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Phill

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Posts posted by Phill

  1. It works great with EO 2.3, WASD functions and all. I have run into a minor problem when I drop an item from my inventory it turns on chat. Not sure what's causing this.
  2. Hi guys,

    I installed Eclipse a couple days ago and have finally (almost) finished my first map. Any suggestions on how to improve it are welcome. I'm currently using pre-installed tiles which I plan to change after I start working with vb6 and scripting. The graphics are basically place holders to test my code.

    Here's my first map; it's a mining cave. The left side is for the general public, access by the stairs (soon to be rope) at the to left of the map. The public's side features tin, copper and iron mining nodes, the current rocks placed throughout the map are place holders for the nodes. The right side of the map is forĀ  Mining Guild members only, the wooden "arch" is guarded and requires you to have a guild membership to get by. The guild's side features a couple rare rocks not easily found in nature. The door at the top (middle) leads directly into the basement of the Mining Guild's building (WIP).

    >! ![](http://i1259.photobucket.com/albums/ii553/ErebosPhill/map8.jpg)

    Here is the 1st floor of the ancient ruins that lead to the mine, the stairs lead to the basement of the ruins:

    >! ![](http://i1259.photobucket.com/albums/ii553/ErebosPhill/map6.jpg)

    Here's the basement of the ruins, leads directly to the mine:

    >! ![](http://i1259.photobucket.com/albums/ii553/ErebosPhill/map7.jpg)
  3. Hi I just reinstalled EO 2.3 after an automation error but before I did that I decided to save my maps.

    After the reinstall I copy and pasted the maps into the fresh map folder and now when I try to access them within the client they appear to be blank. I refreshed the maps (among everything else) on the server with no luck. Is there something I need to do in order to see these maps again?

    Thanks for reading.
  4. I tried to install a fairly simple script but when I go to compile it comes up with the error: "User-defined type on defined" and then highlights the line "PlayerBuffer As clsBuffer" in the modClientTCP module, I wasn't even using this module. Any suggestions?
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