cacadosman
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Posts posted by cacadosman
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ok, i will check it
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> Wrong sub.
>
> Find the scrollbar that resets to zero in the IDE.
>
> Double click on it.
>
> Paste the contents of that sub here.
>
> Find the sub EventEditorInit (If any) in modGameEditors.
>
> Paste the sub here.
hehehe, sorry ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
```
Public Sub EventEditorInit()
Dim I As Long
With frmEditor_Events
If .visible = False Then Exit Sub
EditorIndex = .lstIndex.ListIndex + 1
.txtName = Trim$(Events(EditorIndex).name)
.chkPlayerSwitch.value = Events(EditorIndex).chkSwitch
.chkPlayerVar.value = Events(EditorIndex).chkVariable
.chkHasItem.value = Events(EditorIndex).chkHasItem
.cmbPlayerSwitch.ListIndex = Events(EditorIndex).SwitchIndex
.cmbPlayerSwitchCompare.ListIndex = Events(EditorIndex).SwitchCompare
.cmbPlayerVar.ListIndex = Events(EditorIndex).VariableIndex
.cmbPlayerVarCompare.ListIndex = Events(EditorIndex).VariableCompare
.txtPlayerVariable.Text = Events(EditorIndex).VariableCondition
.cmbHasItem.ListIndex = Events(EditorIndex).HasItemIndex - 1
.cmbTrigger.ListIndex = Events(EditorIndex).Trigger
.chkWalkthrought.value = Events(EditorIndex).WalkThrought
Call .PopulateSubEventList
End With
Event_Changed(EditorIndex) = True
End Sub
``` -
okay, here the code ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) (frmEditor_Events)
```
Option Explicit
Private ListIndex As Long
Private Sub cmbBranchClass_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = cmbBranchClass.ListIndex + 1
End Sub
Private Sub cmbBranchItem_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = cmbBranchItem.ListIndex + 1
End Sub
Private Sub cmbBranchSkill_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = cmbBranchSkill.ListIndex + 1
End Sub
Private Sub cmbBranchSwitch_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(5) = cmbBranchSwitch.ListIndex
End Sub
Private Sub cmbBranchSwitchReq_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = cmbBranchSwitchReq.ListIndex
End Sub
Private Sub cmbBranchVar_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(6) = cmbBranchVar.ListIndex
End Sub
Private Sub cmbEffectType_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
fraSetFog.visible = False
fraSetWeather.visible = False
fraMapOverlay.visible = False
Select Case cmbEffectType.ListIndex
Case 3: fraSetFog.visible = True
Case 4: fraSetWeather.visible = True
Case 5: fraMapOverlay.visible = True
End Select
Events(EditorIndex).SubEvents(ListIndex).data(1) = cmbEffectType.ListIndex
End Sub
Private Sub cmbHasItem_Click()
If EditorIndex = 0 Then Exit Sub
Events(EditorIndex).HasItemIndex = cmbHasItem.ListIndex + 1
End Sub
Private Sub cmbChangeClass_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(1) = cmbChangeClass.ListIndex + 1
End Sub
Private Sub cmbChangeSkills_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(1) = cmbChangeSkills.ListIndex + 1
End Sub
Private Sub cmbChatBubbleTarget_click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = cmbChatBubbleTarget.ListIndex + 1
End Sub
Private Sub cmbLabel_Ok_Click()
fraLabeling.visible = False
SendSwitchesAndVariables
End Sub
Private Sub cmbLevelReqOperator_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(5) = cmbLevelReqOperator.ListIndex
End Sub
Private Sub cmbPlayBGM_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).Text(1) = Trim$(musicCache(cmbPlayBGM.ListIndex + 1))
End Sub
Private Sub cmbPlayerSwitch_Click()
If EditorIndex = 0 Then Exit Sub
Events(EditorIndex).SwitchIndex = cmbPlayerSwitch.ListIndex
End Sub
Private Sub cmbPlayerSwitchCompare_Click()
If EditorIndex = 0 Then Exit Sub
Events(EditorIndex).SwitchCompare = cmbPlayerSwitchCompare.ListIndex
End Sub
Private Sub cmbPlayerSwitchSet_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = cmbPlayerSwitchSet.ListIndex
End Sub
Private Sub cmbPlayerVar_Click()
If EditorIndex = 0 Then Exit Sub
Events(EditorIndex).VariableIndex = cmbPlayerVar.ListIndex
End Sub
Private Sub cmbPlayerVarCompare_Click()
If EditorIndex = 0 Then Exit Sub
Events(EditorIndex).VariableCompare = cmbPlayerVarCompare.ListIndex
End Sub
Private Sub cmbPlaySound_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).Text(1) = Trim$(soundCache(cmbPlaySound.ListIndex + 1))
End Sub
Private Sub cmbSetAccess_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(1) = cmbSetAccess.ListIndex
End Sub
Private Sub cmbSpawnNPC_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(1) = cmbSpawnNPC.ListIndex + 1
End Sub
