Zexion
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Posts posted by Zexion
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hmm…it stopped doing it all of the sudden. I just changed the walk/run speed because I had running to 6 and walking to 8 since i want it to run when pressing shift. It seems to be fixed on its own though...
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okay so I'm testing online play with 2 accounts, and for some reason when the other (non owner) character is on the same map as me (the owner), and the map has alot of enemies, the other players speed goes insane! Like she starts running super fast for no reason, and the more enemies she hits the worse it gets!
I just tested it again, it only seems to happen to non owners, and only when they hit the biggest monster on the map? Wtf is causing this? -
Okay so I changed the picscreen size, and now my menus are displayed on the picscreen. I tested my trading screen for the first time, and I found that the trade menu displays a gray color over the entire picscreen, and blocks the inventory from being shown. So I basically can't trade. How do I remove this coloring effect? Pics below.
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@Mortal:
> I got an compile error :(
probably forgot/added this in the wrong place:
```
Dim tmr250 As Long
Dim Autoanim As Long
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I'm trying to get my buttons to open a menu when clicked and close it when clicked again. I keep getting an error for the seventh case. If i remove the conditions and the else for the seventh case, it doesn't give me an error.
```
Case 1
If Not picInventory.Visible Then
' show the window
picInventory.Visible = True
picCharacter.Visible = False
picSpells.Visible = False
picOptions.Visible = False
picParty.Visible = False
picQuestLog.Visible = False
BltInventory
' play sound
PlaySound Sound_ButtonClick
Else
picCharacter.Visible = False
picInventory.Visible = False
picSpells.Visible = False
picOptions.Visible = False
picParty.Visible = False
picQuestLog.Visible = False
' play sound
PlaySound Sound_ButtonClick
End If
Case 2
If Not picSpells.Visible Then
' send packet
Set Buffer = New clsBuffer
Buffer.WriteLong CSpells
SendData Buffer.ToArray()
Set Buffer = Nothing
' show the window
picSpells.Visible = True
picInventory.Visible = False
picCharacter.Visible = False
picOptions.Visible = False
picParty.Visible = False
picQuestLog.Visible = False
' play sound
PlaySound Sound_ButtonClick
Else
picCharacter.Visible = False
picInventory.Visible = False
picSpells.Visible = False
picOptions.Visible = False
picParty.Visible = False
picQuestLog.Visible = False
' play sound
PlaySound Sound_ButtonClick
End If
Case 3
If Not picCharacter.Visible Then
' send packet
SendRequestPlayerData
' show the window
picCharacter.Visible = True
picInventory.Visible = False
picSpells.Visible = False
picOptions.Visible = False
picParty.Visible = False
picQuestLog.Visible = False
' play sound
PlaySound Sound_ButtonClick
' Render
BltEquipment
BltFace
Else
picCharacter.Visible = False
picInventory.Visible = False
picSpells.Visible = False
picOptions.Visible = False
picParty.Visible = False
picQuestLog.Visible = False
' play sound
PlaySound Sound_ButtonClick
End If
Case 4
If Not picOptions.Visible Then
' show the window
picCharacter.Visible = False
picInventory.Visible = False
picSpells.Visible = False
picOptions.Visible = True
picParty.Visible = False
picQuestLog.Visible = False
' play sound
PlaySound Sound_ButtonClick
Else
picCharacter.Visible = False
picInventory.Visible = False
picSpells.Visible = False
picOptions.Visible = False
picParty.Visible = False
picQuestLog.Visible = False
' play sound
PlaySound Sound_ButtonClick
End If
Case 5
If myTargetType = TARGET_TYPE_PLAYER And myTarget <> MyIndex Then
SendTradeRequest
' play sound
PlaySound Sound_ButtonClick
Else
AddText "Invalid trade target.", BrightRed
End If
Case 6
If Not picParty.Visible Then
' show the window
picCharacter.Visible = False
picInventory.Visible = False
picSpells.Visible = False
picOptions.Visible = False
picParty.Visible = True
picQuestLog.Visible = False
' play sound
PlaySound Sound_ButtonClick
Else
picCharacter.Visible = False
picInventory.Visible = False
picSpells.Visible = False
picOptions.Visible = False
picParty.Visible = False
picQuestLog.Visible = False
' play sound
PlaySound Sound_ButtonClick
End If
Case 7
If Not picQuestLog.Visible Then
' show the window
picCharacter.Visible = False
picInventory.Visible = False
picSpells.Visible = False
picOptions.Visible = False
picParty.Visible = False
picQuestLog.Visible = True
' play sound
PlaySound Sound_ButtonClick
Else
' show the window
picCharacter.Visible = False
picInventory.Visible = False
picSpells.Visible = False
picOptions.Visible = False
picParty.Visible = False
picQuestLog.Visible = False
' play sound
PlaySound Sound_ButtonClick
End Select
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Hello I added the altar quest system, which made this little white box appear, and a menu that is very empty. Obviously I don't want the little white box, or the menu to be empty, but how do I make the client load an image for the quest background and a button for the little white box?
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Thanks again :)
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Thanks for the info, how would I go about securing it though? Like are there tutorials on here?
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Okay first of all I know nothing of hosting servers. I do understand how ip's and ports work, but I can't host anything because I can't port forward.
I was wondering. If i can't portforward, and I bought a dedicated server, would it still work? Also if it would could someone point me to a good cheap sever site?
Also can someone explain to me how to set it up once I buy the server? I have no-ip already.
[EO]Equipment stats bug?
in Source
Posted