WiseRock
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Posts posted by WiseRock
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no problem its a great system it should not go to waste
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Good job on v0.5 Try working on adding an event system good engine very useful
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> Ya, someone [should](http://www.touchofdeathforums.com/community/index.php?/topic/129760-ea-minimap/) do that….
what i mean is for this system -
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Theres Eclipse Dawn but its not supported anymore
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I dont care about the poll
Thats just a fun thing -
Is there a tutorial for Alatar's House editor for DX8
(I dont want anything about the poll. Dont Post anything about the poll thank you.) -
I tried redownloading EA. I added the ammo fixing but
Something is wrong with Graphics please help -
just a suggestion could you add some weapon rmvx paperdolls?
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ok gonna try it
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sry for double post but heres the code
heres the code
```
Public Sub DrawProjectile()
Dim Angle As Long, X As Long, Y As Long, I As Long
If LastProjectile > 0 Then
' ****** Create Particle ******
For I = 1 To LastProjectile
With ProjectileList(I)
If .Graphic Then
' ****** Update Position ******
Angle = DegreeToRadian * Engine_GetAngle(.X, .Y, .tx, .ty)
.X = .X + (Sin(Angle) * ElapsedTime * 0.3)
.Y = .Y - (Cos(Angle) * ElapsedTime * 0.3)
X = .X
Y = .Y
' ****** Update Rotation ******
If .RotateSpeed > 0 Then
.Rotate = .Rotate + (.RotateSpeed * ElapsedTime * 0.01)
Do While .Rotate > 360
.Rotate = .Rotate - 360
Loop
End If
' ****** Render Projectile ******
If .Rotate = 0 Then
Call RenderTexture(Tex_Projectile(.Graphic), ConvertMapX(X), ConvertMapY(Y), 0, 0, PIC_X, PIC_Y, PIC_X, PIC_Y)
Else
Call RenderTexture(Tex_Projectile(.Graphic), ConvertMapX(X), ConvertMapY(Y), 0, 0, PIC_X, PIC_Y, PIC_X, PIC_Y, , .Rotate)
End If
End If
End With
Next
' ****** Erase Projectile ****** Seperate Loop For Erasing
For I = 1 To LastProjectile
If ProjectileList(I).Graphic Then
If Abs(ProjectileList(I).X - ProjectileList(I).tx) < 20 Then
If Abs(ProjectileList(I).Y - ProjectileList(I).ty) < 20 Then
Call ClearProjectile(I)
End If
End If
End If
Next
End If
End Sub
``` -
> Well if EO3.0 is horrible why not fix it? I don't use 3.0 for the alpha blending, though that is a great feature, but because of the autotile and event system. If you add those two feature I may use it.
I sort of agree with this. You should add the event system.
> *.*
>
> next update add multi char and it will be perfect!
good idea
love the gui perfect! loading screen tips genius! Only thing missing is Event System and you got your self a perfect engine! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Keep up the good work -
Oh sorry about not responding quick enough. I was on a 1 week trip and I just came home. I will have the code tonight for you to look at.
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bump? Please help
(sry for triple post) -
boxes of pepsi
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I know what it means dude I gave it the wrong name
EDIT: Yes i know its not hard-coding just makes it work a little better its like a hint -
its not working anymore. When i click CTRL no graphics.
There is a projectile folder with pics in my Graphics but they dont show in when I click CTRL Help please! -
Not really hard coded just makes it work a little better
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Want your character to start out with items and spells depending on class?
First go to classes.ini
and copy this
```
[INIT]
MaxClasses=4
[CLASS1]
Name=Warrior
MaleSprite=1
FemaleSprite=2
Strength=6
Endurance=7
Intelligence=8
Agility=9
Willpower=10
StartItemCount=4
StartItem1=1
StartValue1=5
StartItem2=2
StartValue2=1
StartItem3=3
StartValue3=1
StartItem4=4
StartValue4=1
StartSpellCount=3
StartSpell1=1
StartSpell2=2
StartSpell3=3
[CLASS2]
Name=Wizard
MaleSprite=1
FemaleSprite=2,3
Strength=1
Endurance=2
Intelligence=3
Agility=4
Willpower=5
StartItemCount=4
StartItem1=1
StartValue1=5
StartItem2=2
StartValue2=1
StartItem3=3
StartValue3=1
StartItem4=4
StartValue4=1
StartSpellCount=3
StartSpell1=1
StartSpell2=2
StartSpell3=3
[CLASS3]
Name=Priest
MaleSprite=1
FemaleSprite=2,3
Strength=1
Endurance=2
Intelligence=3
Agility=4
Willpower=5
StartItemCount=4
StartItem1=1
StartValue1=5
StartItem2=2
StartValue2=1
StartItem3=3
StartValue3=1
StartItem4=4
StartValue4=1
StartSpellCount=3
StartSpell1=1
StartSpell2=2
StartSpell3=3
[CLASS4]
Name=Archer
MaleSprite=1
FemaleSprite=2,3
Strength=1
Endurance=2
Intelligence=3
Agility=4
Willpower=5
StartItemCount=4
StartItem1=1
StartValue1=5
StartItem2=2
StartValue2=1
StartItem3=3
StartValue3=1
StartItem4=4
StartValue4=1
StartSpellCount=3
StartSpell1=1
StartSpell2=2
StartSpell3=3
```
Replace the Classes Names and Numbers to your likes ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Enjoy ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
Tutorial will be updated…
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Awesome work very useful
Can be used to prevent bots ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) -
(…)
Pysch! Your Talking -
Edit: Nevermind got it fixed
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Change Sprite Back
in Source
Posted