Private Sub cmbSwitch_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(1) = cmbSwitch.ListIndex
End Sub
Private Sub cmbTrigger_Click()
If EditorIndex = 0 Then Exit Sub
Events(EditorIndex).Trigger = cmbTrigger.ListIndex
End Sub
Private Sub cmbVariable_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(1) = cmbVariable.ListIndex
End Sub
Private Sub cmbVarReqOperator_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(5) = cmbVarReqOperator.ListIndex
End Sub
Private Sub CmbWeather_click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = CmbWeather.ListIndex
End Sub
Private Sub cmdAddMenuOption_Click()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Dim optIdx As Long
With Events(EditorIndex).SubEvents(ListIndex)
ReDim Preserve .data(1 To UBound(.data) + 1)
ReDim Preserve .Text(1 To UBound(.data) + 1)
.data(UBound(.data)) = 1
End With
lstMenuOptions.AddItem ": " & 1
End Sub
Private Sub cmdAddOk_Click()
fraCommands.visible = False
End Sub
Private Sub cmdCommand_Click(Index As Integer)
Dim count As Long
If Not (Events(EditorIndex).HasSubEvents) Then
ReDim Events(EditorIndex).SubEvents(1 To 1)
Events(EditorIndex).HasSubEvents = True
Else
count = UBound(Events(EditorIndex).SubEvents) + 1
ReDim Preserve Events(EditorIndex).SubEvents(1 To count)
End If
Call Events_SetSubEventType(EditorIndex, UBound(Events(EditorIndex).SubEvents), Index)
Call PopulateSubEventList
fraCommands.visible = False
End Sub
Private Sub cmdDelete_Click()
Dim tmpIndex As Long
' If debug mode, handle error then exit out
If Options.Debug = 1 Then On Error GoTo errorhandler
If EditorIndex <= 0 Or EditorIndex > MAX_EVENTS Then Exit Sub
ListIndex = 0
ClearEvent EditorIndex
tmpIndex = lstIndex.ListIndex
lstIndex.RemoveItem EditorIndex - 1
lstIndex.AddItem EditorIndex & ": " & Trim$(Events(EditorIndex).name), EditorIndex - 1
lstIndex.ListIndex = tmpIndex
Event_Changed(EditorIndex) = True
EventEditorInit
' Error handler
Exit Sub
errorhandler:
HandleError "cmdDelete_Click", "frmEditor_Events", Err.Number, Err.Description, Err.Source, Err.HelpContext
Err.Clear
Exit Sub
End Sub
Private Sub cmdEditOk_Click()
Call PopulateSubEventList
fraEditCommand.visible = False
End Sub
Private Sub cmdLabel_Cancel_Click()
fraLabeling.visible = False
RequestSwitchesAndVariables
End Sub
Private Sub cmdModifyMenuOption_Click()
Dim tempIndex As Long, optIdx As Long
tempIndex = lstSubEvents.ListIndex + 1
optIdx = lstMenuOptions.ListIndex + 1
If optIdx < 1 Or optIdx > UBound(Events(EditorIndex).SubEvents(ListIndex).data) Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).Text(optIdx + 1) = Trim$(txtMenuOptText.Text)
Events(EditorIndex).SubEvents(ListIndex).data(optIdx) = scrlMenuOptDest.value
lstMenuOptions.List(optIdx - 1) = Trim$(txtMenuOptText.Text) & ": " & scrlMenuOptDest.value
End Sub
Private Sub cmdRemoveMenuOption_Click()
Dim Index As Long, i As Long
Index = lstMenuOptions.ListIndex + 1
If Index > 0 And Index < lstMenuOptions.ListCount And lstMenuOptions.ListCount > 0 Then
For i = Index + 1 To lstMenuOptions.ListCount
Events(EditorIndex).SubEvents(ListIndex).data(i - 1) = Events(EditorIndex).SubEvents(ListIndex).data(i)
Events(EditorIndex).SubEvents(ListIndex).Text(i) = Events(EditorIndex).SubEvents(ListIndex).Text(i + 1)
Next i
ReDim Preserve Events(EditorIndex).SubEvents(ListIndex).data(1 To UBound(Events(EditorIndex).SubEvents(ListIndex).data) - 1)
ReDim Preserve Events(EditorIndex).SubEvents(ListIndex).Text(1 To UBound(Events(EditorIndex).SubEvents(ListIndex).Text) - 1)
Call PopulateSubEventConfig
End If
End Sub
Private Sub cmdRename_Cancel_Click()
Dim i As Long
fraRenaming.visible = False
RenameType = 0
RenameIndex = 0
lstSwitches.Clear
For i = 1 To MAX_SWITCHES
lstSwitches.AddItem CStr(i) & ". " & Trim$(Switches(i))
Next
lstSwitches.ListIndex = 0
lstVariables.Clear
For i = 1 To MAX_VARIABLES
lstVariables.AddItem CStr(i) & ". " & Trim$(Variables(i))
Next
lstVariables.ListIndex = 0
End Sub
Private Sub cmdRename_Ok_Click()
Dim i As Long
Select Case RenameType
Case 1
'Variable
If RenameIndex > 0 And RenameIndex <= MAX_VARIABLES + 1 Then
Variables(RenameIndex) = txtRename.Text
fraRenaming.visible = False
RenameType = 0
RenameIndex = 0
End If
Case 2
'Switch
If RenameIndex > 0 And RenameIndex <= MAX_SWITCHES + 1 Then
Switches(RenameIndex) = txtRename.Text
fraRenaming.visible = False
RenameType = 0
RenameIndex = 0
End If
End Select
lstSwitches.Clear
For i = 1 To MAX_SWITCHES
lstSwitches.AddItem CStr(i) & ". " & Trim$(Switches(i))
Next
lstSwitches.ListIndex = 0
lstVariables.Clear
For i = 1 To MAX_VARIABLES
lstVariables.AddItem CStr(i) & ". " & Trim$(Variables(i))
Next
lstVariables.ListIndex = 0
End Sub
Private Sub cmdRenameSwitch_Click()
