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zarz02

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Everything posted by zarz02

  1. Bump for more info I replaced the map I crashed on with a blank map so I could try to recreate the crash circumstances. So far no luck. It wasn't the item I dropped or the resource. Both work perfectly. I still would like to know what crashed me as I had to ditch a very large dungeon map that I worked days on. Any clue?
  2. Run time error 9 on start. So I just added an item to the game and dropped it on the ground and then the server crashed, and now I can't even start the server. Any idea on how to fix this? I don't know why the item crashed the game, it shouldn't have. Post thought. After watching the server boot it gets to maps before it crashes. Now besides putting an item down I also put some mining resources done before I saved. It could be that also. Either way I don't know how to disable them from outside the server.
  3. @amkrogh89: > Sadly, there's no way to convert these files to MIDI without significant sound and data loss. Some game developers in this forum have told me that, with some amount of scripting, MP3s can be used in a game engine. I haven't tested it, so I don't know how that would be accomplished. > > OGG is a file type for sounds, just like MP3 is a file type package. OGG generally has better sound quality at lower kilobytes-per-second speeds and file sizes. You can convert OGGs to MP3s if you want to using Audacity, a wonderful, free application for Mac & Windows that allows you to cut, edit, and remaster sound files. You can find Audacity here: http://audacity.sourceforge.net/download/ > > I apologize for not having any MIDI files for download. I use virtual instruments and samples that can't be exported in MIDI format with my software. Hopefully you can find a way to incorporate MP3s into your project. > > On that note, does anyone know of scripts that would allow our fellow game makers to use MP3s? Even if we can't get these songs to work with Eclipse (Which I'm sure we can, there are some geniuses on this forum) I want to thank you for sharing your beautiful music :)
  4. I'm not quite sure what a .ogg is o.o; lol but doesn't all music have to be .midi? If so how would I go about converting this file?
  5. @tairapeters: > This happened with me, note that when you choose what class you want your spell to be usable by… There is no "none" button. I figured that whatever is your first class that you made in the config become the "none" button if you will. Setting access to a certain spell (making the class) means that it will perform the correct action for anybody in the class below. > My Classes are: > Water > Earth > Fire > Air > But when you choose a class for a spell the computer reads it like this: > Water - Anybody > Earth - Water Only > Fire - Earth Only > Air - Fire Only > > Unfortunately it means that you cannot make an Air specific spell. (unless you rescript it) Thanks, I had to set everything to my first class for it to work. Kind of weird. thanks again
  6. @Sherwin: > Hmm , Check if you are on that class , and check if that spell is in your class. I've made new accounts of every class to test this out and only Berserker works correctly. Each class has one starting skill, did I mess something up here? ``` [INIT] MaxClasses=6 [CLASS1] Name=Beserker MaleSprite=1 FemaleSprite=2 Strength=6 Endurance=7 Intelligence=8 Agility=9 Willpower=10 StartSpellCount=1 StartSpell1=4 [CLASS2] Name=Magi MaleSprite=25 FemaleSprite=33 Strength=2 Endurance=3 Intelligence=8 Agility=4 Willpower=7 StartSpellCount=1 StartSpell1=1 [CLASS3] Name=Cleric MaleSprite=26 FemaleSprite=31 Strength=2 Endurance=6 Intelligence=10 Agility=5 Willpower=10 StartSpellCount=1 StartSpell1=2 [CLASS4] Name=Bow Sniper MaleSprite=22 FemaleSprite=24 Strength=8 Endurance=4 Intelligence=4 Agility=15 Willpower=4 StartSpellCount=1 StartSpell1=5 [CLASS5] Name=Rouzh MaleSprite=34 FemaleSprite=15 Strength=8 Endurance=4 Intelligence=4 Agility=15 Willpower=5 StartSpellCount=1 StartSpell1=6 [CLASS6] Name=Undead MaleSprite=52 FemaleSprite=52 Strength=20 Endurance=0 Intelligence=0 Agility=5 Willpower=0 StartSpellCount=1 StartSpell1=3 ``` I don't see anything else that could be the problem, unless character creation is messed up :/ When I make a mage and try to use his spell it says only a Beserker may use it When I make an Undead and try to use his spell it says only a rouzh may use it When I make a bow sniper it says only a cleric may use the spell Any ideas where this mix up is happening?
  7. @TheChoosenOne: > It might be because the server isn't reading the class spells properly? Check it. This was asked by another person also. Oddly enough it is, Spells all work perfectly on my beserker class but none other. some confusing stuff. My thought it because my beserker class is my first one that it is considered default so all skills work with it. But my others are add ons? Just throwing thoughts around here. But yeah the servers are registering my spells.
  8. Hi all, I guess I will take this chance to introduce myself. My name is Zarz and I am an old XW (Xtreme worlds) Veteran. As XW is dead I am making the switch to Eclipse. My problem: It seems I am having an odd spell glitch where it will say I am the wrong class to use a spell. For example my Sniper class has a spell called "Flaming Arrow" When I try to use this ability it says "Only a cleric may use this spell" I have triple checked my spells and the Flaming Arrow spell is set so that it is usable by the sniper class. This is currently happening with ALL of my spells. I don't really know what else it could be. Any ideas? Thanks, z
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