.freemmorpgmaker.com/files/imagehost/#b4e522aa208cae168586d74697eea200.jpg) > > I prefer VX over XP when it comes to animations. Vx is a lot better. well, i didn't know that :P…but you need to edit the animation tile? (i think the animations for RPG maker are in two lines, and the Eclipse animations are in 1 line)
  21. i'll try to find a solution for that anyways, thx for reporting ;)
  22. well, i don't change the properties of the maps with pets because they can stay as normal NPCs in the map or something like that…anyways when you're doing that with your code fix your pet still attacking thje owner?
  23. i tested the pet thing in safe and non safe zones and with differente behaviours (Friendly, Attack when attacked and Attack on sight) and i set myself as the target and the npc didn't attacked me (i set each attribute to 255). The pet just "followed" me, but he never attacked me (i set his range equal to 8) and i tested the events too, and when i press walk through in non safe zones (with player touch as a trigger) the event appears. I tested the same event with walk trough checked, but with Ctrl as trigger, and with that you can activate the event when you press ctrl and when you're next to the event, but if you walk in the event and press ctrl nothing will happen both things was tested with the "full version" (not the source only version) in the first map, a blank safe map and a blank non-safe map…maybe you should test that (and/or just re-check the walktrough option for each event you want) ------------------------------------------------------------ Well, i never said that i'm going to add new features in the future (and i think i wont), now i'm trying to fix all the bugs as possible.
  24. ok, i'll check the pet attack owner again…and about the events i didn't checked if that is walkeable or no
  25. added a new mediafire link for downloading only the src folder, the vbp file and the .exe files (this one if you doesn't want to download the whole system again)
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