If lstSwitches.ListIndex > -1 And lstSwitches.ListIndex < MAX_SWITCHES Then
fraRenaming.visible = True
lblEditing.Caption = "Editing Switch #" & CStr(lstSwitches.ListIndex + 1)
txtRename.Text = Switches(lstSwitches.ListIndex + 1)
RenameType = 2
RenameIndex = lstSwitches.ListIndex + 1
End If
End Sub
Private Sub cmdRenameVariable_Click()
If lstVariables.ListIndex > -1 And lstVariables.ListIndex < MAX_VARIABLES Then
fraRenaming.visible = True
lblEditing.Caption = "Editing Variable #" & CStr(lstVariables.ListIndex + 1)
txtRename.Text = Variables(lstVariables.ListIndex + 1)
RenameType = 1
RenameIndex = lstVariables.ListIndex + 1
End If
End Sub
Private Sub cmdSave_Click()
' If debug mode, handle error then exit out
If Options.Debug = 1 Then On Error GoTo errorhandler
Call EventEditorOk
ListIndex = 0
' Error handler
Exit Sub
errorhandler:
HandleError "cmdSave_Click", "frmEditor_Events", Err.Number, Err.Description, Err.Source, Err.HelpContext
Err.Clear
Exit Sub
End Sub
Private Sub cmdCancel_Click()
' If debug mode, handle error then exit out
If Options.Debug = 1 Then On Error GoTo errorhandler
Call EventEditorCancel
ListIndex = 0
' Error handler
Exit Sub
errorhandler:
HandleError "cmdCancel_Click", "frmEditor_Events", Err.Number, Err.Description, Err.Source, Err.HelpContext
Err.Clear
Exit Sub
End Sub
Private Sub cmdSubEventAdd_Click()
fraCommands.visible = True
End Sub
Private Sub cmdSubEventDown_Click()
Dim Index As Long
Index = lstSubEvents.ListIndex + 1
If Index > 0 And Index < lstSubEvents.ListCount Then
Dim temp As SubEventRec
temp = Events(EditorIndex).SubEvents(Index)
Events(EditorIndex).SubEvents(Index) = Events(EditorIndex).SubEvents(Index + 1)
Events(EditorIndex).SubEvents(Index + 1) = temp
Call PopulateSubEventList
End If
End Sub
Private Sub cmdSubEventEdit_Click()
If ListIndex > 0 And ListIndex <= lstSubEvents.ListCount Then
fraEditCommand.visible = True
PopulateSubEventConfig
End If
End Sub
Private Sub cmdSubEventRemove_Click()
Dim Index As Long, i As Long
If ListIndex > 0 And ListIndex <= lstSubEvents.ListCount Then
For i = ListIndex + 1 To lstSubEvents.ListCount
Events(EditorIndex).SubEvents(i - 1) = Events(EditorIndex).SubEvents(i)
Next i
If lstSubEvents.ListCount = 1 Then
Events(EditorIndex).HasSubEvents = False
Erase Events(EditorIndex).SubEvents
Else
ReDim Preserve Events(EditorIndex).SubEvents(1 To lstSubEvents.ListCount - 1)
End If
Call PopulateSubEventList
End If
End Sub
Private Sub cmdSubEventUp_Click()
Dim Index As Long
Index = lstSubEvents.ListIndex + 1
If Index > 1 And Index <= lstSubEvents.ListCount Then
Dim temp As SubEventRec
temp = Events(EditorIndex).SubEvents(Index)
Events(EditorIndex).SubEvents(Index) = Events(EditorIndex).SubEvents(Index - 1)
Events(EditorIndex).SubEvents(Index - 1) = temp
Call PopulateSubEventList
End If
End Sub
Private Sub cmdSwitchesVariables_Click()
Dim i As Long
fraLabeling.visible = True
lstSwitches.Clear
For i = 1 To MAX_SWITCHES
lstSwitches.AddItem CStr(i) & ". " & Trim$(Switches(i))
Next
lstSwitches.ListIndex = 0
lstVariables.Clear
For i = 1 To MAX_VARIABLES
lstVariables.AddItem CStr(i) & ". " & Trim$(Variables(i))
Next
lstVariables.ListIndex = 0
End Sub
Private Sub Form_Load()
Dim i As Long, cap As Long
'Move windows to right places
frmEditor_Events.Width = 9600
frmEditor_Events.Height = 8835
fraEditCommand.Left = 232
fraEditCommand.Top = 152
fraCommands.Left = 232
fraCommands.Top = 152
fraLabeling.Width = 609
fraLabeling.Height = 513
ListIndex = 0
scrlOpenShop.max = MAX_SHOPS
scrlGiveItemID.max = MAX_ITEMS
scrlPlayAnimationAnim.max = MAX_ANIMATIONS
scrlWarpMap.max = MAX_MAPS
scrlMessageSprite.max = NumCharacters
ScrlFogData(0).max = NumFogs
cmbLevelReqOperator.Clear
cmbPlayerVarCompare.Clear
cmbVarReqOperator.Clear
For i = 0 To ComparisonOperator_Count - 1
cmbLevelReqOperator.AddItem GetComparisonOperatorName(i)
cmbPlayerVarCompare.AddItem GetComparisonOperatorName(i)
cmbVarReqOperator.AddItem GetComparisonOperatorName(i)
Next
cmbHasItem.Clear
cmbBranchItem.Clear
For i = 1 To MAX_ITEMS
cmbHasItem.AddItem Trim$(Item(i).name)
cmbBranchItem.AddItem Trim$(Item(i).name)
Next
cmbSwitch.Clear
cmbPlayerSwitch.Clear
cmbBranchSwitch.Clear
For i = 1 To MAX_SWITCHES
cmbSwitch.AddItem i & ". " & Switches(i)
cmbPlayerSwitch.AddItem i & ". " & Switches(i)
cmbBranchSwitch.AddItem i & ". " & Switches(i)
Next
cmbVariable.Clear
cmbPlayerVar.Clear
cmbBranchVar.Clear
For i = 1 To MAX_VARIABLES
cmbVariable.AddItem i & ". " & Variables(i)
cmbPlayerVar.AddItem i & ". " & Variables(i)
cmbBranchVar.AddItem i & ". " & Variables(i)
Next
cmbBranchClass.Clear
cmbChangeClass.Clear
For i = 1 To Max_Classes
cmbBranchClass.AddItem Trim$(Class(i).name)
