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Urwy

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  1. Ah, thank you again Justn. Doing this also helped me resolve some other things I wanted to fix as I was rummaging around ModConstants.
  2. Hey guys, another question from me! Yay. I'm learning. =P I need to change the starting spawn location when you first enter my game. How do I go about doing this? If it's in the code somewhere please tell me where in the code I need to go to to change it. =)
  3. Perfect! Thank you very much. Thread still open for healing over time though, if anyone could help me figure out if I can do that or not that'd be awesome.
  4. Awesome, thank you! Are the Boot Map settings on a per map basis, or can I only set it universally?
  5. I'm confused as to what Map Links does and how it's used. I assume it's something to do with teleporting to maps adjacent to the one you're on, but, I've just been using "warp" attribute tiles. Can someone explain what it is and how to use it? Also, what are the "Boot Settings" and how do I use it? Currently I'm having an issue where when I warp to a specific map # I'll just be in a random area of that map and I'll have to take down a blocked area just to get into the walkable areas. Any way to fix that? Does it have to do with the Boot Settings? Thank you for your help. =) EDIT: Also, I want to make it so that the "heal" attribute tile continues to heal over time. Is there any way to do this, or any code modification already developed to do this?
  6. Do all of the EO source modifications already in this forum work on CS:DE also?
  7. Ah yes! I had totally overlooked this. Thank you so much.
  8. What are the exact benefits of CS:DE over vanilla Origins?
  9. Hey, a lot of the actual mobs in my game are going to be in dungeons, and I want to keep them out of the hallways, is there any way to restrict where mobs can go?
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