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zarz02

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Posts posted by zarz02

  1. Hey guys it's been a long time since I have messed with eclipse but I decided to get back in it.

    When setting up the server I know how to portfoward and change the client config but how do I set the server? For example it is using the home ip right now and not my real IP. How do I change that?

    thanks

    -z

    P.S. I did search but didn't find the answer
  2. After some quick research I learned that my new type of modem is very sensitive and needs a static address… which is weird considering before I moved i was using the same forwarded port for a year with no static address. Anyway after attempting to form a static address I failed. I followed all of the steps here
    http://portforward.com/networking/static-win7.htm
    But it still did not work. I couldn't open any webpages or anything. I will attempt again.
  3. I have never had a problem with port forwarding until now. I recently moved, and got a new modem.  I have set up the port and turned the firewall off but I still am having issues. Any ideas? (Yes I know I am using IE but for some reason chrome only googles ip address instead of going to them -.- )
    ![](http://i50.tinypic.com/15f0whz.png)
  4. I want to add some kind of white knight armor to my game. Let me start off by saying I couldn't make line with an etch-o-sketch. I suck at the arts but I can follow directions. If anyone has any idea how to make white armor more.. umm.. appeasing, please let me know :)
    ![](http://i45.tinypic.com/28ibudy.png)

    But yes I know how bad it looks. I just couldn't really think of a way to make it look more.. armorish.. thats why I came to these forums :) My thought was add grey outlines but that turned out looking even worse..
  5. If you are using sprites that are to big you will get this effect. I'm sure there is a coding aspect to fixing it but I don't know it. But atleast now you know why! :)
  6. @ghost1y:

    > That's because you haven't changed the maximum tiles per map, and since the screen size is calculated using those, it's rendering it to make it fit into the whole screen and therefore makes it look zoomed in.
    >
    > What you need to do is make sure your screen's dimensions are divisible by 32, and after that, divide your screen's dimensions by 32 and substract by one. So, MAX_MAPX = (ScreenWidth / 32) - 1 and MAX_MAPY = (ScreenHeight / 32) - 1\. You can find those in modConstants.
    >
    > Do this on both client and server and delete your maps.

    I kind of understand you but then not

    ```
    Public Const MAX_MAPX As Byte = 14
    Public Const MAX_MAPY As Byte = 11
    ```
    That's my current max. so then would it be safe to simply double that? I mean neither of those are divisible by 32, unless I'm understanding you wrong. Are you saying that their base must go into 32? so for example 2, and 11 because 11x3=33-1=32?
  7. I have been attempting to get the GUI less cluttery, but it seems I can't find a way to make it so that it doesn't zoom when the game window size is increased. Any GUI tips?
    Also how do I make the hp bar and stuff appear infront of the main screen?
    ![](http://i47.tinypic.com/2lc2qo3.jpg)
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