cmbChangeClass.AddItem Trim$(Class(i).name)
Next
cmbBranchSkill.Clear
cmbChangeSkills.Clear
For i = 1 To MAX_SPELLS
cmbBranchClass.AddItem Trim$(Spell(i).name)
cmbChangeSkills.AddItem Trim$(Spell(i).name)
Next
cmbChatBubbleTarget.Clear
cmbSpawnNPC.Clear
For i = 1 To MAX_MAP_NPCS
If Map.Npc(i) <= 0 Then
cmbChatBubbleTarget.AddItem CStr(i) & ". "
cmbSpawnNPC.AddItem CStr(i) & ". "
Else
cmbChatBubbleTarget.AddItem CStr(i) & ". " & Trim$(Npc(Map.Npc(i)).name)
cmbSpawnNPC.AddItem CStr(i) & ". " & Trim$(Npc(Map.Npc(i)).name)
End If
Next
cmbPlaySound.Clear
For i = 1 To UBound(soundCache)
cmbPlaySound.AddItem (soundCache(i))
cmbPlayBGM.AddItem (soundCache(i))
Next
cmbPlayBGM.Clear
For i = 1 To UBound(musicCache)
cmbPlayBGM.AddItem (musicCache(i))
Next
End Sub
Private Sub chkHasItem_Click()
If chkHasItem.value = 0 Then cmbHasItem.Enabled = False Else cmbHasItem.Enabled = True
Events(EditorIndex).chkHasItem = chkHasItem.value
End Sub
Private Sub chkPlayerSwitch_Click()
If chkPlayerSwitch.value = 0 Then
cmbPlayerSwitch.Enabled = False
cmbPlayerSwitchCompare.Enabled = False
Else
cmbPlayerSwitch.Enabled = True
cmbPlayerSwitchCompare.Enabled = True
End If
Events(EditorIndex).chkSwitch = chkPlayerSwitch.value
End Sub
Private Sub chkPlayerVar_Click()
If chkPlayerVar.value = 0 Then
cmbPlayerVar.Enabled = False
txtPlayerVariable.Enabled = False
cmbPlayerVarCompare.Enabled = False
Else
cmbPlayerVar.Enabled = True
txtPlayerVariable.Enabled = True
cmbPlayerVarCompare.Enabled = True
End If
Events(EditorIndex).chkVariable = chkPlayerVar.value
End Sub
Private Sub chkWalkthrought_Click()
If EditorIndex = 0 Then Exit Sub
Events(EditorIndex).WalkThrought = chkWalkthrought.value
End Sub
Private Sub fraChangeVariable_DragDrop(Source As Control, X As Single, Y As Single)
End Sub
Private Sub fraEditCommand_DragDrop(Source As Control, X As Single, Y As Single)
End Sub
Private Sub lstIndex_Click()
EventEditorInit
End Sub
Private Sub lstMenuOptions_Click()
Dim tempIndex As Long, optIdx As Long
tempIndex = lstSubEvents.ListIndex + 1
optIdx = lstMenuOptions.ListIndex + 1
If optIdx < 1 Or optIdx > UBound(Events(EditorIndex).SubEvents(ListIndex).data) Then Exit Sub
txtMenuOptText.Text = Trim$(Events(EditorIndex).SubEvents(ListIndex).Text(optIdx + 1))
If Events(EditorIndex).SubEvents(ListIndex).data(optIdx) <= 0 Then Events(EditorIndex).SubEvents(ListIndex).data(optIdx) = 1
scrlMenuOptDest.value = Events(EditorIndex).SubEvents(ListIndex).data(optIdx)
End Sub
Private Sub lstSubEvents_Click()
ListIndex = lstSubEvents.ListIndex + 1
If ListIndex > 0 And ListIndex < lstSubEvents.ListCount Then
cmdSubEventDown.Enabled = True
Else
cmdSubEventDown.Enabled = False
End If
If ListIndex > 1 And ListIndex <= lstSubEvents.ListCount Then
cmdSubEventUp.Enabled = True
Else
cmdSubEventUp.Enabled = False
End If
End Sub
Private Sub lstSubEvents_DblClick()
If ListIndex > 0 And ListIndex <= lstSubEvents.ListCount Then
fraEditCommand.visible = True
PopulateSubEventConfig
End If
End Sub
Private Sub optCondition_Index_Click(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
cmbBranchVar.Enabled = False
cmbVarReqOperator.Enabled = False
txtBranchVarReq.Enabled = False
cmbBranchSwitch.Enabled = False
cmbBranchSwitchReq.Enabled = False
cmbBranchItem.Enabled = False
txtBranchItemAmount.Enabled = False
cmbBranchClass.Enabled = False
cmbBranchSkill.Enabled = False
cmbLevelReqOperator.Enabled = False
txtBranchLevelReq.Enabled = False
Select Case Index
Case 0
cmbBranchVar.Enabled = True
cmbVarReqOperator.Enabled = True
txtBranchVarReq.Enabled = True
Case 1
cmbBranchSwitch.Enabled = True
cmbBranchSwitchReq.Enabled = True
Case 2
cmbBranchItem.Enabled = True
txtBranchItemAmount.Enabled = True
Case 3
cmbBranchClass.Enabled = True
Case 4
cmbBranchSkill.Enabled = True
Case 5
cmbLevelReqOperator.Enabled = True
txtBranchLevelReq.Enabled = True
End Select
Events(EditorIndex).SubEvents(ListIndex).data(1) = Index
End Sub
Private Sub optExpAction_Click(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = Index
End Sub
Private Sub optChangePK_Click(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(1) = Index
End Sub
Private Sub optChangeSex_Click(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(1) = Index
End Sub
Private Sub optChangeSkills_Click(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = Index
End Sub
Private Sub optChannel_Click(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = Index
End Sub
Private Sub optChatBubbleTarget_Click(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
If Index = 0 Then
cmbChatBubbleTarget.visible = False
ElseIf Index = 1 Then
cmbChatBubbleTarget.visible = True
End If
