WiseRock
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Posts posted by WiseRock
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good job of making your own water animation
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That would be good for someone who wanted to do a World of Warcraft Mists of Pandaria game
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Okay but I just added a bunch of addons to my ED game so I am kinda of going to stick with it. But Thanks to All who have helped me This Topic can be locked
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Last Bump needs the attachments please ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)
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I got a little fix you could do
Say they dont have a flash file
here you can just skip the intro if you dont have it
>! In frmMenu add
>! ```
Dim FlashFile as String
>! flashfile = App.Path & "\data files\flash\intro.swf"
```
>! then
>! then put this
>! ```
If Not FileExist(flashfile, True) Then
>! intro.Visible = False
>! Command1.Visible = False
>! intro.Stop
>! End If
```
under
>! ```
Do While num <= 1
>! intro.Movie = flashfile
>! intro.Visible = True
>! 'The name and location of our .swf file
>! intro.Left = 0 'The rest of these commands are just to dynamically size your
>! intro.top = 0
>! intro.Play 'This starts your movie!
>! num = num + 1
>! Loop
```
by doing this you can skip your intro if you dont have a flash file -
I am Bumping this because it needs attachments
EDIT: Okay -
Is it possible like to make an event then show a quick flash movie cutscence
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If you followed the tutorial on how to make a intro for your game but need a flash movie? No problem [heres a good website](http://bannernow.com/)
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I used a great website to make my Flash Movie [heres the link](http://bannernow.com/)
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Good Question I'll Bump this up
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EDIT: Need someone to Move to Tutoral: Source!
Hello Today We are going to make custom slash commands
like /levelup or /screenshot
Lets get Started
First go to
modInput
To make your own Custom Command use this
```
'
Case "name of your Command"
If GetPlayerAccess(MyIndex) < What Access does the player have to be? Then GoTo Continue
If UBound(Command) < 1 Then
AddText "Usage: /Command name ", red
GoTo Continue
End If
If Not IsNumeric(Command(1)) Then
AddText "Usage: /Command Name ", red
GoTo Continue
End If
SendCommandName
```
For Example lets say we would like to use /levelup
you would do
```
Case "/levelup"
If GetPlayerAccess(MyIndex) < RankMapper Then GoTo Continue
If UBound(Command) < 1 Then
AddText "Usage: /levelup", red
GoTo Continue
End If
If Not IsNumeric(Command(1)) Then
AddText "Usage: /levelup", red
GoTo Continue
End If
SendRequestLevelUp
```
That Basically Wraps up this tutorial
Again Thank me by playing my game when beta comes out! -
I really did not know what to name it and thanks I hope it helped you
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What kind of paperdolls do you need I have over 100 of them
Armor
Weapons
Hats -
Hello Today I am going to show you how to delete your IP,Port, Game Name from your options. And also I am going to show you how to load your own news from your own vb6 client. You don't want people changing the name of your game and changing the news.
This is Compatible with All Versions of Eclipse from Eclipse Dawn to Eclipse Advanced
This Helps with Security of your IP and Port.
Lets get Started!
First Go to modConstants
add this any where you like
```
Public Const GameIP as String = "127.0.0.1"
Public Const GamePort as String = 7001
Public Const GameName as String = [Your Game's Name]
```
Then Go to modClientTCP
Find
```
' connect
frmMain.Socket.RemoteHost = Options.IP
frmMain.Socket.RemotePort = Options.Port
```
Replace it with
```
' connect
frmMain.Socket.RemoteHost = GameIP
frmMain.Socket.RemotePort = GamePort
```
Then now go to SaveOptions
Delete the game name and
```
Call PutVar(filename, "Options", "GameName",Options.Game_Name)
Call PutVar(filename, "Options", "IP", Options.IP)
Call PutVar(filename, "Options", "Port", str(Options.Port))
```
Scroll down till you find
```
If Not FileExist(filename, True) Then
Options.GameName = Eclipse Origins
Options.Password = vbNullString
Options.SavePass = 0
Options.Username = vbNullString
Options.IP = "127.0.0.1"
Options.Port = 7001
Options.MenuMusic = vbNullString
Options.Music = 1
Options.sound = 1
Options.Debug = 0
Options.NightTile = 1
SaveOptions
```
Delete the IP and Port
and Game Name
Now type Ctrl+F and go to replace
1st Box
Game_Name
2nd Box
GameName
You should get about 6-9 replacements
–---------------------------------------------------
EDIT: I have removed the News Heres a better tutorial for News ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
[Here's the Link for a Better News](http://www.touchofdeathforums.com/community/index.php?/topic/129314-make-online-news-in-frmmenu/)
No Credits Need ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) (:
Your Done!
