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WiseRock

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Posts posted by WiseRock

  1. > ok, I'm asking because I saw a game here in this forum, which was playable in the browser… ( [http://www.risingfarms-online.com/index.php/Play/](http://www.risingfarms-online.com/index.php/Play/) )
    >
    > Does anybody know when eclipse V will be released?

    Could you provide a link to the Thread which u saw this game on.
  2. > Played the game for a bit and here is what I've noted so far:
    >
    >  
    >
    > - Character can walk off screen.
    >
    > - Blood renders above the character.
    >
    > - Game crashes when you die.
    >
    > - Sometimes character cannot attack an NPC. Tried to run and re-position myself and still didn't attack.

    Thank You for testing I will fix the problems ASAP.

    And for the Attacking NPC is frequently because it may be the Formula for DPS. As I do it The Attacks are set up at 50/50 when you are not wearing the armor. When you equip the armorchest you should be do more Damage

    EDIT:

    Update .0.2.2

    Fixes:

    -Blood above the Player

    -Fixed the Character Walking off the Screen
    (The screen is now wrapped you will appear on the other side of the map
    )

    -Game Crashes when you die (
    It was an error because you had negative health
    )

    -Sometimes Character Cannot Attack (
    I increased CTH (Chance to Hit) by 2% So You should hit the npc more often Make Sure you Wear the Armorchest for better CTH
    )

    Thanks to 
    [Tael](http://www.eclipseorigins.com/community/index.php?/user/63625-tael/)  for pointing these out!

    (The R button Restarts Game) Just wanted to Point that out as well

    UPDATED Link: [https://www.mediafire.com/?b00wdqq2tjfaw7d](https://www.mediafire.com/?b00wdqq2tjfaw7d)
  3. Update v0.2.1!  ;)

    Added Inventory System

    Fully Functional Consumable/Stackable Items

    Battle System Completed (
    Just need to get some Enemies
    )

    Quest System Started

    *Testers the day you have been waiting for is almost here! ^_^
      ^_^ 

    Testers:

    [Colonello](http://www.eclipseorigins.com/community/index.php?/user/66139-colonello/)

    [Zopto](http://www.eclipseorigins.com/community/index.php?/user/65698-zopto/)

    [Tael](http://www.eclipseorigins.com/community/index.php?/user/63625-tael/)

    If I missed someone shoot me a PM!
  4. > Yeah, but i dont see a tutorials for ammo.

    [http://www.eclipseorigins.com/community/index.php?/topic/129037-ammo-for-range-projectiles-30-not-hardcoded/?hl=ammo](http://www.eclipseorigins.com/community/index.php?/topic/129037-ammo-for-range-projectiles-30-not-hardcoded/?hl=ammo)

    All I did was Search Ammo on the Search Engine
  5. > ,…,<>" data-cid="926354" data-time="1406569107">
    >
    > I dunno about tutorials, but i'd probably go something like this:
    >
    > 1- Create an array of strings to hold all the titles (client-side)
    >
    > 2- Add '.hasTitle(1 to MAX_TITLES)' to the playerRec (client and server-side)
    >
    > 3- Add ITEM_TYPE_TITLE (client and server, don't forget the item editor), and in the server's 'Sub UseItem()' add the check for that item type and call 'UnlockTitle( playerIndex, titlenum)', titlenum being a value retrieved from the item's data
    >
    >
    > >! ```
    > >! Sub UnlockTitle( byval index as long, byval titlenum as long )
    > if titlenum < 1 or titlenum > MAX_TITLES then exit sub
    > if index < 1 or index > MAX_PLAYERS then exit sub
    > >! Player(index).hasTitle(titlenum) = True
    > End Sub
    > >! ```
    >
    > [EDIT]
    >
    > 4- Add '.selectedTitle' to playerRec
    >
    > 5- on 'Sub DrawPlayerName()' make it draw the player's .selectedTitle

    Thanks I'll try it

    Anyone know how to do a simple talent tree
  6. Update 0.2.0

    Added Equipment Window

    Added Currency: Golandite (A gold-like item)

    Updated Enemy AI - You can flee from an enemy after about 40 Pixels. The enemy will stay at that point where you fled. They will instantly regain all their health.

    Com
    ing Soon…

    RTB System - (50% Complete Have to add Enemy Attacks)

    Transportation System - Trains,Boats etc.

    Enemy Spells - Dragons cast Fireballs etc.

    Vendors

    Scripted Items

    Advanced Quest System

    Switches and Variables

    The Platform will be Windows(For Testers) and HTML5

    Have an Idea or *Want an Item/NPC named after shoot me a PM Limited Time Ends August 10th*.

    All testers that have signed up will have a NPC/Item named after them :)
  7. > Still looking forward to this. Also, how does the mail system work? I can't seem to figure that one out.
    >
    > Oh, and I don't know if you're still taking name ideas for this engine but hows this: Eclipse Orijanes ![](http://www.touchofdeathforums.com/community/public/style_emoticons/default/wink.png)

    How does it work? Other than that looks really awesome looking forward to the Achievement System. It will give self-esteem to some players :D

    Anyways good job on it :D
  8. > Updated: All weapons will be equipped in a unique way. You everytime u equip a shield or a weapon you will always get the other. Example Wooden Sword will equip Wooden Sword and Shield etc.

    I wanted to explain this a bit. You will get a equip items through Armor Chest. Example for example the Golden Armor Chest will give full gold gear and sword and shield. Rings and Trinkets will be separate though. 

    *Note Quote says for all weapons what I meant is all Armor
  9. > This looks amazing! I love gamemaker and its simplicity.
    >
    > What do you plan to release this on? HTML5? Win? IOS? etc…
    >
    >  
    >
    > I also see that you plan on adding a networking system. I recommend you stay away from 39dll as it is poorly programmed. Try FaucetNet and using a C# sever.
    >
    >  
    >
    > Best of luck with this!

    Thanks I am mostly likely going to release for Windows or HTML5 and I am going use mostly likely EO 3.0 for the MMO Part. Thanks, 

    Just a quick question will u be testing the game.

    > I would love to test it. I really like this game! :D

    Cool 3 spots left

    Might have to delay the testing in a few days It should be available testing from August 4th to 6th Have to do some important things
  10. Updated with Ogre Sprite this guy took a while.

    ![](http://i58.tinypic.com/2wodce8.png)

    I need testers who are willing to Test my game.

    As a reward for testing you will receive The Providence Game of course including the Expansion Pack Rise of the Saken

    and in the MMO we will have a Redeem System and each code costs $0.99 and you will get a chance of winning prizes that you can vendor or you can get awesome gear. Testers will receive 5 free codes. Again for more Info please either PM me or post it here! :D
  11. Status Update of Providence

    Coding - 15%

    GFX - 5%

    Sound - Undefined ATM

    Maps - 1%

    Total = Providence is 21% done

    I have been thinking of removing the Turn Based Battle System and replacing it with a Real Time Attack System. Your character attacks in real time. He will have spells and etc.

    What do you guys think? I will have a Poll posted.
  12. I've made the Black GUI translucent so it looks like a gray.

    >! ![](http://i57.tinypic.com/b3ubup.png)

    Updated: All weapons will be equipped in a unique way. You everytime u equip a shield or a weapon you will always get the other. Example Wooden Sword will equip Wooden Sword and Shield etc.
  13. Added Custom MSG boxes These will most likely be used for Tutorials and etc.

    Thanks to [Beatson](http://gmc.yoyogames.com/index.php?showuser=108784&tab=reputation&app_tab=forums&type=received&st=0) for helping me with this

    ![](http://i58.tinypic.com/10erd77.png)
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