Events(EditorIndex).SubEvents(ListIndex).data(1) = Index
End Sub
Private Sub optItemOperation_Click(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(3) = Index
End Sub
Private Sub optLevelAction_Click(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = Index
End Sub
Private Sub optOpenEventType_Click(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(3) = Index
End Sub
Private Sub optVariableAction_Click(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = Index
Select Case Index
Case 0, 1, 2
txtVariableData(0).Enabled = True
txtVariableData(1).Enabled = False
txtVariableData(2).Enabled = False
Case 3
txtVariableData(0).Enabled = False
txtVariableData(1).Enabled = True
txtVariableData(2).Enabled = True
End Select
End Sub
Private Sub scrlAddText_Colour_Change()
frmEditor_Events.lblAddText_Colour.Caption = "Color: " & GetColorString(frmEditor_Events.scrlAddText_Colour.value)
Events(EditorIndex).SubEvents(ListIndex).data(1) = scrlAddText_Colour.value
End Sub
Private Sub scrlCustomScript_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblCustomScript.Caption = "Case: " & scrlCustomScript.value
Events(EditorIndex).SubEvents(ListIndex).data(1) = scrlCustomScript.value
End Sub
Private Sub ScrlFogData_Change(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Select Case Index
Case 0
lblFogData(Index).Caption = "Fog: " & ScrlFogData(Index).value
Events(EditorIndex).SubEvents(ListIndex).data(2) = ScrlFogData(Index).value
Case 1
lblFogData(Index).Caption = "Fog Speed: " & ScrlFogData(Index).value
Events(EditorIndex).SubEvents(ListIndex).data(3) = ScrlFogData(Index).value
Case 2
lblFogData(Index).Caption = "Fog Opacity: " & ScrlFogData(Index).value
Events(EditorIndex).SubEvents(ListIndex).data(4) = ScrlFogData(Index).value
End Select
End Sub
Private Sub scrlChangeExp_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblChangeExp.Caption = "Exp: " & scrlChangeExp.value
Events(EditorIndex).SubEvents(ListIndex).data(1) = scrlChangeExp.value
End Sub
Private Sub scrlGiveItemAmount_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblGiveItemAmount.Caption = "Amount: " & scrlGiveItemAmount.value
Events(EditorIndex).SubEvents(ListIndex).data(2) = scrlGiveItemAmount.value
End Sub
Private Sub scrlGiveItemID_Change()
Dim tempIndex As Long
tempIndex = lstSubEvents.ListIndex + 1
lblGiveItemID.Caption = "Item: " & scrlGiveItemID.value & "-" & Item(scrlGiveItemID.value).name
Events(EditorIndex).SubEvents(ListIndex).data(1) = scrlGiveItemID.value
End Sub
Private Sub scrlGOTO_Change()
lblGOTO.Caption = "Goto: " & scrlGOTO.value
Dim tempIndex As Long
tempIndex = lstSubEvents.ListIndex + 1
Events(EditorIndex).SubEvents(ListIndex).data(1) = scrlGOTO.value
End Sub
Private Sub scrlChangeLevel_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblChangeLevel.Caption = "Level: " & scrlChangeLevel.value
Events(EditorIndex).SubEvents(ListIndex).data(1) = scrlChangeLevel.value
End Sub
Private Sub scrlChangeSprite_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblChangeSprite.Caption = "Sprite: " & scrlChangeSprite.value
Events(EditorIndex).SubEvents(ListIndex).data(1) = scrlChangeSprite.value
End Sub
Private Sub scrlMapTintData_Change(Index As Integer)
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Select Case Index
Case 0
lblMapTintData(Index).Caption = "Red: " & scrlMapTintData(Index).value
Events(EditorIndex).SubEvents(ListIndex).data(2) = scrlMapTintData(Index).value
Case 1
lblMapTintData(Index).Caption = "Green: " & scrlMapTintData(Index).value
Events(EditorIndex).SubEvents(ListIndex).data(3) = scrlMapTintData(Index).value
Case 2
lblMapTintData(Index).Caption = "Blue: " & scrlMapTintData(Index).value
Events(EditorIndex).SubEvents(ListIndex).data(4) = scrlMapTintData(Index).value
Case 3
lblMapTintData(Index).Caption = "Opacity: " & scrlMapTintData(Index).value
Events(EditorIndex).SubEvents(ListIndex).data(5) = scrlMapTintData(Index).value
End Select
End Sub
Private Sub scrlMenuOptDest_Change()
lblMenuOptDest.Caption = "Destination: " & scrlMenuOptDest.value
End Sub
Private Sub scrlMessageSprite_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
If scrlMessageSprite.value = 0 Then
lblMessageSprite.Caption = "Sprite: Player"
Else
lblMessageSprite.Caption = "Sprite: " & scrlMessageSprite.value
End If
Events(EditorIndex).SubEvents(ListIndex).data(1) = scrlMessageSprite.value
End Sub
Private Sub scrlOpenEventX_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblOpenEventX.Caption = "X: " & scrlOpenEventX.value
Events(EditorIndex).SubEvents(ListIndex).data(1) = scrlOpenEventX.value
End Sub
Private Sub scrlOpenEventY_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblOpenEventY.Caption = "Y: " & scrlOpenEventY.value