I hope this had helped you
If you would like to thank me then play my game when it comes out to beta ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
Edit: Make Sure You Delete in modTypes
```
Private Type OptionsRec
Game_Name As String
savePass As Byte
Password As String * NAME_LENGTH
Username As String * ACCOUNT_LENGTH
IP As String
Port As Long
MenuMusic As String
Music As Byte
sound As Byte
Debug As Byte
End Type
```
Delete GameName,Ip,Port
![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
> Can someone please upload an updated inventory GUI image that is _**NOT**_ low-quality?
> Here is a new char window if anyone needs it:
>
> >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/7a4fdd9913ac5a4701cd2a5d6ef5139b.JPG)
> >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/e65ed629fefba0668917d994b0a34a6e.JPG)
>
> **updated OP with downloads for the pictures -
EDIT: Cursor Files have to be .24 bit .ico and .cur if you follow Way 2
EDIT: Use IconArt great program!
Way 1 is Easiest but try to go with Way 2
EDIT: I recommend you follow way 1
Way 1
Go to Control Panel
HardWare and sound
Go to Mouse
Go to Pointers
Find the Cross Picture
and replace it with your new cursor
then go to vb
go to MousePointer and replace it with cross
Your Done!
Way 2
I dont know if theres a tutorial on this but here you go.
Cursor
First you need to get a .cur file Must be 24 bit!
Second. Go to your frmMain, properties
Third. Find MouseIcon and click the … button
Fourth. Select your cursor
Fifth. Go to MousePointer right under the MouseIcon
Sixth. Scroll all way down till you find the 99.Costum
Thats all
Icon
Follow Step 1 and 2
3.Go to Icon and select your icon
It has to be ico. I think it will accept cur though
These have been tested and they do work 100% if you follow Way 1
These have been tested and they do work 100% if you follow Way 2 with a 24 bit .cur file -
6 we can do this
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>! This is the DX8 pART
>! Next in modGraphics in Public Sub DrawGDI() add:
>! ```
>! If frmAuctions.fraNew.Visible Then
>! If CurrentAuctionselections <> 0 Then
>! DrawAuctionItemDesc CurrentAuctionselections
>! End If
>! End If
>! ```
>! And at the bottom of modGraphics add:
>! ```
>! Public Sub DrawAuctionItemDesc(ByVal ItemNum As Long)
>! Dim rec As RECT, rec_pos As RECT, srcRect As D3DRECT, destRect As D3DRECT
>! Dim itempic As Long
>! ' If debug mode, handle error then exit out
>! If Options.Debug = 1 Then On Error GoTo errorhandler
>! 'frmMain.picItemDescPic.Cls
>! If ItemNum > 0 And ItemNum <= MAX_ITEMS Then
>! itempic = Item(GetPlayerInvItemNum(MyIndex, ItemNum)).Pic
>! If itempic = 0 Then Exit Sub
>! Direct3D_Device.Clear 0, ByVal 0, D3DCLEAR_TARGET, D3DColorRGBA(0, 0, 0, 0), 1#, 0
>! Direct3D_Device.BeginScene
>! With rec
>! .Top = 0
>! .Bottom = .Top + PIC_Y
>! .Left = Tex_Item(itempic).Width / 2
>! .Right = .Left + PIC_X
>! End With
>! With rec_pos
>! .Top = 0
>! .Bottom = 64
>! .Left = 0
>! .Right = 64
>! End With
>! RenderTextureByRects Tex_Item(itempic), rec, rec_pos
>! With destRect
>! .X1 = 0
>! .Y1 = 0
>! .y2 = 64
>! .x2 = 64
>! End With
>! Direct3D_Device.EndScene
>! Direct3D_Device.Present destRect, destRect, frmAuctions.picItem.hWnd, ByVal (0)
>! End If
>! ' Error handler
>! Exit Sub
>! errorhandler:
>! HandleError "DrawAuctionItemDesc", "modGraphics", Err.Number, Err.Description, Err.Source, Err.HelpContext
>! Err.Clear
>! Exit Sub
>! End Sub
``` -
Okay thanks for explaining it.
But how could you take General General Pony's Auction House and make it DX7 -
Could someone release a tutorial for
Auction House
Semi-Transparent Trees
Fog and Weather System for DX7 please -
I ripped Ecilpse Dawn to EO 2.3 Event System.
It did not work. But ED is exactly like EO 2.3.
But expect some code changes like TILE_TYPE_SLIDE is the same but with out the_.
It has a functional Event System. And I really like the Custom Key binding.
Its a little better then EO 3.0 but ED could use some graphical editing so I am sticking to ED
EDIT: PS maybe Robin used ED for his game.
![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
- Render -
I was looking through projects and found out that Robin's Game Cyrstalshire has Multiple Chars
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(on hold)Making new engine from scratch
in Custom Versions
Posted
try to get some ideas from there
One thing you could do is Multiple Characters on a Account