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Mistlight

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Everything posted by Mistlight

  1. @ daxterxx : what i am trying to do here is to have a function that can be used for all the proficiency instead of having a function for each proficiency. @general pony : i found out that i had a error due to me not editing setplayerskill client side. thank you anyway :D
  2. i tried again with this but it highlights .cloth and says subscript out of range. ``` Function SetPlayerSkill(ByVal Index As Long, ByVal SkillNum As Long, zx) ' If debug mode, handle error then exit out 'If Options.Debug = 1 Then On Error GoTo errorhandler If Index > MAX_PLAYERS Then Exit Function Select Case SkillNum Case 1 zx = Player(Index).Cloth Case 2 zx = Player(Index).Leather Case 3 zx = Player(Index).Plate Case 4 zx = Player(Index).Dagger Case 5 zx = Player(Index).OneSword Case 6 zx = Player(Index).TwoSword Case 7 zx = Player(Index).OneAxe Case 8 zx = Player(Index).TwoAxe Case 9 zx = Player(Index).Wand Case 10 zx = Player(Index).Staff Case 11 zx = Player(Index).Shortbow Case 12 zx = Player(Index).Crossbow Case 13 zx = Player(Index).Shield Case 14 zx = Player(Index).Polearm End Select ' Error handler Exit Function errorhandler: HandleError "SetPlayerSkill", "modDatabase", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Function End Function ``` can anyone help me?
  3. Because i have multiple weapon proficiency, i wanted to simplify some of the functions. Unfortunately, they did not work. Can anyone help me? This is an example of the GetPlayerSwords function that i did. ``` Function GetPlayerProficiencyLvl(ByVal Index As Long, ByVal EqType As Long) As Long If Index > MAX_PLAYERS Then Exit Function GetPlayerProficiencyLvl = Player(Index).EqType End Function ```
  4. As some of you might know, if a resource is being destroyed but there is no image for the exhausted resource, it will still block you from moving over it. I tried to solve this problem by changing the "Get the Resource state" part in CheckDirection to this : ``` ' Get the Resource state Resource_state = MapResource(Resource_num).ResourceState If Resource_state = 0 Then ' normal CheckDirection = True Exit Function ElseIf Resource_state = 1 Then ' used If Len(Trim$(Resource(Resource_Index).ExhaustedImage)) > 0 Then CheckDirection = True Exit Function End If End If End If ``` However, when i try to destory a resource, it gives me run time error 9, subscript out of range. It also highlights "If DDS_Resource(Resource_sprite) Is Nothing Then" in BltMapResource. What am i doing wrong?
  5. oh ok. I didnt really know what I was trying to do too :x Thanks for the help!
  6. This is regarding the events system. I'm trying to make a custom code to get the event's name, how do i do that? Could anyone help me? I tried doing it myself but it highlighted "Public Sub CustomScript(index As Long, caseID As Long)" and said "Compile error: ByRef argument type mismatch. What does that mean? This is how my CustomScript looks like. ``` Public Sub CustomScript(index As Long, caseID As Long) Select Case caseID Case 0 mapnum = GetPlayerMap(index) filename = App.Path & "\data\maps\map" & mapnum & "_eventdata.dat" GetVar filename, "Events", "EventCount", Val(Map(mapnum).EventCount) If Map(mapnum).EventCount > 0 Then For i = 1 To Map(mapnum).EventCount With Map(mapnum).Events(i) GetVar filename, "Event" & i, "Name", .Name Case Else PlayerMsg index, "You just activated custom script " & caseID & ". This script is not yet programmed.", BrightRed End Select End Sub ```
  7. Its fine on mine. Maybe its just your computer :P
  8. why do i have this error? >! ![](http://i.imgur.com/nx1tw.png)
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