Events(EditorIndex).SubEvents(ListIndex).data(2) = scrlOpenEventY.value
End Sub
Private Sub scrlOpenShop_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblOpenShop.Caption = "Open Shop: " & scrlOpenShop.value & "-" & Shop(scrlOpenShop.value).name
Events(EditorIndex).SubEvents(ListIndex).data(1) = scrlOpenShop.value
End Sub
Private Sub scrlPlayAnimationAnim_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblPlayAnimationAnim.Caption = "Animation: " & scrlPlayAnimationAnim.value & "-" & Animation(scrlPlayAnimationAnim.value).name
Events(EditorIndex).SubEvents(ListIndex).data(1) = scrlPlayAnimationAnim.value
End Sub
Private Sub scrlPlayAnimationX_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
If scrlPlayAnimationX.value >= 0 Then
lblPlayAnimationX.Caption = "X: " & scrlPlayAnimationX.value
Else
lblPlayAnimationX.Caption = "X: Player's X Position"
End If
Events(EditorIndex).SubEvents(ListIndex).data(2) = scrlPlayAnimationX.value
End Sub
Private Sub scrlPlayAnimationY_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
If scrlPlayAnimationY.value >= 0 Then
lblPlayAnimationY.Caption = "Y: " & scrlPlayAnimationY.value
Else
lblPlayAnimationY.Caption = "Y: Player's Y Position"
End If
Events(EditorIndex).SubEvents(ListIndex).data(3) = scrlPlayAnimationY.value
End Sub
Private Sub scrlPositive_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblPositive.Caption = "Positive: " & scrlPositive.value
Events(EditorIndex).SubEvents(ListIndex).data(3) = scrlPositive.value
End Sub
Private Sub scrlNegative_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblNegative.Caption = "Negative: " & scrlNegative.value
Events(EditorIndex).SubEvents(ListIndex).data(4) = scrlNegative.value
End Sub
Private Sub scrlWarpMap_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblWarpMap.Caption = "Map: " & scrlWarpMap.value
Events(EditorIndex).SubEvents(ListIndex).data(1) = scrlWarpMap.value
End Sub
Private Sub scrlWarpX_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblWarpX.Caption = "X: " & scrlWarpX.value
Events(EditorIndex).SubEvents(ListIndex).data(2) = scrlWarpX.value
End Sub
Private Sub scrlWarpY_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblWarpY.Caption = "Y: " & scrlWarpY.value
Events(EditorIndex).SubEvents(ListIndex).data(3) = scrlWarpY.value
End Sub
Private Sub scrlWeatherIntensity_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
lblWeatherIntensity.Caption = "Intensity: " & scrlWeatherIntensity.value
Events(EditorIndex).SubEvents(ListIndex).data(3) = scrlWeatherIntensity.value
End Sub
Private Sub txtAddText_Text_Change()
Events(EditorIndex).SubEvents(ListIndex).Text(1) = Trim$(txtAddText_Text.Text)
End Sub
Private Sub txtBranchItemAmount_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(5) = Val(txtBranchItemAmount.Text)
End Sub
Private Sub txtBranchLevelReq_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = Val(txtBranchLevelReq.Text)
End Sub
Private Sub txtBranchVarReq_Change()
If EditorIndex = 0 Or ListIndex = 0 Then Exit Sub
Events(EditorIndex).SubEvents(ListIndex).data(2) = Val(txtBranchVarReq.Text)
End Sub
Private Sub txtChatbubbleText_Change()
Events(EditorIndex).SubEvents(ListIndex).Text(1) = txtChatbubbleText.Text
End Sub
Private Sub txtMenuQuery_Change()
Events(EditorIndex).SubEvents(ListIndex).Text(1) = txtMenuQuery.Text
End Sub
Private Sub txtName_Change()
If EditorIndex <= 0 Or EditorIndex > MAX_EVENTS Then Exit Sub
Events(EditorIndex).name = txtName.Text
End Sub
Public Sub PopulateSubEventList()
Dim tempIndex As Long, i As Long
tempIndex = lstSubEvents.ListIndex
lstSubEvents.Clear
If Events(EditorIndex).HasSubEvents Then
For i = 1 To UBound(Events(EditorIndex).SubEvents)
lstSubEvents.AddItem i & ": " & GetEventTypeName(EditorIndex, i)
Next i
End If
cmdSubEventRemove.Enabled = Events(EditorIndex).HasSubEvents
If tempIndex >= 0 And tempIndex < lstSubEvents.ListCount - 1 Then lstSubEvents.ListIndex = tempIndex
Call PopulateSubEventConfig
End Sub
Public Sub PopulateSubEventConfig()
Dim i As Long, cap As Long
If Not (fraEditCommand.visible) Then Exit Sub
If ListIndex = 0 Then Exit Sub
HideMenus
'Ensure Capacity
Call Events_SetSubEventType(EditorIndex, ListIndex, Events(EditorIndex).SubEvents(ListIndex).Type)
With Events(EditorIndex).SubEvents(ListIndex)
Select Case .Type
Case Evt_Message
txtPlayerText.Text = Trim$(.Text(1))
scrlMessageSprite.value = .data(1)
fraPlayerText.visible = True
Case Evt_Menu
txtMenuQuery.Text = Trim$(.Text(1))
lstMenuOptions.Clear
For i = 2 To UBound(.Text)
lstMenuOptions.AddItem Trim$(.Text(i)) & ": " & .data(i - 1)
Next i
scrlMenuOptDest.max = UBound(Events(EditorIndex).SubEvents)
fraMenu.visible = True
Case Evt_OpenShop
If .data(1) < 1 Or .data(1) > MAX_SHOPS Then .data(1) = 1
scrlOpenShop.value = .data(1)
Call scrlOpenShop_Change
fraOpenShop.visible = True
Case Evt_GiveItem
If .data(1) < 1 Or .data(1) > MAX_ITEMS Then .data(1) = 1
If .data(2) < 1 Then .data(2) = 1
optItemOperation(.data(3)).value = True
scrlGiveItemID.value = .data(1)
scrlGiveItemAmount.value = .data(2)
Call scrlGiveItemID_Change
Call scrlGiveItemAmount_Change
fraGiveItem.visible = True
Case Evt_PlayAnimation
If .data(1) < 1 Or .data(1) > MAX_ANIMATIONS Then .data(1) = 1
scrlPlayAnimationAnim.value = .data(1)
scrlPlayAnimationX.value = .data(2)
scrlPlayAnimationY.value = .data(3)
Call scrlPlayAnimationAnim_Change
Call scrlPlayAnimationX_Change
Call scrlPlayAnimationY_Change
fraAnimation.visible = True
Case Evt_Warp
If .data(1) < 1 Or .data(1) > MAX_MAPS Then .data(1) = 1
scrlWarpMap.value = .data(1)
scrlWarpX.value = .data(2)
scrlWarpY.value = .data(3)
Call scrlWarpMap_Change
Call scrlWarpX_Change
Call scrlWarpY_Change
fraMapWarp.visible = True
Case Evt_GOTO
If .data(1) < 1 Or .data(1) > UBound(Events(EditorIndex).SubEvents) Then .data(1) = 1
scrlGOTO.max = UBound(Events(EditorIndex).SubEvents)
scrlGOTO.value = .data(1)
Call scrlGOTO_Change
fraGoTo.visible = True
Case Evt_Switch
cmbSwitch.ListIndex = .data(1)
cmbPlayerSwitchSet.ListIndex = .data(2)
fraChangeSwitch.visible = True
Case Evt_Variable
optVariableAction(.data(1)).value = True
If .data(1) = 3 Then
txtVariableData(1) = .data(2)
txtVariableData(2) = .data(3)
Else
txtVariableData(0) = .data(2)
End If
fraChangeVariable.visible = True
Case Evt_AddText
txtAddText_Text.Text = Trim$(.Text(1))
scrlAddText_Colour.value = .data(1)
optChannel(.data(2)).value = True
fraAddText.visible = True
Case Evt_Chatbubble
txtChatbubbleText.Text = Trim$(.Text(1))
optChatBubbleTarget(.data(1)).value = True
cmbChatBubbleTarget.ListIndex = .data(2) - 1
fraChatbubble.visible = True
Case Evt_Branch
scrlPositive.max = UBound(Events(EditorIndex).SubEvents)
scrlNegative.max = UBound(Events(EditorIndex).SubEvents)
scrlPositive.value = .data(3)
scrlNegative.value = .data(4)
optCondition_Index(.data(1)) = True
Select Case .data(1)
Case 0
cmbBranchVar.ListIndex = .data(6)
txtBranchVarReq.Text = .data(2)
cmbVarReqOperator.ListIndex = .data(5)
Case 1
cmbBranchSwitch.ListIndex = .data(5)
cmbBranchSwitchReq.ListIndex = .data(2)
Case 2
cmbBranchItem.ListIndex = .data(2) - 1
txtBranchItemAmount.Text = .data(5)
Case 3
cmbBranchClass.ListIndex = .data(2) - 1
Case 4
cmbBranchSkill.ListIndex = .data(2) - 1
Case 5
cmbLevelReqOperator.ListIndex = .data(5)
txtBranchLevelReq.Text = .data(2)
End Select
fraBranch.visible = True
Case Evt_ChangeSkill
cmbChangeSkills.ListIndex = .data(1) - 1
optChangeSkills(.data(2)).value = True
fraChangeSkill.visible = True
Case Evt_ChangeLevel
scrlChangeLevel.value = .data(1)
optLevelAction(.data(2)).value = True
fraChangeLevel.visible = True
Case Evt_ChangeSprite
scrlChangeSprite.value = .data(1)
fraChangeSprite.visible = True
Case Evt_ChangePK
optChangePK(.data(1)).value = True
fraChangePK.visible = True
Case Evt_SpawnNPC
cmbSpawnNPC.ListIndex = .data(1) - 1
fraSpawnNPC.visible = True
Case Evt_ChangeClass
cmbChangeClass.ListIndex = .data(1) - 1
fraChangeClass.visible = True
Case Evt_ChangeSex
optChangeSex(.data(1)).value = True
fraChangeSex.visible = True
Case Evt_ChangeExp
scrlChangeExp.value = .data(1)
optExpAction(.data(2)).value = True
fraChangeExp.visible = True
Case Evt_SpecialEffect
cmbEffectType.ListIndex = .data(1)
Select Case .data(1)
Case 3
ScrlFogData(0).value = .data(2)
ScrlFogData(1).value = .data(3)
ScrlFogData(2).value = .data(4)
Case 4
CmbWeather.ListIndex = .data(2)
scrlWeatherIntensity.value = .data(3)
Case 5
scrlMapTintData(0).value = .data(2)
scrlMapTintData(1).value = .data(3)
scrlMapTintData(2).value = .data(4)
scrlMapTintData(3).value = .data(5)
End Select
fraSpecialEffect.visible = True
Case Evt_PlaySound
For i = 1 To UBound(soundCache())
If soundCache(i) = Trim$(.Text(1)) Then
cmbPlaySound.ListIndex = i - 1
End If
Next
fraPlaySound.visible = True
Case Evt_PlayBGM
For i = 1 To UBound(musicCache())
If musicCache(i) = Trim$(.Text(1)) Then
cmbPlayBGM.ListIndex = i - 1
End If
Next
fraPlayBGM.visible = True
Case Evt_SetAccess
cmbSetAccess.ListIndex = .data(1)
fraSetAccess.visible = True
Case Evt_CustomScript
scrlCustomScript.value = .data(1)
fraCustomScript.visible = True
Case Evt_OpenEvent
scrlOpenEventX.value = .data(1)
scrlOpenEventY.value = .data(2)
optOpenEventType(.data(3)).value = True
cmbOpenEventType.ListIndex = .data(4)
fraOpenEvent.visible = True
End Select
End With
End Sub
Private Sub HideMenus()
fraPlayerText.visible = False
fraMenu.visible = False
fraOpenShop.visible = False
fraGiveItem.visible = False
fraAnimation.visible = False
fraMapWarp.visible = False
fraGoTo.visible = False
fraChangeSwitch.visible = False
fraChangeVariable.visible = False
fraAddText.visible = False
fraChatbubble.visible = False
fraBranch.visible = False
fraChangeLevel.visible = False
fraChangeSkill.visible = False
fraChangeSprite.visible = False
fraChangePK.visible = False
fraSpawnNPC.visible = False
fraChangeClass.visible = False
fraChangeSex.visible = False
fraSpecialEffect.visible = False
fraPlaySound.visible = False
fraPlayBGM.visible = False
fraSetAccess.visible = False
fraCustomScript.visible = False
fraOpenEvent.visible = False
fraChangeExp.visible = False
End Sub
Private Sub txtPlayerText_Change()
Dim tempIndex As Long
tempIndex = lstSubEvents.ListIndex + 1
Events(EditorIndex).SubEvents(ListIndex).Text(1) = txtPlayerText.Text
End Sub
Private Sub txtPlayerVariable_Change()
Events(EditorIndex).VariableCondition = Val(txtPlayerVariable.Text)
End Sub
Private Sub txtVariableData_Change(Index As Integer)
Select Case Index
Case 0: Events(EditorIndex).SubEvents(ListIndex).data(3) = Val(txtVariableData(0))
Case 1: Events(EditorIndex).SubEvents(ListIndex).data(3) = Val(txtVariableData(1))
Case 2: Events(EditorIndex).SubEvents(ListIndex).data(4) = Val(txtVariableData(2))
End Select
End Sub
```
Can you solve this problem ?
i will put your name on my credits ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
Thanks ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
Sorry for bad english ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) -
![](http://i.imgur.com/F7rnwef.png?1?3091)
i set the variable to 5
but, the var is always reset to 0
sorry for bad english ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) -
I have one question
why the variable is always reset to 0
i'm using EA, how to fix it ?
do you have a solution ?
thanks ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
Is this supported for Eclipse Advance ??
Sorry for bad english ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
Light system, so there is a light on the character
see the Screenshot ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
is there a feature like this on EA ???
>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/efe6383897289cf50d7620e9cc9bfd90.png)
thanks ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
My problem is solved now, thx ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
-
thanks ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
-
Why if the character is dead, the item will dropped from inventory ???
how to fix it ???
i'm using EA
please help me ![](http://r20.imgfast.net/users/2016/30/32/14/smiles/3493242349.gif)
sorry if my english is bad -
Is there crafting system for EA ???
thanks -
And, how to chat with global in EA
because the chat is for map only, not global
how to change it ???
thanks -
How to use global chat in EA
and how to change max HP heal from item (deafult is 255) ???
sorry if my english is bad ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
wew, this awesome game ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
oaaah, indonesian language ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
>! Ditunggu gamenya gan ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) -
Is there a hackshield for EO ???
and can this engine be hacked ??? -
I got some error
>! ![](http://i75.servimg.com/u/f75/17/52/96/12/untitl10.png)
how to fix it ??? -
> You could try it using wine., but meh not sure
wine ???
can you give me the link ??? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
so, i can't run eclipse on 1host free VPS ???
-
do you have download link ???
-
Hi all ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
How to start the server on VPS ???
i using 1host free VPS
Thanks
>! ![](http://i75.servimg.com/u/f75/17/52/96/12/110.png)
>! ![](http://i75.servimg.com/u/f75/17/52/96/12/210.png) -
I have register the ocx file, But it's still give me error and can't be compiled
What should I do ??? -
How to download RT installer ???
-
What is the RT installer ???
Exp bar problem
in Q & A
Posted
I has some problem on prospekt online engine ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)
how to add exp bar in prospekt engine ???
this probem is very disturbing ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)
anyone can help me ? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
sorry for bad english ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
Screenshot :
>! ![](http://i.imgur.com/xIWaNKn.png)